Isle of Anduin- start with too little gold

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Circon
Posts: 1200
Joined: November 17th, 2003, 4:26 am
Location: Right behind Gwiti, coding

Isle of Anduin- start with too little gold

Post by Circon »

This was taken up a while ago. Somebody said
It's better to not take villages on Blackwater port cos if you end with negative gold you get 100 on next scenario but if you take villages you start with very little.
So you responded by saying "min 100 gold to start each level."
It didn't work. I completed Blackwater Port on the last turn, then started Isle of Anduin with *60* gold.
I have a savefile.
Dave
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Joined: August 17th, 2003, 5:07 am
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Re: Isle of Anduin- start with too little gold

Post by Dave »

Circon wrote:This was taken up a while ago. Somebody said
It's better to not take villages on Blackwater port cos if you end with negative gold you get 100 on next scenario but if you take villages you start with very little.
So you responded by saying "min 100 gold to start each level."
It didn't work. I completed Blackwater Port on the last turn, then started Isle of Anduin with *60* gold.
I have a savefile.
Yes...this has been changed since. The rules now are:

- if the scenario file has a gold= setting for the player's side, it will make that the minimum gold
- otherwise, 100 will be the minimum gold.

For the Isle of Anduin, the minimum gold has been set to 60. This should be a fair amount of gold to complete the scenario with.

David
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