Invisibile enemy units on replay with full map view [1.10]
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Invisibile enemy units on replay with full map view [1.10]
All enemy units. All replays. Default Age and RBY tested. No errors in terminal.
Quick bats are quick.
- Pentarctagon
- Project Manager
- Posts: 5564
- Joined: March 22nd, 2009, 10:50 pm
- Location: Earth (occasionally)
Re: Invisibile enemy units on replay with full map view [1.1
Operating system and a replay showing this happen?
99 little bugs in the code, 99 little bugs
take one down, patch it around
-2,147,483,648 little bugs in the code
take one down, patch it around
-2,147,483,648 little bugs in the code
Re: Invisibile enemy units on replay with full map view [1.1
LinuxMint12, kernel 3.0.0-12-generic
All replays I made myself or replays I have downloaded form ladder site. This one for example http://wesnoth.gamingladder.info/downlo ... %3A00%3A59
I checked the replay further and I noticed something new. Enemy units are visible when they are visible for player's units. Like with FOW, but in full map view is no fog.
Edit: I did total uninstall all Wesnoth (with "purge" and manually deleting all wesnoth files) and install the fresh new 1.10. Nothing changed.
Units are visible on the minimap and I can even click on it and check parameters on the right panel. This is something with fog effect.
All replays I made myself or replays I have downloaded form ladder site. This one for example http://wesnoth.gamingladder.info/downlo ... %3A00%3A59
I checked the replay further and I noticed something new. Enemy units are visible when they are visible for player's units. Like with FOW, but in full map view is no fog.
Edit: I did total uninstall all Wesnoth (with "purge" and manually deleting all wesnoth files) and install the fresh new 1.10. Nothing changed.
Units are visible on the minimap and I can even click on it and check parameters on the right panel. This is something with fog effect.
Quick bats are quick.
Re: Invisibile enemy units on replay with full map view [1.1
Windows XP (but same computer machine) bug still exists! I can't watch replays from multiplayer games.
Quick bats are quick.
- alexanderthegre
- Posts: 193
- Joined: December 8th, 2011, 3:23 am
- Location: nowhere
Re: Invisibile enemy units on replay with full map view [1.1
Well, that's odd. Your screenshot doesn't contain any units, whilst your minimap says that the whole keep is full.
This (the bug(s?)) is very odd.
I experienced this sometimes on late 1.9.X versions when my computer still dual-booted windows 7/ubuntu 11.10. Generally it stopped misbehaving after I rebooted the game/my machine a couple of times.
This (the bug(s?)) is very odd.
I experienced this sometimes on late 1.9.X versions when my computer still dual-booted windows 7/ubuntu 11.10. Generally it stopped misbehaving after I rebooted the game/my machine a couple of times.
Re: Invisibile enemy units on replay with full map view [1.1
looks fine for me.Madlok wrote:LinuxMint12, kernel 3.0.0-12-generic
All replays I made myself or replays I have downloaded form ladder site. This one for example http://wesnoth.gamingladder.info/downlo ... %3A00%3A59
did "all wesnoth files" include your preferences? if so - no idea what is causing this, sorry...Madlok wrote:Edit: I did total uninstall all Wesnoth (with "purge" and manually deleting all wesnoth files) and install the fresh new 1.10. Nothing changed.
Re: Invisibile enemy units on replay with full map view [1.1
1.10.2 is finally OK. I can watch replays again
Quick bats are quick.