Keyboard Shortcuts
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Keyboard Shortcuts
I'm not sure if it is the right forum, but it says "bugs" at top.
It might also be corrected in the 1.9 version as I'm currently running the stable 1.8 version (on Ubuntu).
During a dialoge scene, it's not possible to use the keyboard shortcuts. Basically there is only one shortcut that's interesting: Ctrl-F for going full screen.
It's a bit annoying when I want to tab out of Wesnoth and read something while the AI does it's moves, and then an event gets triggered...
It might also be corrected in the 1.9 version as I'm currently running the stable 1.8 version (on Ubuntu).
During a dialoge scene, it's not possible to use the keyboard shortcuts. Basically there is only one shortcut that's interesting: Ctrl-F for going full screen.
It's a bit annoying when I want to tab out of Wesnoth and read something while the AI does it's moves, and then an event gets triggered...
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Re: Keyboard Shortcuts
Try frantically banging on those keys. I think Keyboard shortcuts only work when no animations or dialogues are going on.
Timshel
Re: Keyboard Shortcuts
Maybe it's only me, but pretty often the keyboard shortcuts just quit working properly after playing some time; ctrl+s, ctrl+o and ctrl+space have no effect, s acts like alt+s... Always the same behavior, ends when I quit/restart, sometimes when loading another saved game. I still can use the menu(s), but me like shortcuts.
I run Win7 and it was the same with the last stable versions, now 1.10; BfW is the only application I witness this behavior.
I run Win7 and it was the same with the last stable versions, now 1.10; BfW is the only application I witness this behavior.
I have a cunning plan.
Re: Keyboard Shortcuts
After playing some time, or after playing some time and switching applications (probably with ALT-Tab)?nuorc wrote:Maybe it's only me, but pretty often the keyboard shortcuts just quit working properly after playing some time; ctrl+s, ctrl+o and ctrl+space have no effect, s acts like alt+s...
When this happens, hit the left ALT key (simple press-and-release). If that doesn't help, hit the right one.
Re: Keyboard Shortcuts
Thank you. I'm frequently switching apps with alt-tab (music player...), I'll try it!JaMiT wrote:After playing some time, or after playing some time and switching applications (probably with ALT-Tab)?nuorc wrote:Maybe it's only me, but pretty often the keyboard shortcuts just quit working properly after playing some time; ctrl+s, ctrl+o and ctrl+space have no effect, s acts like alt+s...
When this happens, hit the left ALT key (simple press-and-release). If that doesn't help, hit the right one.
Yeah! I'm not the onkly freak with this prob!!!
What's your suspicion?
I have a cunning plan.
Re: Keyboard Shortcuts
it's an sdl issue - iirc it's fixed in the 2.0 codestream, but not 1.x (which wesnoth uses). and it doesn't look like 2.0 will be released for quite some time.
Re: Keyboard Shortcuts
Actually, it was fixed in one of the latest builds of 1.x (the last release doesn’t, but the last build does). If you build Wesnoth with one of the latest builds of 1.x the problem should go away.Max wrote:it's an sdl issue - iirc it's fixed in the 2.0 codestream, but not 1.x (which wesnoth uses). and it doesn't look like 2.0 will be released for quite some time.
Wesnoth Bestiary ( PREVIEW IT HERE )
Unit tree and stat browser
Canvas ( PREVIEW IT HERE )
Exp. map viewer
Unit tree and stat browser
Canvas ( PREVIEW IT HERE )
Exp. map viewer
Re: Keyboard Shortcuts
1.2.15 was released last month and the topic in question is from two years ago.ancestral wrote:Actually, it was fixed in one of the latest builds of 1.x (the last release doesn’t, but the last build does). If you build Wesnoth with one of the latest builds of 1.x the problem should go away.
Author of the unofficial UtBS sequels Invasion from the Unknown and After the Storm.
Re: Keyboard Shortcuts
Hope you're just concise and not impatient: Are you implying I should build my own BfW for Win7? The link ancestral provided talks about the cursor getting stuck, while I have problems with the shortcuts; still same thing? thxshadowmaster wrote:1.2.15 was released last month and the topic in question is from two years ago.ancestral wrote:Actually, it was fixed in one of the latest builds of 1.x (the last release doesn’t, but the last build does). If you build Wesnoth with one of the latest builds of 1.x the problem should go away.
I have a cunning plan.
Re: Keyboard Shortcuts
Sorry, I have no idea what ancestral’s talking about. I was just pointing out a problem with his information.nuorc wrote:Hope you're just concise and not impatient: Are you implying I should build my own BfW for Win7? The link ancestral provided talks about the cursor getting stuck, while I have problems with the shortcuts; still same thing? thx
I for one have absolutely no idea about the current situation in Windows.
Author of the unofficial UtBS sequels Invasion from the Unknown and After the Storm.
Re: Keyboard Shortcuts
Well, building your own BfW would likely not help anyway, assuming this is the SDL problem.nuorc wrote:Hope you're just concise and not impatient: Are you implying I should build my own BfW for Win7?
The SDL 1.2.15 release notes reports "Fixed application state handling with ALT-Tab" under the Windows notes, so I think you would see an improvement if you upgraded Wesnoth's SDL from 1.2.13 (as packaged with Wesnoth for Windows) to 1.2.15. However, doing so may cause other unforeseen problems; don't complain if it causes your computer to explode. OK, not that bad, but I cannot promise that there will be no problems.
If you are willing to experiment: try downloading the Win32 runtime library from SDL's site (not the 64-bit version, I believe, as your Wesnoth is probably a 32-bit application), then replace
SDL.dll
in your Wesnoth directory with the version you downloaded. Keep a copy of the original file in case something goes wrong, though. Your computer will not explode (probably), but this process comes with no warranties. On the other hand, I just ran a quick test, and Wesnoth ran, and the ALT key did not get stuck when I switched applications with ALT-Tab. Your mileage may vary.Re: Keyboard Shortcuts
Sorry, I posted the wrong link.shadowmaster wrote:Sorry, I have no idea what ancestral’s talking about. I was just pointing out a problem with his information.nuorc wrote:Hope you're just concise and not impatient: Are you implying I should build my own BfW for Win7? The link ancestral provided talks about the cursor getting stuck, while I have problems with the shortcuts; still same thing? thx
I for one have absolutely no idea about the current situation in Windows.
I can’t seem find it at the moment, but there was an update to libsdl in September that fixed this issue. Dungeons of Dredmor uses SDL as well and they reported a patch someone on the SDL team used did fix the problem. You’ll notice their changelog mentions the issue.
Update: This.
Update 2: I mentioned this once on IRC.
Wesnoth Bestiary ( PREVIEW IT HERE )
Unit tree and stat browser
Canvas ( PREVIEW IT HERE )
Exp. map viewer
Unit tree and stat browser
Canvas ( PREVIEW IT HERE )
Exp. map viewer
Re: Keyboard Shortcuts
True, and that update made it into the release that followed it (SDL 1.2.15, released a bit more than four months later on January 20). So both the latest build and the latest release have it.ancestral wrote:I can’t seem find it at the moment, but there was an update to libsdl in September that fixed this issue.
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Re: Keyboard Shortcuts
The SDl header file I use for building on win says 1.2.13, and I can reproduce https://gna.org/bugs/?func=detailitem&item_id=15567 with the binary. Note that I couldn't reproduce on Linux and I don't think the reason is different SDL version. So is it an upstream problem ?
And are you sure it's not actually this bug: https://gna.org/bugs/?func=detailitem&item_id=17244 ?
And are you sure it's not actually this bug: https://gna.org/bugs/?func=detailitem&item_id=17244 ?
projects (BfW 1.12):
A Simple Campaign: campaign draft for wml starters • Plan Your Advancements: mp mod
The Earth's Gut: sp campaign • Settlers of Wesnoth: mp scenario • Wesnoth Lua Pack: lua tags and utils
updated to 1.8 and handed over: A Gryphon's Tale: sp campaign
A Simple Campaign: campaign draft for wml starters • Plan Your Advancements: mp mod
The Earth's Gut: sp campaign • Settlers of Wesnoth: mp scenario • Wesnoth Lua Pack: lua tags and utils
updated to 1.8 and handed over: A Gryphon's Tale: sp campaign