Dark Forecast bosses missing
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Dark Forecast bosses missing
Greetings.
Last night I was playing Dark Forecast (survival) with another player on the multiplayer server. In this scenario there are 45 turns of minion waves, then bosses begin to spawn. However with this player I reached turn 45, and upon completing the turn, the game declared us victorious.
I have played this scenario before with a few other players and have never got to turn 45. I have also played this by myself and got to turn 45, whereupon bosses started spawning and cleaned me up.
Is it possible that the player playing with me has an older version of the map that doesn't include bosses? My version of Wesnoth is 1.10.6, English on windows xp.
I have attached the replay.
Last night I was playing Dark Forecast (survival) with another player on the multiplayer server. In this scenario there are 45 turns of minion waves, then bosses begin to spawn. However with this player I reached turn 45, and upon completing the turn, the game declared us victorious.
I have played this scenario before with a few other players and have never got to turn 45. I have also played this by myself and got to turn 45, whereupon bosses started spawning and cleaned me up.
Is it possible that the player playing with me has an older version of the map that doesn't include bosses? My version of Wesnoth is 1.10.6, English on windows xp.
I have attached the replay.
- Attachments
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- 2p_—_Dark_Forecast_(Surviv..._replay.gz
- (64.29 KiB) Downloaded 207 times
Re: Dark Forecast bosses missing
I haven't looked at your replay (which was a good thing to include nonetheless), but I can tell you that Dark Forecast is the same in all versions of 1.10. So you probably ran into one of the bugs in the 1.10 version of the scenario (probably fixed in 1.11).
While I'm thinking about it, does anyone know how that scenario is supposed to unfold? Working off the WML code leads to guesswork.
While I'm thinking about it, does anyone know how that scenario is supposed to unfold? Working off the WML code leads to guesswork.
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Re: Dark Forecast bosses missing
If you created the game, you are host and the other player gets sent and takes your version of the scenario. His doesn't matter.masuat wrote:Is it possible that the player playing with me has an older version of the map that doesn't include bosses
EDIT
There is some code to extend the turn limit beyond turn 45, and there is a message which should obviously have shown up when I played it last. ("The last and most powerful of these creatures are almost upon us. I feel that if we can finish them off in time, we shall be victorious.")JaMiT wrote:While I'm thinking about it, does anyone know how that scenario is supposed to unfold? Working off the WML code leads to guesswork.
So, there is a bug.
projects (BfW 1.12):
A Simple Campaign: campaign draft for wml starters • Plan Your Advancements: mp mod
The Earth's Gut: sp campaign • Settlers of Wesnoth: mp scenario • Wesnoth Lua Pack: lua tags and utils
updated to 1.8 and handed over: A Gryphon's Tale: sp campaign
A Simple Campaign: campaign draft for wml starters • Plan Your Advancements: mp mod
The Earth's Gut: sp campaign • Settlers of Wesnoth: mp scenario • Wesnoth Lua Pack: lua tags and utils
updated to 1.8 and handed over: A Gryphon's Tale: sp campaign
Re: Dark Forecast bosses missing
I recall seeing this bug myself some time ago (with version 1.10.6), although I don't think I ever reported it. I was playing both allies as a local player.
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- Inactive Developer
- Posts: 2461
- Joined: August 15th, 2008, 8:46 pm
- Location: Germany
Re: Dark Forecast bosses missing
A savegame from shortly before turn 45 is probably more helpful for fixing the bug than a replay.
projects (BfW 1.12):
A Simple Campaign: campaign draft for wml starters • Plan Your Advancements: mp mod
The Earth's Gut: sp campaign • Settlers of Wesnoth: mp scenario • Wesnoth Lua Pack: lua tags and utils
updated to 1.8 and handed over: A Gryphon's Tale: sp campaign
A Simple Campaign: campaign draft for wml starters • Plan Your Advancements: mp mod
The Earth's Gut: sp campaign • Settlers of Wesnoth: mp scenario • Wesnoth Lua Pack: lua tags and utils
updated to 1.8 and handed over: A Gryphon's Tale: sp campaign
Re: Dark Forecast bosses missing
I just played another round with someone else and got the "The last and most powerful of these creatures are almost upon us." dialogue on turn 45. The lich, yeti, elvish champion etc started spawning as per normal.
Here is a save from the bugged game on turn 44.
Here is a save from the bugged game on turn 44.
- Attachments
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- 2p_—_Dark_Forecast_(Survival)-Auto-Save44.gz
- (96.3 KiB) Downloaded 158 times
Re: Dark Forecast bosses missing
I checked masuat's replay. It is the bug I fixed in 1.11. I had described the bug as "failing to end" because in my case I had run out of opponents before the random end time. The posted replay ran out of opponents after, so in that case the game ended without bosses. Same bug, different symptoms.
Re: Dark Forecast bosses missing
I see. Thanks for the clarification.
Can I download and install 1.11 on top of my 1.10 and keep my data intact? In fact, is the correct method to back up the 'userdata' folder, uninstall 1.10, install 1.11 then replace the userdata folder?
Can I download and install 1.11 on top of my 1.10 and keep my data intact? In fact, is the correct method to back up the 'userdata' folder, uninstall 1.10, install 1.11 then replace the userdata folder?
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- Inactive Developer
- Posts: 2461
- Joined: August 15th, 2008, 8:46 pm
- Location: Germany
Re: Dark Forecast bosses missing
For weirdish *nixes, installing with the package manager, probably. In goold old windows you can have several independent installations, when installing the userdata into the program directory (there's an option during the installation).masuat wrote:Can I download and install 1.11 on top of my 1.10 and keep my data intact? In fact, is the correct method to back up the 'userdata' folder, uninstall 1.10, install 1.11 then replace the userdata folder?
Do note that development server MP people tend to be inexperienced and fewer though.
projects (BfW 1.12):
A Simple Campaign: campaign draft for wml starters • Plan Your Advancements: mp mod
The Earth's Gut: sp campaign • Settlers of Wesnoth: mp scenario • Wesnoth Lua Pack: lua tags and utils
updated to 1.8 and handed over: A Gryphon's Tale: sp campaign
A Simple Campaign: campaign draft for wml starters • Plan Your Advancements: mp mod
The Earth's Gut: sp campaign • Settlers of Wesnoth: mp scenario • Wesnoth Lua Pack: lua tags and utils
updated to 1.8 and handed over: A Gryphon's Tale: sp campaign
Re: Dark Forecast bosses missing
I find that Wesnoth, on Ubuntu, creates a new data folder per main version, so I have a 1.9,1.10, and 1.11 folder in the Wesnoth data directory. If I have 1.10.5 and 1.10.6 built they will both use the 1.10 data, and 1.11 versions will use the 1.11 data.For weirdish *nixes, installing with the package manager, probably.
Always a good idea to back up user data before upgrading though
Re: Dark Forecast bosses missing
That’s the user data directory, though. By default, the scons and cmake recipes will always install to a fixed directory without a version suffix. It’s trivial to change this configuration before compiling, though, and it’s not even really necessary to install Wesnoth to the system directories in order to run it.
Anyway, the OP clearly said Windows XP in the first post.
Anyway, the OP clearly said Windows XP in the first post.
Author of the unofficial UtBS sequels Invasion from the Unknown and After the Storm.