Scenario 9: The Valley of Death

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stavros27
Posts: 1
Joined: June 17th, 2018, 3:12 pm

Re: Scenario 9: The Valley of Death

Post by stavros27 » June 17th, 2018, 3:31 pm

(1) What difficulty level and version of Wesnoth have you played the scenario on?
Medium, 1.14.3
(2) How difficult did you find the scenario? (1-10)
9 - Very challenging. All I did was run with my main characters and still barely survived. No chance of killing 1 much less 3 liches...
(3) How clear did you find the scenario objectives?
Very clear.
(4) How clear and interesting did you find the dialog and storyline of the scenario?
Scenario was interesting b/c it's different. Dialogue is decent.
(5) What were your major challenges in meeting the objectives of the scenario?
I had lots of gold (380) and a few level 3 mages and knights but could not make a dent in the undead. I had to run for it in the SE corner and spend most of my gold on elvish warriors to use as fodder.
(6) How fun do you think the scenario is? (1-10)
3 - Running is not that much fun. Neither is trying to win a battle against impossible odds.
(7) What, if any, are changes you would have made to the scenario to make it more fun?
Make more holy water vials and closer to the start (or in the same area as the current ones. Have the undead take a damage penalty if they are outside of cave/castle at dawn of day 2 or maybe throughout the daylight of day 2 as well. This would play into the storyline as well as make it easier to win if you survive the initial onslaught.

LordWolfDan
Posts: 133
Joined: September 30th, 2018, 7:31 am

Re: Scenario 9: The Valley of Death

Post by LordWolfDan » October 15th, 2018, 2:28 pm

(1) What difficulty level and version of Wesnoth have you played the scenario on?

- 1.14.5, Beginner

(2) How difficult did you find the scenario? (1-10)

- 6

(3) How clear did you find the scenario objectives?

- Simple, either destroy these three liches or try to survive for two days

(4) How clear and interesting did you find the dialog and storyline of the scenario?

- Interesting, though I'd add the line when any unit touches holy water

(5) What were your major challenges in meeting the objectives of the scenario?

- Fighting undead at night with the attacks they're invulnerable

(6) How fun do you think the scenario is? (1-10)

- 7

(7) What, if any, are changes you would have made to the scenario to make it more fun?

- Maybe when any unit touches holy water phial, Konrad can ask: "Delfador/Kalenz, what is this peculiar phial laying down there?" And then either Delfador or Kalenz could explain it then

Andromenus
Posts: 7
Joined: November 28th, 2018, 10:24 am

Re: Scenario 9: The Valley of Death

Post by Andromenus » Yesterday, 3:48 pm

(1) What difficulty level and version of Wesnoth have you played the scenario on?
Medium

(2) How difficult did you find the scenario? (1-10)
with very good units 6-7 (see my record), with weaker units it was harder

(3) How clear did you find the scenario objectives?
clear

(4) How clear and interesting did you find the dialog and storyline of the scenario?

(5) What were your major challenges in meeting the objectives of the scenario?
avoiding the confrontation with all undead opponents at the same time. As you can see, I moved my units out of the castle, if you stay in the castle at night, you will get heavy losts. Its also a good idea to neutralize an undead faction before the night is coming - I think the green one (in the east) is the easiest one.

(6) How fun do you think the scenario is? (1-10)
7-8

(7) What, if any, are changes you would have made to the scenario to make it more fun?

The holy-water bottle - especially the bottle in the north-west at [5|23] of the map is a bit too far away and always a great risk for this unit, even for a Heavy Knight, I played this scenario several times - its a bit of an russian roulette. Because the chocobone is able too kill a health Heavy Knight in a single hit too - he is one of the most dangerous unit.

In this record I did have also lot of luck ... several times before I lost often a couple of good units.

No losts :), but some luck with the chocobone vs. my heavy knight here and my Leader Konrad was very very wounded.
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