MacBook Pro 2017 13' resolution problem

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hrubymar10
macOS Packager
Posts: 26
Joined: August 13th, 2016, 9:11 am

MacBook Pro 2017 13' resolution problem

Post by hrubymar10 »

I compiled last dev version of wesnoth from git 7ff5c4d743 and I have problem with screen resolution.

I have new MacBook Pro 13inch with 2560x1600. I am ofc able to start game but I can't select higher resolution than 1440x900 (I simply don't have higher options).

I attached screenshot with versions of libraries.

My question is simply: "Where is the problem?"

I saw some topics where other people with MacBooks with retina had problems and answer was simply "wait for implementation of SDL2".
I have SDL2 version of wesnoth now and it doesn't work.

OS: macOS High Sierra 10.13 Beta 3 (17A306f)
GPU: Intel Iris Plus Graphics 650 1536 MB
Display: 13,3-inch (2560 x 1600)
Language: Czech, English US
Build informations:

Code: Select all

The Battle for Wesnoth version 1.13.8+dev (7ff5c4d743-Modified)
Running on Apple OS X 10.13

Game paths
==========

Data dir:        /Users/user/xcode/wesnoth/projectfiles/Xcode/build/Release/Wesnoth.app/Contents/Resources
User config dir: /Users/user/Library/Application Support/Wesnoth_1.13
User data dir:   /Users/user/Library/Application Support/Wesnoth_1.13
Saves dir:       /Users/user/Library/Application Support/Wesnoth_1.13/saves
Add-ons dir:     /Users/user/Library/Application Support/Wesnoth_1.13/data/add-ons
Cache dir:       /Users/user/Library/Application Support/Wesnoth_1.13/cache

Libraries
=========

Boost:             1.64
OpenSSL/libcrypto: 1.0.2l  (runtime 1.0.2l)
Cairo:             1.14.10 (runtime 1.14.10)
Pango:             1.40.6  (runtime 1.40.6)
SDL:               2.0.5   (runtime 2.0.5)
SDL_image:         2.0.1   (runtime 2.0.1)
SDL_mixer:         2.0.1   (runtime 2.0.1)
SDL_ttf:           2.0.14  (runtime 2.0.14)
libpng:            1.6.30  (runtime 1.6.30)

Features
========

Experimental OpenMP support:    no
PNG screenshots:                yes
Lua console completion:         yes
Legacy bidirectional rendering: no
Cocoa notifications back end:   yes
Growl notifications back end:   no
Attachments
1.png
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