New spearman animations are too slow !
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New spearman animations are too slow !
Animations of spearman attacking toward south, south-west or south-east are considerably slower (1.0s) than other animations (~0.5s), is it normal?
Wesnoth 1.9.12 & 1.9.13
Windows 7 SP1 64 bits
CPU 2.30 GHz
RAM 4 Go
Wesnoth 1.9.12 & 1.9.13
Windows 7 SP1 64 bits
CPU 2.30 GHz
RAM 4 Go
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- Inactive Developer
- Posts: 2461
- Joined: August 15th, 2008, 8:46 pm
- Location: Germany
Re: New spearman animations are too slow !
Fixed, thanks.
projects (BfW 1.12):
A Simple Campaign: campaign draft for wml starters • Plan Your Advancements: mp mod
The Earth's Gut: sp campaign • Settlers of Wesnoth: mp scenario • Wesnoth Lua Pack: lua tags and utils
updated to 1.8 and handed over: A Gryphon's Tale: sp campaign
A Simple Campaign: campaign draft for wml starters • Plan Your Advancements: mp mod
The Earth's Gut: sp campaign • Settlers of Wesnoth: mp scenario • Wesnoth Lua Pack: lua tags and utils
updated to 1.8 and handed over: A Gryphon's Tale: sp campaign
Re: New spearman animations are too slow !
The attacks of clashers (only spear it seems), skirmishers and guards and maybe some other units with new attack animations (haven't checked all right now) are also slower than in 1.8.
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- Posts: 373
- Joined: October 13th, 2008, 4:35 pm
Re: New spearman animations are too slow !
In 1.8 I played without accelerated speed. On 1.9, I play on 1.25 times because I find a lot of the new animations slow. This is fine for me, so I don't really need a fix, but thought I'd mention it.
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- Inactive Developer
- Posts: 2461
- Joined: August 15th, 2008, 8:46 pm
- Location: Germany
Re: New spearman animations are too slow !
I now think that it's intentional and should probably not have modified the spearman. With the spearman it was so that some of the (old) animations within the same unit were slower than its other (new) animations. This is not the case with these units. Unfortunately people love to disappear with their work half-done.Kolbur wrote:The attacks of clashers (only spear it seems), skirmishers and guards and maybe some other units with new attack animations (haven't checked all right now) are also slower than in 1.8.
see also: http://gna.org/bugs/index.php?18950 (with that one it is an internal setting, not length of animation frames)
So I suggest to use the accelerated speed setting. And of course it's not possible to lengthen all animations within one dev cycle, so we will have to live with units "acting slower/faster".
projects (BfW 1.12):
A Simple Campaign: campaign draft for wml starters • Plan Your Advancements: mp mod
The Earth's Gut: sp campaign • Settlers of Wesnoth: mp scenario • Wesnoth Lua Pack: lua tags and utils
updated to 1.8 and handed over: A Gryphon's Tale: sp campaign
A Simple Campaign: campaign draft for wml starters • Plan Your Advancements: mp mod
The Earth's Gut: sp campaign • Settlers of Wesnoth: mp scenario • Wesnoth Lua Pack: lua tags and utils
updated to 1.8 and handed over: A Gryphon's Tale: sp campaign