SLOW Performance Issues: post here to report

Having trouble with the game? Report issues and get help here. Read this first!

Moderator: Forum Moderators

Forum rules
Before reporting issues in this section, you must read the following topic:
Post Reply
User avatar
Bitron
Developer
Posts: 453
Joined: October 19th, 2015, 9:23 am
Location: Germany

Re: SLOW Performance Issues: post here to report

Post by Bitron »

At what resolution are you playing?
I had similar performance issues and it turned out that playing at resolutions higher than 1080p comes ate huge performance costs.
Voidhymn
Posts: 3
Joined: May 4th, 2018, 9:13 pm

Re: SLOW Performance Issues: post here to report

Post by Voidhymn »

Bitron wrote: May 4th, 2018, 11:49 pm At what resolution are you playing?
1080p. I've run Wesnoth at other resolutions before without issue, and have tried lower resolutions on this build. Resolution doesn't seem to have much effect in this case unfortunately.
Drewshka
Posts: 1
Joined: May 3rd, 2018, 10:45 pm

Re: SLOW Performance Issues: post here to report

Post by Drewshka »

Hello everybody!
Big fan of Wesnoth here.

I have got a strangest problem - in multiplayer, every time when i make a command like recruit or fighting, the game freezes for 10-20 seconds before the actual fighting starts or the recruit appears. I dont understand what the problem might be, is it something with the connection and sending packets? MY computer is not slow at all.

upd - windows 7 , steam version, plenty of memory and CPU processing power
rythius21
Posts: 3
Joined: November 18th, 2015, 6:46 pm

Re: SLOW Performance Issues: post here to report

Post by rythius21 »

Sapient wrote: July 20th, 2006, 8:50 pm Are you a wesnoth user who is experiencing extreme slowdown or extreme performance-related issues on your system? The more details you give the better.

1) Problem Details -
First, tell what is taking so long and how long it takes. The more precisely you can time it, the better. If you can find a situation where the slowdown or save-times become extremely slow, attach a save file here with your post. Wesnoth's log can also provide valuable details on potential problems. The logs can be found as described here.

2) System Details -
At the minimum, you should give your Operating System, Wesnoth Version, RAM, (Graphics cards are irrelevant), CPU, and network type (broadband DSL/dial-up/t1); and, if you compiled Wesnoth yourself, the compiler version and compile flags used.

3) Performance Metrics -
Additionally, you can measure the CPU and memory usage of the wesnoth process. On Macs this can be done with the Activity Monitor. Windows users can press Ctrl+Alt+Delete to bring up the Task Manager. Include with your report how high the statistic (CPU/memory) gets and how long it stays at that peak level.
1. The game is experiencing massive frame issues. I've tried disabling unit animations, map animations, idle animations, everything, but attacking is always incredibly framey and moving around the map when there are more then three players is very jerky and slow. Moving my cursor over tiles, it takes the game at least two seconds to register I've moved my cursor/tried to move a unit there. This is happening to myself and three of my friends who I have tried playing with, one of whom has two quad-core processors.

2. I am running Windows 10 64-bit, Wesnoth 1.14 (Steam release), 8.00 GB RAM, AMD A10-8700P Radeon R6, 10 Compute Cores 4C+6G 1.80 GHz. I am using an ethernet broadband DSL. I did not compile Wesnoth myself, I downloaded the version uploaded to Steam.

3. Wesnoth capped at 64.57% of my CPU during a 6-player multiplayer match (stayed for twenty minutes), and averages around using 52% of my total CPU (more than Rainbow Six Siege or ARK: Survival Evolved) and consumes much less of my memory, averaging around 20% of my memory total.
Nick-C
Posts: 5
Joined: September 20th, 2014, 11:41 pm

Re: SLOW Performance Issues: post here to report

Post by Nick-C »

I've reported this before, but my Wesnoth (1.14.1) crashes from reaching the Windows 10 32-bit limit of 2gb, and right up until it reaches that point it slows down considerable until exiting.

I've heard that Mac and Linux both are 64-bit and I would be so extremely greatful to be able to have the full memory of my system available to use for Wesnoth (24gb). Any word on brave and divine devs willing to bring Windows Wesnoth up to 64 bit? :(
Choicerer
Posts: 238
Joined: April 29th, 2017, 11:37 pm

Re: SLOW Performance Issues: post here to report

Post by Choicerer »

The multiplayer lobby is freezing up like crazy for me. It's extremely annoying. First with my integrated GPU, now the same thing happens with a Nvidia 960 gtx (no, i didn't buy one to fix it)... In-game everything works fine. The lobby freezes up and if i alt-tab and try to come back after some time, it doesn't even refresh...
My system is a Ubuntu based Bodhi Linux 64-bit. Currently using 1.14.1 installed via flatpak, but this happened before on both the steam and a manually compiled 1.14 versions.
PVS
Posts: 5
Joined: May 2nd, 2018, 8:36 am

Re: SLOW Performance Issues: post here to report

Post by PVS »

The following add-ons had errors and could not be loaded:
• C:\Users\USER\Desktop\PortableApps\WesnothPortable\Data\settings/data/add-ons/Royal_Rumble_Updated/_main.cfg
• C:\Users\USER\Desktop\PortableApps\WesnothPortable\Data\settings/data/add-ons/age/_main.cfg

Please report this to the respective authors or maintainers of these add-ons.

Details:

No macro or file substitution target specified
at ~add-ons/Royal_Rumble_Updated/macros/menu.lua:5
included from ~add-ons/Royal_Rumble_Updated/macros/noshroud.cfg:28
included from ~add-ons/Royal_Rumble_Updated/_main.cfg:14
included from ~add-ons/Royal_Rumble_Updated/multiplayer/RR_Classic.cfg:9
included from ~add-ons/Royal_Rumble_Updated/_main.cfg:15

Macro/file 'BITEBIG_AGE_SOUND' is missing
at ~add-ons/age/units/Dino/krolik.cfg:36
included from ~add-ons/age/_main.cfg:22
Everytime I try to get in multiplayer lobby (which takes a while) I get this error. I remove and add addons all the time, but "Macro/file 'BITEBIG_AGE_SOUND' is missing" always shows up.
The Battle for Wesnoth version 1.14.3
Running on Microsoft Windows 10 (10.0.17134)

Game paths
==========

Data dir: C:\Users\USER\Desktop\PortableApps\WesnothPortable\App\Wesnoth
User config dir: C:\Users\USER\Desktop\PortableApps\WesnothPortable\Data\settings
User data dir: C:\Users\USER\Desktop\PortableApps\WesnothPortable\Data\settings
Saves dir: C:\Users\USER\Desktop\PortableApps\WesnothPortable\Data\settings\saves
Add-ons dir: C:\Users\USER\Desktop\PortableApps\WesnothPortable\Data\settings\data\add-ons
Cache dir: C:\Users\USER\Desktop\PortableApps\WesnothPortable\Data\settings\cache

Libraries
=========

Boost: 1.59
OpenSSL/libcrypto: 1.1.0f (runtime 1.1.0f)
Cairo: 1.10.2 (runtime 1.10.2)
Pango: 1.30.1 (runtime 1.30.1)
SDL: 2.0.4 (runtime 2.0.4)
SDL_image: 2.0.0 (runtime 2.0.0)
SDL_mixer: 2.0.0 (runtime 2.0.0)
SDL_ttf: 2.0.12 (runtime 2.0.12)

Features
========

Experimental OpenMP support: yes
JPG screenshots: no
Lua console completion: yes
Legacy bidirectional rendering: no
Win32 notifications back end: yes
User avatar
Sapient
Inactive Developer
Posts: 4453
Joined: November 26th, 2005, 7:41 am
Contact:

Re: SLOW Performance Issues: post here to report

Post by Sapient »

PVS wrote: July 20th, 2018, 1:47 am Please report this to the respective authors or maintainers of these add-ons.
Like the error message says, you should report it to the add-on maintainer. When you view the add-on description it has a link to the relevant thread. I posted your error in that thread.

Here it is:
viewtopic.php?p=631181#p631181
http://www.wesnoth.org/wiki/User:Sapient... "Looks like your skills saved us again. Uh, well at least, they saved Soarin's apple pie."
PVS
Posts: 5
Joined: May 2nd, 2018, 8:36 am

Re: SLOW Performance Issues: post here to report

Post by PVS »

Sapient wrote: July 20th, 2018, 2:06 am
PVS wrote: July 20th, 2018, 1:47 am Please report this to the respective authors or maintainers of these add-ons.
Like the error message says, you should report it to the add-on maintainer. When you view the add-on description it has a link to the relevant thread. I posted your error in that thread.

Here it is:
viewtopic.php?p=631181#p631181


This isn't an issue with the royal rumble addon, I could easily remove that addon, yet still receive this error.
The following add-on had errors and could not be loaded:
C:\Users\USER\Desktop\PortableApps\WesnothPortable\Data\settings/data/add-ons/age/_main.cfg

Please report this to the author or maintainer of this add-on.

Details:

Macro/file 'BITEBIG_AGE_SOUND' is missing
at ~add-ons/age/units/Dino/krolik.cfg:36
included from ~add-ons/age/_main.cfg:22
My main issue is the cache slowdown, which is a performance issue that has nothing to do with the addon developers. It should not take 3-5 minutes to join the multiplayer lobby.
User avatar
Pentarctagon
Project Manager
Posts: 5496
Joined: March 22nd, 2009, 10:50 pm
Location: Earth (occasionally)

Re: SLOW Performance Issues: post here to report

Post by Pentarctagon »

I suggest you manually remove the folder at:
C:\Users\USER\Desktop\PortableApps\WesnothPortable\Data\settings/data/add-ons/age

Also, as far as I am aware, Wesnoth has never been supported on PortableApps, so you should report this problem to whoever uploaded it there.
99 little bugs in the code, 99 little bugs
take one down, patch it around
-2,147,483,648 little bugs in the code
User avatar
Yomar
Posts: 392
Joined: October 27th, 2011, 5:14 am
Contact:

Re: SLOW Performance Issues: post here to report

Post by Yomar »

I noticed that the scrolling on the names of online players is very bad (the ones on the side in the lobby), its slow and jerky, especially if i visualize all the open games, sometime it even freezes for some time and I can't do anything till it unfreezes.
Last edited by Yomar on September 16th, 2018, 3:10 pm, edited 1 time in total.
Beholded Wesnoth's Origins.
Max G on WIF
Rank 🌟🌟🌟🌟🌟
notnot
Posts: 3
Joined: July 4th, 2009, 5:18 pm

Re: SLOW Performance Issues: post here to report

Post by notnot »

Just upgraded Ubuntu 18.04 to 18.10 and got Wesnoth 1.14 in the process.
It's become incredibly slow. Tried tuning display options down, reduced resolution fro 2500x1400 to 800x600, still very slow.
Even the yellow hexagon cannot keep up with the cursor. It takes it several seconds to catch up with the cursor after I moved it half way across the screen.

Core i7-4770K, 32 GB ram, GTX960 with nouveau driver, SSD + storage on HD

1.12 was very responsive with all animations on at 2500x1400 resolution

Code: Select all

The Battle for Wesnoth version 1.14.4
Running on Ubuntu 18.10

Game paths
==========

Data dir:        /usr/share/games/wesnoth/1.14
User config dir: /home/USER/.config/wesnoth-1.14
User data dir:   /home/USER/.config/wesnoth-1.14
Saves dir:       /home/USER/.config/wesnoth-1.14/saves
Add-ons dir:     /home/USER/.config/wesnoth-1.14/data/add-ons
Cache dir:       /home/USER/.config/wesnoth-1.14/cache

Libraries
=========

Boost:             1.67
OpenSSL/libcrypto: 1.1.0g  (runtime 1.1.1)
Cairo:             1.15.10 (runtime 1.15.12)
Pango:             1.42.1  (runtime 1.42.3)
SDL:               2.0.8   (runtime 2.0.8)
SDL_image:         2.0.3   (runtime 2.0.3)
SDL_mixer:         2.0.2   (runtime 2.0.2)
SDL_ttf:           2.0.14  (runtime 2.0.14)

Features
========

Experimental OpenMP support:    yes
JPG screenshots:                yes
Lua console completion:         yes
Legacy bidirectional rendering: yes
D-Bus notifications back end:   yes
Short log

Code: Select all

Battle for Wesnoth v1.14.4
Started on Sun Dec  2 14:15:39 2018


Data directory:               /usr/share/games/wesnoth/1.14
User configuration directory: /home/USER/.config/wesnoth-1.14
User data directory:          /home/USER/.config/wesnoth-1.14
Cache directory:              /home/USER/.config/wesnoth-1.14/cache

Setting mode to 2426x1339
Checking lua scripts... ok
User avatar
Pentarctagon
Project Manager
Posts: 5496
Joined: March 22nd, 2009, 10:50 pm
Location: Earth (occasionally)

Re: SLOW Performance Issues: post here to report

Post by Pentarctagon »

I'd suggest turning off water animations and see if that helps. You can also try this.

Otherwise, I'd suggest getting a more up to date version via ppa(current is 1.14.5, 1 2) or flatpak, or try using the nvidia blob driver.
99 little bugs in the code, 99 little bugs
take one down, patch it around
-2,147,483,648 little bugs in the code
snorge_202
Posts: 2
Joined: July 19th, 2017, 10:42 am

Re: SLOW Performance Issues: post here to report

Post by snorge_202 »

Similar to other posters, Just updated to 1.14 from 1.12

incredibly poor performance, tried disabling map animations and setting OMP_WAIT_POLICY to passive. but still very laggy in attack animations, 1.12 was great.

Core2quad Q9450 with 8Gb ram Windows 10 Nvidia 560ti (older machine but should be happy!)
Game info

Code: Select all

The Battle for Wesnoth version 1.14.7
Running on Microsoft Windows 10 (10.0.17134)

Game paths
==========

Data dir:        C:\Program Files (x86)\Battle for Wesnoth 1.14.7
User config dir: C:\Users\USER\Documents\My Games\Wesnoth1.14
User data dir:   C:\Users\USER\Documents\My Games\Wesnoth1.14
Saves dir:       C:\Users\USER\Documents\My Games\Wesnoth1.14\saves
Add-ons dir:     C:\Users\USER\Documents\My Games\Wesnoth1.14\data\add-ons
Cache dir:       C:\Users\USER\Documents\My Games\Wesnoth1.14\cache

Libraries
=========

Boost:             1.59
OpenSSL/libcrypto: 1.1.0f (runtime 1.1.0f)
Cairo:             1.10.2 (runtime 1.10.2)
Pango:             1.30.1 (runtime 1.30.1)
SDL:               2.0.4  (runtime 2.0.4)
SDL_image:         2.0.0  (runtime 2.0.0)
SDL_mixer:         2.0.0  (runtime 2.0.0)
SDL_ttf:           2.0.12 (runtime 2.0.12)

Features
========

Experimental OpenMP support:    yes
JPG screenshots:                no
Lua console completion:         yes
Legacy bidirectional rendering: no
Win32 notifications back-end:   yes
EZRA
Posts: 2
Joined: April 18th, 2019, 11:03 am

Re: SLOW Performance Issues: post here to report

Post by EZRA »

when I have to pick between the legendary individuals and the escapees. The autosaves start taking even more then ten seconds to save and in addition the stacking. The proportion of the sutosaves increase noticably beginning with one turn then onto the following also.
Post Reply