TSG Venteance bug in 1.8beta4
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TSG Venteance bug in 1.8beta4
Upon reloading a save game from this map, all elven enemy units except one disappear.
Re: TSG Venteance bug in 1.8beta4
Thanks for reporting.
This is a previously irrelevant coding error in the TSG (it spawns multiple units with same id, but, according to wiki documentation, the id should be unique. so, it breaks out when my recently added code prevents units with duplicated id to appear when loading a save). I'll fix TSG:Vengeance scenario code soon.
P.S.: to fix a specific save by hand, remove all references to id="Disciple of Mebrin" from the elven units.
This is a previously irrelevant coding error in the TSG (it spawns multiple units with same id, but, according to wiki documentation, the id should be unique. so, it breaks out when my recently added code prevents units with duplicated id to appear when loading a save). I'll fix TSG:Vengeance scenario code soon.
P.S.: to fix a specific save by hand, remove all references to id="Disciple of Mebrin" from the elven units.
Re: TSG Venteance bug in 1.8beta4
good to hear! And thank you for a prompt reply.Crab wrote:Thanks for reporting.
This is a previously irrelevant coding error in the TSG (it spawns multiple units with same id, but, according to wiki documentation, the id should be unique. so, it breaks out when my recently added code prevents units with duplicated id to appear when loading a save). I'll fix TSG:Vengeance scenario code soon.
P.S.: to fix a specific save by hand, remove all references to id="Disciple of Mebrin" from the elven units.
Re: TSG Venteance bug in 1.8beta4
ok, it's fixed in [rev]40525[/rev] - you can replace your data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg file with the 09a_Vengeance.cfg file in that commit.
Re: TSG Venteance bug in 1.8beta4
Thanks for fixing this; I saw the same bug myself.