Fullscreen <-> Windowed Crash
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Fullscreen <-> Windowed Crash
1 ) OSX 10.4.11
2 ) 1.6.4 official binary
3 ) Toggling Full Screen [either direction], but not every time. I have not yet been able to find the common element between when this works and when it doesn't.
2 ) 1.6.4 official binary
3 ) Toggling Full Screen [either direction], but not every time. I have not yet been able to find the common element between when this works and when it doesn't.
- Attachments
-
- Wesnoth.crash.log
- Unedited log showing two instances of this crash.
- (45.42 KiB) Downloaded 164 times
Re: Fullscreen <-> Windowed Crash
It's an intermittet issue that I've encountered before, with many different computer configurations of hardware and software. I feel like I've seen this reported before and it was mentioned that the issue was likely with SDL.
Wesnoth Bestiary ( PREVIEW IT HERE )
Unit tree and stat browser
Canvas ( PREVIEW IT HERE )
Exp. map viewer
Unit tree and stat browser
Canvas ( PREVIEW IT HERE )
Exp. map viewer
Re: Fullscreen <-> Windowed Crash
"If gameplay requires it, they can be made to live on Venus." -- scott
Re: Fullscreen <-> Windowed Crash
Interesting. The bug report was filed two years ago? There has been at least one stable SDL release since then... I notice that i have SDL both in my system /Library/Frameworks/ directory and within the Wesnoth package. How do i go about checking the versions of these? Also, does anybody know if i should be looking at the main SDL library, SDL_image, or something else?
Re: Fullscreen <-> Windowed Crash
version: Contents/Frameworks/SDL.framework/Versions/A/Resources/info.plistDoctorJ wrote:How do i go about checking the versions of these? Also, does anybody know if i should be looking at the main SDL library, SDL_image, or something else?
library: SDL
Re: Fullscreen <-> Windowed Crash
So i have verified that neither of the instances of SDL on my hard drive is out of date.
I find it interesting that libSDL's bugzilla does not have an open ticket for this. Either they've never received a report from us, or they too closed the bug report out of hand. When i get their registration token, i'll file what i have. Are there any suggestions as to what i should include or leave out?
I find it interesting that libSDL's bugzilla does not have an open ticket for this. Either they've never received a report from us, or they too closed the bug report out of hand. When i get their registration token, i'll file what i have. Are there any suggestions as to what i should include or leave out?