little problem with the tutorial
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little problem with the tutorial
I'm tring the SVN version of the game and at the start of the tutorial there is a problem...
let's try
1) start the tutorial
2) select Konrad
3) when the game ask to move Konrad "HERE" move Konrad in an other place that isn't "HERE"
4) ignore the 'u' pression request and End your turn.
After that Konrad say (this is a bug...):
"Ouch! I need to heal! Only 32 hp left"
and Delfador:
"There is a village on the... ecc. ecc."
And the same appens for every thing that I don't do... (after that, You can try to move the konrad "HERE" and the game return at the "correct" storyboard... but If you don't attack the quintain and move Konrad far from it, the quintain will attack Delfador and the story continue as if the quintain has attacked Konrad)
The tutorial is not configurated for an undisciplinated player.
Should be fixed.
let's try
1) start the tutorial
2) select Konrad
3) when the game ask to move Konrad "HERE" move Konrad in an other place that isn't "HERE"
4) ignore the 'u' pression request and End your turn.
After that Konrad say (this is a bug...):
"Ouch! I need to heal! Only 32 hp left"
and Delfador:
"There is a village on the... ecc. ecc."
And the same appens for every thing that I don't do... (after that, You can try to move the konrad "HERE" and the game return at the "correct" storyboard... but If you don't attack the quintain and move Konrad far from it, the quintain will attack Delfador and the story continue as if the quintain has attacked Konrad)
The tutorial is not configurated for an undisciplinated player.
Should be fixed.
Last edited by DarkAmex on August 30th, 2006, 1:09 am, edited 1 time in total.
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The player isn't stupid. But the game should control this evenience with a "stopping" error message and shouldn't have a caotical reaction as now it does.
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- Posts: 1012
- Joined: February 11th, 2006, 1:04 am
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It's possible because the old tutorial did it. Either the tutorial should not be so specific in its requirements (like the first tutorial) or it should be more robust (like the second tutorial). Calling a player stupid for not following a script is only making an excuse for a WML oversight that hasn't been fixed due to lack of resources. We have been over this before. DarkAmex, we await your patch!Dragon Master wrote:fine. Come up with a way to sense if the player is doing the correct move that can be turned off for when you are allowed to play on your own.
Hope springs eternal.
Wesnoth acronym guide.
Wesnoth acronym guide.
I have posted a Bug segnalation on Gna's wesnoth page i think that the problem is the same of this old posting:
https://gna.org/bugs/?func=detailitem&item_id=6527
https://gna.org/bugs/?func=detailitem&item_id=6527
If you want to help the italian translation you can subscribe the mailing list at
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My e-shop project:
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I posted it before control that's all (and as you can see the old segnalation is Closed, but the bug is open in SVN version). I have the impression that the there are many permalous developer in this game.
I'm contributing for make a better game for all, translating in my language an testing the game, (that's the only things that I can actualy do) If I shouldn't do it, say me so I will work for another project.
I'm contributing for make a better game for all, translating in my language an testing the game, (that's the only things that I can actualy do) If I shouldn't do it, say me so I will work for another project.
If you want to help the italian translation you can subscribe the mailing list at
wesnoth-l10n-it-subscribe[AT]cirulla[DOT]net
My e-shop project:
http://www.openbaza.it
wesnoth-l10n-it-subscribe[AT]cirulla[DOT]net
My e-shop project:
http://www.openbaza.it