SLOW Performance Issues: post here to report

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Re: SLOW Performance Issues: post here to report

Postby Madlok » January 16th, 2012, 8:30 pm

Windows XP and Linux Mint
Pentium IV 2,5 GHz
2 GB RAM
GF 7600 GS AGP 256 MB RAM
Drivers: few different

1.8.6 - no problems
1.9.X (rc 1 too) - slower map scrolling, slower fighting animation, lags and game freezing (few seconds) when zooming

CPU working:
1.8.6 - about 50%
1.9.8 - about 90-100%
Quick bats are quick.
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Re: SLOW Performance Issues: post here to report

Postby Madlok » February 4th, 2012, 3:40 pm

Map animation off slightly helps, but still is not good as 1.8.
Quick bats are quick.
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Re: SLOW Performance Issues: post here to report

Postby MCP » February 19th, 2012, 12:19 am

Wesnoth 1.1.0 US English on OS X 10.6.8, intel core i7, using 10~50% CPU when idle.

I started some games locally to test. I simply watched CPU usage over time side by side with wesnoth, not moving the mouse and not scrolling:
Local Game 2p Caves of the Basilisk: 8~10% of one core, not moving mouse, not scrolling, just watching CPU usage over time. Recruiting more units didn't seem to increase CPU usage. In 1.8, it was using 4% CPU.
Local Game SX Add On by Mabuse, Castle of Cantar 5 random players, idle: 30~50% CPU. Some animations noticeably slower than 1.8 version (note I am talking about some custom introduction animations set by Mabuse, unit animations are set to 16x, skip AI, same in 1.8 and 1.10) . I was a little surprise by 1.8, it was also using 5% CPU usage when idle, same settings. I thought Wesnoth would use less than 1% CPU when nothing is happening with all animation stuff turned off.

I picked SX because it's where I noticed the problem and it also seems to exacerbate things.

The following are Display options:
Off: Show color cursor
Off: Show floating labels
Off: Show haloing effects
On: Show team colors
On: Show grid
Off: Animate Map
Off: Show Unit Standing animations
Off: Show unit idle animations
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Re: SLOW Performance Issues: post here to report

Postby KJI » April 3rd, 2012, 9:38 pm

MCP wrote:Wesnoth 1.1.0 US English on OS X 10.6.8, intel core i7, using 10~50% CPU when idle.

I started some games locally to test. I simply watched CPU usage over time side by side with wesnoth, not moving the mouse and not scrolling


Same for me Mac OSX 10.6.8 intel core 2 duo - Ram 8 GB. CPU USED : 50 % - application completely frozen ! - Wesnoth 1.10, Wesnoth 1.10.1. i have no problem with Wesnoth 0.9.X.
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Re: SLOW Performance Issues: post here to report

Postby Ravi » April 6th, 2012, 7:31 pm

1) Problem Details -
I am running Wesnoth 1.10 and I have very annoying issue :( . Have to wait for a long time to load a campaign or a saved game. I am attaching a screenshot of the problem. You can clearly see that I get a non-responding error. The cache folder (which resides in C:\Users\Documents\My Games\Wesnoth 1.10) has a size of 17 MB and it contains 353 compressed file. What are these :hmm: and can I remove it. Also please how to speed up the game...
Screenshots
Error 1.jpg
Loading a campaign. Have to wait long and getting a non responding error.


2) System Details -
OS : Windows 7 Service Pack 1
Wesnoth Version : 1.10
RAM : 4 GB
Graphics : 1024 MB nVidia GT 240 M
CPU : Core 2 duo 2.20 GHz (overclocked to 2.6 GHz)
Network : Dial up Modem Max speed : 20 KBps.

3) Performance Metrics -
Eating my CPU as high as 50 % even when not doing anything(I mean in idle state)!! Attached a screenshot.
Screenshots
Error 2.jpg
Task Manager.
Error 2.jpg (120.05 KiB) Viewed 3891 times
Darkness is coming!
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Re: SLOW Performance Issues: post here to report

Postby MCP » April 11th, 2012, 5:06 am

Repeating a test case, because I think larger maps cause larger idle CPU usage:
All on OSX 10.6.8 with Wesnoth 1.10.1 with the latest Mabuse's SX RPG. Same Computer as before, a Core i7.

1. Base case. Choose to start a game, but stay on the leader selection page. Do not click "I'm Ready" button to start the map.
CPU usage when idle: ~3.0% of one cpu... What is it doing? I would think it would use less than 0.1% CPU at any time when idle on this screen.

2. Choose to start an Evil Dead SX RPG map, 5 random players
CPU usage when idle: ~35%

3. Choose to start a Wizard of War 2 Map. 5 random players
CPU usage when idle: ~35%

In both WoW2 and Evil Dead SX RPG maps, the starting idle CPU percentage is the same.

Later I will update with the Idle CPU percentage when the map is fully revealed.
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Re: SLOW Performance Issues: post here to report

Postby Shagal » April 19th, 2012, 7:54 pm

OS Version: Mac OS X 10.6.8 (10K549)
CPU: 60-80%
Wesnoth 1.10
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Re: SLOW Performance Issues: post here to report

Postby MCP » April 29th, 2012, 12:37 am

Wesnoth 1.10.2 on OS X Lion 10.7.3
Wesnoth now idles at 60% CPU usage in the SX PRG maps i was showing before, or worse, sometimes as much as 85% when nothing is occurring on screen.
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Re: SLOW Performance Issues: post here to report

Postby snipe2004 » May 14th, 2012, 8:53 am

Hi,

I'm facing extreme CPU usage when I'm playing Wesnoth 1.9.14 on my Ubuntu 11.04 with 8 Go of RAM and an Intel Core i5.
--> "Extreme" means here 300-350% of CPU, according to gnome-system-monitor. Thanks to the system-monitor applet of my task bar, I can merge my 4 cores' usage to something like 80-85%.
--> "playing Wesnoth" means that I'm facing it ONLY when playing on the game's map. No hot CPU in the main menu, neither when I activate any other windows above the game's map (preferences, save/load,...). I had tried turning down all graphical features (animated things especially), but that won't change anything.

I was using Wesnoth 1.8 without any problem two days ago. It seems related to 1.9., downloaded from ppa.launchpad.net/rhonda
Thanks for any help...
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Re: SLOW Performance Issues: post here to report

Postby lipk » May 14th, 2012, 12:18 pm

First of all, you shoud update and check if the problem still exists in the newest version (1.10.2) :wink:
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Re: SLOW Performance Issues: post here to report

Postby ghyr-easeus » July 9th, 2012, 6:26 pm

1) Problem Details - Extremely low FPS rate when scrolling and moving units

2) System Details - Windows XP Pro SP3, Wesnoth 1.10.3, 512m RAM, GF6600 128m, broadband

3) Performance Metrics - approx. 85% at peak level, all is taken by Wesnoth, on idle it takes approx. 5-10%
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Re: SLOW Performance Issues: post here to report

Postby Terrainosaur » September 14th, 2012, 1:38 am

I'm playing Legends of Wesnoth and between yesterday and today it suddenly slowed down. That's the only add-on I've downloaded. The loading screen takes 15 seconds; the buttons light up 5 seconds after I mouse over them; the frame rate in the game is very low; sounds sometimes play and sometimes don't. Activity Monitor shows Wesnoth taking 88 % CPU when idle.

iMac OS 10.6.8
3.2 Ghz Intel Core i3
4 Gb Memory

Wesnoth 1.10.4
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MacOSX cpu use

Postby denix » April 28th, 2013, 2:09 pm

Hi all,

for MacOSX users, try this:
viewtopic.php?f=4&t=38746

It worked for me, but a bit more testing is welcome!

Denis
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Re: SLOW Performance Issues: post here to report

Postby Nevermore » July 7th, 2013, 1:00 pm

Wesnoth on my Macbook is very slowed.


The CPU usage is between 94% and 98%. :shock: The RAM usage only 61,0 MB.

Here my specs:

Macbook Pro 13" Mid 2010
Intel Core 2 Duo 2,4Ghz
RAM 4Gb 1067MhZ DDR3
Video NVidia GeForce 320M 256MB
OS X 10.8.4

The problem is heavier if I enable the colorful cursor in the Video options. I've update the SDL libraries but it doesn't change anything.
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Re: SLOW Performance Issues: post here to report

Postby Dwarven_Void » October 28th, 2013, 12:13 pm

Same problem. SDL fix didn't help.

Activity monitor claims that Wesnoth is using "100.1%" of my CPU...

OSX 10.8.5
4GB 667Hz RAM
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