Errors in attack animations
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Errors in attack animations
It seems that few animations of attack are broken in 1.12.6.
Elvish Shaman - while entangling strange blue animations are shown instead of obvious.
Footpad - with his sling, he is shooting boulders the very same lv2 Troll is using, instead of normal size rocks.
I don't know more, but those for sure are not okey.
Elvish Shaman - while entangling strange blue animations are shown instead of obvious.
Footpad - with his sling, he is shooting boulders the very same lv2 Troll is using, instead of normal size rocks.
I don't know more, but those for sure are not okey.
Re: Errors in attack animations
Yes i agree that the footpad animation in particular should send smaller rocks! However, technically these animations are not "broken" they are just are not that good._Queen_ wrote:It seems that few animations of attack are broken in 1.12.6. I don't know more, but those for sure are not okey.
Due to lack of developers and artists unfortunately wesnoth struggles with this problem.
Creator of: The Reign of The Lords Era,The Gnats Franken Dungeon.
Re: Errors in attack animations
I don't know, in the past the projectile animation of at least the elvish shaman wasn't broken. About the footpad, it would be feasible to use the old, smaller projectile graphics used in previous versions, but I never found the footpad projectile to be that much of a problem.The_Gnat wrote:Due to lack of developers and artists unfortunately wesnoth struggles with this problem.
I already reported the shaman projectile.
Re: Errors in attack animations
What would the obvious be? Better animation for the vines? Yeah, certainly that part should be better._Queen_ wrote:Elvish Shaman - while entangling strange blue animations are shown instead of obvious.
Re: Errors in attack animations
The obvious would be vines/roots. Blue shiny squares are rather surprising and not logic. As monsieur ElderofZion stated, the animation is completely broken.zookeeper wrote:What would the obvious be? Better animation for the vines? Yeah, certainly that part should be better._Queen_ wrote:Elvish Shaman - while entangling strange blue animations are shown instead of obvious.
Thank you for your interest in the topic~
Re: Errors in attack animations
There are vines/roots, but since it's just a static image it's easy to miss. As said, the problem would be solved by having an actual animation for the vines sprouting up from the ground.
Re: Errors in attack animations
That would certainly be great! Another thing that could be done, using the current images in wesnoth, is an animation ForestDragon made for a unit in my era:
Code: Select all
missile_start_time=-200
start_time=-500
missile1_start_time=-500
missile2_start_time=-400
missile3_start_time=-300
missile4_start_time=-200
missile5_start_time=-100
missile6_start_time=100
missile7_start_time=200
missile8_start_time=300
missile9_start_time=400
[missile_frame]
image="misc/blank-hex.png:1"
[/missile_frame]
[missile1_frame]
halo="projectiles/entangle.png~CS(-180,0,-180):900"
offset=0.2
[/missile1_frame]
[missile2_frame]
halo="projectiles/entangle.png~CS(-180,0,-180):900"
offset=0.4
[/missile2_frame]
[missile3_frame]
halo="projectiles/entangle.png~CS(-180,0,-180):900"
offset=0.6
[/missile3_frame]
[missile4_frame]
halo="projectiles/entangle.png~CS(-180,0,-180):500"
offset=0.8
[/missile4_frame]
[missile5_frame]
halo="projectiles/entangle.png~CS(-180,0,-180):500"
offset=1.0
[/missile5_frame]
[missile6_frame]
halo="projectiles/entangle.png~CS(-180,0,-180):500"
offset=0.8
[/missile6_frame]
[missile7_frame]
halo="projectiles/entangle.png~CS(-180,0,-180):500"
offset=0.6
[/missile7_frame]
[missile8_frame]
halo="projectiles/entangle.png~CS(-180,0,-180):500"
offset=0.4
[/missile8_frame]
[missile9_frame]
halo="projectiles/entangle.png~CS(-180,0,-180):500"
offset=0.2
[/missile9_frame]
Creator of: The Reign of The Lords Era,The Gnats Franken Dungeon.