Floating point exception

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sjl
Posts: 48
Joined: June 1st, 2006, 4:47 pm
Location: Weldyn

Floating point exception

Post by sjl »

Does anyone know what might be happening in the attached savefile? It runs perfectly, until a mud glob moves northeast, and then crashes with a 'floating point exception'. This is from my campaign, 'Capturing Mar'Than', as on the development server. The output form wesnoth is as follows:

Code: Select all

Battle for Wesnoth v1.3.2
Started on Mon May  7 17:03:13 2007

started game: 1732754144
Checking video mode: 1280x1024x32...
32
setting mode to 1280x1024x32
set locale to en_GB
set locale to en_GB
set locale to en_GB
no valid cache found. Writing cache to '/home/steven/.wesnoth/cache/game.cfg-cache-v1.3.2-MEDIUM-NORMAL'
loadscreen: filesystem counter = 116
loadscreen: binarywml counter = 0
loadscreen: setconfig counter = 226
loadscreen: parser counter = 59322
started music
2562220697
showing title screen...
2562220697
Loading tips of day
title screen returned result
started music
2562233907
showing title screen...
2562233907
title screen returned result
set locale to en_GB
set locale to en_GB
set locale to en_GB
no valid cache found. Writing cache to '/home/steven/.wesnoth/cache/game.cfg-cache-v1.3.2-CAMPAIGN_CAPTURING_MAR_THAN-EASY'
error config: Error: invalid string: 
error config: Error: invalid string: 
error config: Error: invalid string: 
error config: Error: invalid string: 
error config: Error: invalid string: 
error config: Error: invalid string: 
error config: Error: invalid string: 
error config: Error: invalid string: 
error config: Error: invalid string: 
error config: Error: invalid string: 
error config: Error: invalid string: 
scenario: '3_The_Tower_of_Cur_Magi'
has snapshot: no
skipping...
error config: Error: invalid string: 
error display: could not open image ''
error config: Error: invalid string: 
Milliseconds to save: 120
error config: Error: invalid string: 
Milliseconds to save: 83
error config: Error: invalid string: 
Milliseconds to save: 95
error config: Error: invalid string: 
Milliseconds to save: 135
Floating point exception
[/code]
Attachments
curmagiauto4.zip
(20.35 KiB) Downloaded 72 times

User avatar
vonHalenbach
Translator
Posts: 398
Joined: May 3rd, 2006, 10:23 am
Location: united europe

Post by vonHalenbach »

If it crashes every time, it is a bug in BfW and you should make a backtrace and put it in the bugtracker.

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