Fullscreen <-> Windowed Crash

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DoctorJ
Posts: 40
Joined: July 12th, 2004, 4:54 pm
Location: Redlands, California

Fullscreen <-> Windowed Crash

Post by DoctorJ »

1 ) OSX 10.4.11
2 ) 1.6.4 official binary
3 ) Toggling Full Screen [either direction], but not every time. I have not yet been able to find the common element between when this works and when it doesn't.
Attachments
Wesnoth.crash.log
Unedited log showing two instances of this crash.
(45.42 KiB) Downloaded 133 times

penguin
macOS Packager
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Re: Fullscreen <-> Windowed Crash

Post by penguin »

Weird... It works fine for me.

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ancestral
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Re: Fullscreen <-> Windowed Crash

Post by ancestral »

It's an intermittet issue that I've encountered before, with many different computer configurations of hardware and software. I feel like I've seen this reported before and it was mentioned that the issue was likely with SDL.
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Soliton
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Re: Fullscreen <-> Windowed Crash

Post by Soliton »

"If gameplay requires it, they can be made to live on Venus." -- scott

DoctorJ
Posts: 40
Joined: July 12th, 2004, 4:54 pm
Location: Redlands, California

Re: Fullscreen <-> Windowed Crash

Post by DoctorJ »

Interesting. The bug report was filed two years ago? There has been at least one stable SDL release since then... I notice that i have SDL both in my system /Library/Frameworks/ directory and within the Wesnoth package. How do i go about checking the versions of these? Also, does anybody know if i should be looking at the main SDL library, SDL_image, or something else?

Max
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Joined: April 13th, 2008, 12:41 am

Re: Fullscreen <-> Windowed Crash

Post by Max »

DoctorJ wrote:How do i go about checking the versions of these? Also, does anybody know if i should be looking at the main SDL library, SDL_image, or something else?
version: Contents/Frameworks/SDL.framework/Versions/A/Resources/info.plist
library: SDL

DoctorJ
Posts: 40
Joined: July 12th, 2004, 4:54 pm
Location: Redlands, California

Re: Fullscreen <-> Windowed Crash

Post by DoctorJ »

So i have verified that neither of the instances of SDL on my hard drive is out of date.

I find it interesting that libSDL's bugzilla does not have an open ticket for this. Either they've never received a report from us, or they too closed the bug report out of hand. When i get their registration token, i'll file what i have. Are there any suggestions as to what i should include or leave out?

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