How do I create translation files?

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santi
Lord of Wesmere
Posts: 1320
Joined: April 6th, 2004, 12:32 pm

How do I create translation files?

Post by santi »

Since translation teams are pretty busy and since I can speak a number of languages, I am thinking of providing some translation for my campaign
Any hints on what I need to do? I assume basically all I need to translate is the dialogs+narrator stuff, right?
sanna
Posts: 425
Joined: June 5th, 2004, 9:59 am
Location: Halmstad, Sweden

Post by sanna »

You can find some information on it here: http://ydirson.free.fr/soft/wesnoth/pokit.
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ivanovic
Lord of Translations
Posts: 1149
Joined: September 28th, 2004, 10:10 pm
Location: Germany

Post by ivanovic »

Maybe there will soon be a HowTo in the Wiki. We just have to write it ;)
There we will explain it in detail using an example like Two_Brothers. But you should make sure that there is a _ in front of all the strings in your campaign that can be translated.
But there are still some probs with the integration of translations for user-campaigns. If you use Windows the files have to be at a different position than under Linux. But the description in the ReadMe shall work under Linux. There is also already a thread about translatin user-campaigns in the internationalisation forum:
http://www.wesnoth.org/forum/viewtopic.php?t=4081

Nils Kneuper aka Ivanovic
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