Scenario 13: Dwarven Doors

Feedback for the mainline campaign Heir to the Throne.

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Poison
Posts: 160
Joined: August 13th, 2017, 4:54 pm

Re: Scenario 13: Dwarven Doors

Post by Poison »

(1) What difficulty levels have you played the scenario on?

1.14.7, Champion (Challenging), 677 gold.

(2) How difficult did you find the scenario? (1-10)

7. Shamans once again show what they are made of.

(3) How clear did you find the scenario objectives?

Not exactly that clear that you have to choose between two doors but anyway, the uncle helps.

(4) How clear and interesting did you find the dialog and storyline of the scenario?

Clear.

(5) What were your major challenges in meeting the objectives of the scenario?

Volume of opponents of course. In the end it looks like a real escape.

(6) How fun do you think the scenario is? (1-10)

8.

(7) What, if any, are changes you would have made to the scenario to make it more fun?

Add a third recruit spot at the pillars.

(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?

Bad recruitment choices.
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Zrevnur
Posts: 69
Joined: January 11th, 2020, 12:04 pm

Re: Scenario 13: Dwarven Doors

Post by Zrevnur »

Content Feedback wrote:
December 7th, 2005, 4:06 pm
(1) What difficulty levels and game versions have you played the scenario on?
1.14.9 Challenging (in Ironman mode), played at least twice
Content Feedback wrote:
December 7th, 2005, 4:06 pm
(2) How difficult did you find the scenario? (1-10)
6, I think I should have hired for one more turn but I wasnt sure if I had the time, see next point
Content Feedback wrote:
December 7th, 2005, 4:06 pm
(3) How clear did you find the scenario objectives?
Its not properly clear that I just have to move the leader to the designated spot. There is also this mine entrance. And Wesnoth scripters come up with random stuff. So me being unable to trust the somewhat unclear objective I didnt really know properly what I needed to do. It would be better to be crystal clear about the exact spot and that its enough to just move there with the leader.
Content Feedback wrote:
December 7th, 2005, 4:06 pm
(4) How clear and interesting did you find the dialog and storyline of the scenario?
Ok.
Content Feedback wrote:
December 7th, 2005, 4:06 pm
(5) What were your major challenges in meeting the objectives of the scenario?
The major challenge was knowing the objective and not meeting it. If I would have known I could trust it I would have had more time which would have made it easier.
Content Feedback wrote:
December 7th, 2005, 4:06 pm
(6) How fun do you think the scenario is? (1-10)
Assuming knowledge of the objectives and the monster popup its one of the more fun ones (7).
Content Feedback wrote:
December 7th, 2005, 4:06 pm
(7) What, if any, are changes you would have made to the scenario to make it more fun?
See point with scenario objectives.
I also dont like the sea monster popping up. If you are unlucky and dont know about it this can end your campaign. They dont have 'ambush' ability. Why does it suddenly appear? Its one of those scripter-doesnt-like-players things.
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