THoT: Masked Dwarfs do not stay masked
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- scienceguy8
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THoT: Masked Dwarfs do not stay masked
I'm afraid I don't have time to answer all the questions asked here, but I would like to call your attention to a bug present in this scenario and possibly future scenarios in this campaign. The masked dwarves do not always stay masked. There is something wrong with how they are animated. At rest, the thunderers have no masks, but when attacked or are attacking, do. The fighters have the opposite problem in that they are masked normally, but you can see the normal, unmasked variant in the attack animation.
"You can't kill an unarmed, upside down man!"
Dr. Rodney McKay
Stargate Atlantis
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Gilberti Industries
scienceguy8
Proud Member of the Marching Salukis
Dr. Rodney McKay
Stargate Atlantis
Runner
Gilberti Industries
scienceguy8
Proud Member of the Marching Salukis
Re: THoT: Masked Dwarfs do not stay masked
Moved from Feedback to Technical Support since this would be a bug report.
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UMC Maintainer: Forward They Cried, A Few Logs, A Few More Logs, Start of the War, and Battle Against Time
UMC Maintainer: Forward They Cried, A Few Logs, A Few More Logs, Start of the War, and Battle Against Time
- scienceguy8
- Posts: 226
- Joined: June 27th, 2007, 2:54 pm
- Location: Middle of Nowhere, U.S.A.
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Re: THoT: Masked Dwarfs do not stay masked
Oops! Forgot this forum existed. Thanks for the split Turuk.
"You can't kill an unarmed, upside down man!"
Dr. Rodney McKay
Stargate Atlantis
Runner
Gilberti Industries
scienceguy8
Proud Member of the Marching Salukis
Dr. Rodney McKay
Stargate Atlantis
Runner
Gilberti Industries
scienceguy8
Proud Member of the Marching Salukis
- thespaceinvader
- Retired Art Director
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Re: THoT: Masked Dwarfs do not stay masked
NO so much a bug as a graphical messup caused by updating the animations for the base units since the masked frames were made. It's on my list to fix for the summer, but I won't get to it until june at the earliest.
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Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.