Segfault on 64 bit

Having trouble with the game? Report issues and get help here. Read this first!

Moderator: Forum Moderators

Forum rules
Before reporting issues in this section, you must read the following topic:
Post Reply
vvb
Posts: 33
Joined: July 1st, 2007, 6:28 pm
Location: Russia, Nijniy Novgorod
Contact:

Segfault on 64 bit

Post by vvb »

Recently I've moved to 64bit Fedora 10 from Fedora 9 i386 version.
I prefer to use SVN version of Wesnoth.
On FC9, i386 there was no questions about compiling it. I've always done 'configure, make, make install' -- and there was no problems.
But on x86_64 version I can't run Wesnoth. It crashes with segfault without even showing main window.

So, I've check INSTALL file, and have found out, that there are some other ways to compile it.
I've tried to compile with scons, and Wesnoth crashes with segfault again.
I've try to compile with cmake, but on make ~82% it fail with error.

It's not problem of my system. I've compile ufoai svn under x86_64 and it plays well.
User avatar
loonycyborg
Windows Packager
Posts: 295
Joined: April 1st, 2008, 4:45 pm
Location: Russia/Moscow

Re: Segfault on 64 bit

Post by loonycyborg »

Which SVN revision do you use? There were segfault bugs caused by new custom allocator. They were fixed since then.
"meh." - zookeeper
vvb
Posts: 33
Joined: July 1st, 2007, 6:28 pm
Location: Russia, Nijniy Novgorod
Contact:

Re: Segfault on 64 bit

Post by vvb »

31287. Should I upgrade to latest one? Or this version is well enough?
User avatar
loonycyborg
Windows Packager
Posts: 295
Joined: April 1st, 2008, 4:45 pm
Location: Russia/Moscow

Re: Segfault on 64 bit

Post by loonycyborg »

IIRC it was fixed in 31296 so you should svn up.
"meh." - zookeeper
vvb
Posts: 33
Joined: July 1st, 2007, 6:28 pm
Location: Russia, Nijniy Novgorod
Contact:

Re: Segfault on 64 bit

Post by vvb »

loonycyborg wrote:IIRC it was fixed in 31296 so you should svn up.
Thank you very much for VERY fast help. I'll update svn.
Post Reply