Frozen Cursor bug in Multiplayer

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Frozen Cursor bug in Multiplayer

Postby Bluedragon13 » July 19th, 2017, 3:33 am

English
The Battle for Wesnoth version 1.13.7
Running on Microsoft Windows 10 (10.0.15063)

Game paths
==========

Data dir: C:\Program Files (x86)\Battle for Wesnoth 1.13.7
User config dir: C:\Users\Robert\Documents\My Games\Wesnoth1.13
User data dir: C:\Users\Robert\Documents\My Games\Wesnoth1.13
Saves dir: C:\Users\Robert\Documents\My Games\Wesnoth1.13/saves
Add-ons dir: C:\Users\Robert\Documents\My Games\Wesnoth1.13/data/add-ons
Cache dir: C:\Users\Robert\Documents\My Games\Wesnoth1.13\cache

Libraries
=========

Boost: 1.59
Cairo: 1.10.2 (runtime 1.10.2)
Pango: 1.30.1 (runtime 1.30.1)
SDL: 2.0.4 (runtime 2.0.4)
SDL_image: 2.0.0 (runtime 2.0.0)
SDL_mixer: 2.0.0 (runtime 2.0.0)
SDL_ttf: 2.0.12 (runtime 2.0.12)
libpng: 1.5.14 (runtime 1.5.14)

Features
========

Experimental OpenMP support: yes
PNG screenshots: yes
Lua console completion: yes
Legacy bidirectional rendering: no
Win32 notifications back end: yes

---Problem---
First I log into Wesnoth successfully. Then I click on Multiplayer/Connect to Server and enter my dad's IP address. It works and I am taken to the lobby. He created a game and I joined it without a problem. Then when the game started, he took his turn but when it became my turn, I noticed that the yellow highlighting hex was not aligned with the arrow cursor. I scrolled around and found it, frozen in the same place that my cursor was before my turn started and the game centered me on my character. We waited minutes, still no progress. I uninstalled Wesnoth, I tried to host on my own server, I unplugged the mouse and tried the keypad, yet still the golden hex that is used for movement, recruiting, selecting and toggling units was frozen in place every time. Help would be much appreciated. A save file is attached to see the problem. Thank you,

Samuel
Attachments
2p_—_Caves_of_the_Basilisk_Turn_1.gz
Save File
(27.43 KiB) Downloaded 20 times
Bluedragon13
 
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Re: Frozen Cursor bug in Multiplayer

Postby Sapient » July 19th, 2017, 7:03 am

I was having the same problem with 1.13.7 and opened a bug report at gna.org, but when I installed 1.13.8 it appeared to be fixed, so I closed the bug report. (The bug report is not visible now since only open issues were migrated to github).

However, someone else posted about a similar problem with 1.13.8. I do not see a bug report yet for the problem they were experiencing.

Try installing 1.13.8?

Also... It may be related to windowed mode. Try playing in fullscreen mode or adjust the window to a different size.

EDIT: I have opened bug report #1844 to track this issue.
http://www.wesnoth.org/wiki/User:Sapient... "Looks like your skills saved us again. Uh, well at least, they saved Soarin's apple pie."
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Re: Frozen Cursor bug in Multiplayer

Postby gfgtdf » July 19th, 2017, 8:15 pm

Yes this is a known issue, unfortunately we don't know under which conditions it happens. To me here is happends rareley and randomly. We'd be happy about more information on this issue.

If anythigng 'special' in particular erromessages were observed before this happens please says so, even if they are just about syntaxerror in wml from 4 games eariler ago: unless you closed and restarted wesnoth.exe in between it could be related.
Scenario with Robots SP scenario (1.11/1.12), allows you to build your units with components, PYR No preperation turn 1.12 mp-mod that allows you to select your units immideately after the game begins.
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