Bug 1.5.5 crashes on enemy moves
Moderator: Forum Moderators
Forum rules
Before reporting issues in this section, you must read the following topic:
Before reporting issues in this section, you must read the following topic:
Bug 1.5.5 crashes on enemy moves
Sorry for an old version bug report!
When is enemy moving time, sometime occurs that two enemy units try to move to the same target cell. When second enemy unit try to occupy cell already occupied, BFW imediatelly crashes!
Not very terrible, just read last saved data and there is. All movements already done, including enemy movements. I suppose first jammed enemy unit is simply deleted from scenario!
I do not tried an earlier version of BFW. So, if this bug is already fixed, sorry for reporting it.
When is enemy moving time, sometime occurs that two enemy units try to move to the same target cell. When second enemy unit try to occupy cell already occupied, BFW imediatelly crashes!
Not very terrible, just read last saved data and there is. All movements already done, including enemy movements. I suppose first jammed enemy unit is simply deleted from scenario!
I do not tried an earlier version of BFW. So, if this bug is already fixed, sorry for reporting it.
Re: Bug 1.5.5 crashes on enemy moves
A classic example of how not to report a bug.
Some tips:
- use the latest version (obvious but you seem to be aware of this anyways)
- provide a savegame or a way to reproduce
- provide more information such as
- - who tries to move the unit (ai in singleplayer, human in multiplayer, ...)?
- - does it happen only in a particular scenario?
Some tips:
- use the latest version (obvious but you seem to be aware of this anyways)
- provide a savegame or a way to reproduce
- provide more information such as
- - who tries to move the unit (ai in singleplayer, human in multiplayer, ...)?
- - does it happen only in a particular scenario?
I was working on the proof of one of my poems all the morning, and took out a comma. In the afternoon I put it back again. -- Oscar Wilde