Scenario 9: The Valley of Death

Feedback for the mainline campaign Heir to the Throne.

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stavros27
Posts: 1
Joined: June 17th, 2018, 3:12 pm

Re: Scenario 9: The Valley of Death

Post by stavros27 » June 17th, 2018, 3:31 pm

(1) What difficulty level and version of Wesnoth have you played the scenario on?
Medium, 1.14.3
(2) How difficult did you find the scenario? (1-10)
9 - Very challenging. All I did was run with my main characters and still barely survived. No chance of killing 1 much less 3 liches...
(3) How clear did you find the scenario objectives?
Very clear.
(4) How clear and interesting did you find the dialog and storyline of the scenario?
Scenario was interesting b/c it's different. Dialogue is decent.
(5) What were your major challenges in meeting the objectives of the scenario?
I had lots of gold (380) and a few level 3 mages and knights but could not make a dent in the undead. I had to run for it in the SE corner and spend most of my gold on elvish warriors to use as fodder.
(6) How fun do you think the scenario is? (1-10)
3 - Running is not that much fun. Neither is trying to win a battle against impossible odds.
(7) What, if any, are changes you would have made to the scenario to make it more fun?
Make more holy water vials and closer to the start (or in the same area as the current ones. Have the undead take a damage penalty if they are outside of cave/castle at dawn of day 2 or maybe throughout the daylight of day 2 as well. This would play into the storyline as well as make it easier to win if you survive the initial onslaught.

LordWolfDan
Posts: 216
Joined: September 30th, 2018, 7:31 am

Re: Scenario 9: The Valley of Death

Post by LordWolfDan » October 15th, 2018, 2:28 pm

(1) What difficulty level and version of Wesnoth have you played the scenario on?

- 1.14.5, Beginner

(2) How difficult did you find the scenario? (1-10)

- 6

(3) How clear did you find the scenario objectives?

- Simple, either destroy these three liches or try to survive for two days

(4) How clear and interesting did you find the dialog and storyline of the scenario?

- Interesting, though I'd add the line when any unit touches holy water

(5) What were your major challenges in meeting the objectives of the scenario?

- Fighting undead at night with the attacks they're invulnerable

(6) How fun do you think the scenario is? (1-10)

- 7

(7) What, if any, are changes you would have made to the scenario to make it more fun?

- Maybe when any unit touches holy water phial, Konrad can ask: "Delfador/Kalenz, what is this peculiar phial laying down there?" And then either Delfador or Kalenz could explain it then

Andromenus
Posts: 7
Joined: November 28th, 2018, 10:24 am

Re: Scenario 9: The Valley of Death

Post by Andromenus » December 10th, 2018, 3:48 pm

(1) What difficulty level and version of Wesnoth have you played the scenario on?
Medium

(2) How difficult did you find the scenario? (1-10)
with very good units 6-7 (see my record), with weaker units it was harder

(3) How clear did you find the scenario objectives?
clear

(4) How clear and interesting did you find the dialog and storyline of the scenario?

(5) What were your major challenges in meeting the objectives of the scenario?
avoiding the confrontation with all undead opponents at the same time. As you can see, I moved my units out of the castle, if you stay in the castle at night, you will get heavy losts. Its also a good idea to neutralize an undead faction before the night is coming - I think the green one (in the east) is the easiest one.

(6) How fun do you think the scenario is? (1-10)
7-8

(7) What, if any, are changes you would have made to the scenario to make it more fun?

The holy-water bottle - especially the bottle in the north-west at [5|23] of the map is a bit too far away and always a great risk for this unit, even for a Heavy Knight, I played this scenario several times - its a bit of an russian roulette. Because the chocobone is able too kill a health Heavy Knight in a single hit too - he is one of the most dangerous unit.

In this record I did have also lot of luck ... several times before I lost often a couple of good units.

No losts :), but some luck with the chocobone vs. my heavy knight here and my Leader Konrad was very very wounded.
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mxb2001
Posts: 32
Joined: January 26th, 2019, 7:03 pm

Re: Scenario 9: The Valley of Death

Post by mxb2001 » February 10th, 2019, 9:13 pm

[quote="Content Feedback" post_id=46602 time=1097428267 user_id=123454]
(1) What difficulty level and version of Wesnoth have you played the scenario on?
easy 1.12
(2) How difficult did you find the scenario? (1-10)
7
(3) How clear did you find the scenario objectives?
clear choice
(4) How clear and interesting did you find the dialog and storyline of the scenario?
well sometimes the dialogue seems hokey, but it might be just what konrad says, which would fit his naivete...
(5) What were your major challenges in meeting the objectives of the scenario?
figuring out the right strategy, took only 2 tries though, i am getting the hang of this game :) 1st I tried the obvious tactic of recalling all my best and manning the castle walls, plus 3 recruit scouts to grab villages and draw enemy forces away from leaders in castle. This failed utterly as the scouts drew only 1 wraith and also ended up getting the holy water which was not much help to those weaklings. The castle defense went badly as Kalenz tried to step into a safe wall hex (only 2 frontage) but ended up dieing! 2nd try with all the info now in my hands I went totally different! I sent Kal and Del each to pick up nearest holy water. Kal towards the forest one so he could use his 70% there along with his escort of archers and shaman recruits. Del towards mountain water since humans get best def outside cast/vill in mtns and he had escosrt of mage and thief recruits. I expected computer to split into 3 and attack each leader group (Kon had a castle full of fighter and mage and shaman recruits) but Kal only drew 1 Wraith which caught him unescorted but he was in forest and held out til more elves came and all nuked it. Kal then took his unmolested group to kill northern lich (error as Kon needed relief in castle) which they did as it came out to retake a ville. Del meanwhile drew 2 wraiths and a blood bat and his escort was partly caught in the open before reaching the mtn foothills. Took about 50% casualties but Del is a nuclear ICBM and cleaned house... In the centre though Kon and his recruits (aided by his leadership as he's level 2) took heavy losses which of course Kon replaced with more recruits. Drained all my gold though but in the end were able to wipe out attackers and go on the counter but time ran out.
(6) How fun do you think the scenario is? (1-10)
10+
(7) What, if any, are changes you would have made to the scenario to make it more fun?
Heh...
[/quote]
01/01/01

Sysae
Posts: 2
Joined: June 25th, 2018, 2:41 am

Re: Scenario 9: The Valley of Death

Post by Sysae » July 16th, 2019, 7:05 pm

(1)Difficulty Level: Hard 1.14.7
(2)8,This is not the first time I've played with this campaign, so I have some preparation.
(3)Clear
(4)Good
(5)This time I tried to have Konrad grab the holywater in the west immediately after the first camp of recall, and surprisingliy find the northen hordes of the undead chased after Konrad and was misled to the west side of the mountains. Their forces was delayed and they could only start attacking your castle in the dawn. Also I send my elvish heroes to the woods northeast to the castle. Mages only helped them to kill the wraiths and didn't bother with the zombies. Basically the eastern forces is blocked by the woods. The only forces that can arrive at the castle in the midnight come from the south, which were then killed by the mages and bandits and outlaws. I also managed to get a Merman Hoplite with the storm trident from previous senarios, and it turned out to be the bulkiest beast which absorbed tons of damage. The only fault I've made is to have paladins damaged too early, so they are almost dead and can only turtle back healing most of the time.
In the end I killed the eastern lich at turn 10 with an Archmage, Kalenz and an elvish sorceress. Killed the southern lich at turn 10 with an knight with holywater, and the loyal fugitive when it went out of his castle to attack me. Killed the northern lich at turn 11 with Konrad and two paladins. Those are some risky plays but I believed they can be made safe by some better micromanagements...
(6)10? I still remembered this lots of years after my first play)
(7)This scenario will be much harder without good preparation, e.g. not enough mages, no paladins. I think it would be better to have some other scenarios before that to induce a player to cultivate some more mages, like a less intensive battle with the undead.

Konrad2
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Re: Scenario 9: The Valley of Death

Post by Konrad2 » August 19th, 2019, 1:37 pm

(1) What difficulty levels have you played the scenario on?

1.15.0, Champion (Challenging)

(2) How difficult did you find the scenario? (1-10)

4 for surviving, 6 for defeating.

(3) How clear did you find the scenario objectives?

Clear.

(4) How clear and interesting did you find the dialog and storyline of the scenario?

Clear.

(5) What were your major challenges in meeting the objectives of the scenario?

Deciding which Lich to take out first.

(6) How fun do you think the scenario is? (1-10)

6

(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?

No.
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Poison
Posts: 129
Joined: August 13th, 2017, 4:54 pm

Re: Scenario 9: The Valley of Death

Post by Poison » August 30th, 2019, 8:44 am

(1) What difficulty levels have you played the scenario on?

1.14.7, Champion (Challenging), 371 gold.

(2) How difficult did you find the scenario? (1-10)

10 till you decide to attack the southern lich, 8 otherwise.

(3) How clear did you find the scenario objectives?

Clear.

(4) How clear and interesting did you find the dialog and storyline of the scenario?
Mehh.

(5) What were your major challenges in meeting the objectives of the scenario?

Surviving.

(6) How fun do you think the scenario is? (1-10)

10, a tactical exercise. OHKOing the Lich is much fun!

(7) What, if any, are changes you would have made to the scenario to make it more fun?
Nope.

(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?

I've tried several options and only taking down the southern lich seemed viable (or go to the lake maybe).
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