0.4.8 slower than 0.4.7

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gandalf
Posts: 157
Joined: August 24th, 2003, 4:15 pm
Location: Sweden

0.4.8 slower than 0.4.7

Post by gandalf »

Well, running the 0.4.7. version I get these results
END: unit_attack (took 88ms)
BEGIN: unit_attack
END: unit_attack (took 103ms)
BEGIN: unit_attack
END: unit_attack (took 170ms)
BEGIN: unit_attack
END: unit_attack (took 163ms)

with 0.4.8 I get
BEGIN: move_unit
END: move_unit (took 764ms)
attacking...
BEGIN: unit_attack
END: unit_attack (took 799ms)
BEGIN: unit_attack
END: unit_attack (took 753ms)

And I'm using the "accelerated" option in the preferences.
What has happend? It's almost not playable on my 1,3 GHz CPU with enough memory.
miyo
Posts: 2201
Joined: August 19th, 2003, 4:28 pm
Location: Finland

Post by miyo »

Could you give some more details? What OS are you running? If GNU/Linux what is the distribution and release? Do you run pre-built binary or did you compile from source by yourself?

For me Wesnoth runs just fine in 1.2 GHz Duron with acceleration and without acceleration. Operating System is GNU/Linux, distribution is Debian (Sid).

- Miyo
gandalf
Posts: 157
Joined: August 24th, 2003, 4:15 pm
Location: Sweden

Post by gandalf »

miyo wrote:Could you give some more details? What OS are you running? If GNU/Linux what is the distribution and release? Do you run pre-built binary or did you compile from source by yourself?

For me Wesnoth runs just fine in 1.2 GHz Duron with acceleration and without acceleration. Operating System is GNU/Linux, distribution is Debian (Sid).

- Miyo
In both cases, debian gnu/linux 3.0r1 stable.
The fighting animation in 0.4.7 is much quicker.
Dave
Founding Developer
Posts: 7071
Joined: August 17th, 2003, 5:07 am
Location: Seattle
Contact:

Post by Dave »

I've checked some changes into CVS which should hopefully make it faster.

David
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