How do I set a side to AI?
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- Posts: 198
- Joined: January 6th, 2008, 7:39 am
How do I set a side to AI?
I tried :control 1 ai1 (which is the name of the AI) but it doesn't work.
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- Posts: 198
- Joined: January 6th, 2008, 7:39 am
No, it shouldn't depend on the scenario (I'm not sure, it might work only during side 1's turn from the controlling client). In what situations are you facing a problem?
In MP, the host can kick a player and then set him to AI, I think droid only works for a side you control.
In MP, the host can kick a player and then set him to AI, I think droid only works for a side you control.
Try some Multiplayer Scenarios / Campaigns
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- Posts: 198
- Joined: January 6th, 2008, 7:39 am
I wanted to finish a survival scenario save by myself. But I accidently set AI to myself. Its no good for me to control the attacking forces :p I was just wondering if I use that droid command whether any ai script or behavior designed for the scenario would work like normal.
The first sentence seems to contradict the second one.
Or do you mean to use the droid command you first must gain control of that side but when someone drops/kicked that auto pop up menu about who to control can set AI?(the second part I knew)
I'm not sure, it might work only during side 1's turn from the controlling client
In MP, the host can kick a player and then set him to AI
The first sentence seems to contradict the second one.
Or do you mean to use the droid command you first must gain control of that side but when someone drops/kicked that auto pop up menu about who to control can set AI?(the second part I knew)