Scenario 9: The Valley of Death

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Scenario 9: The Valley of Death

Post by Content Feedback » October 10th, 2004, 5:11 pm

(1) What difficulty level and version of Wesnoth have you played the scenario on?
(2) How difficult did you find the scenario? (1-10)
(3) How clear did you find the scenario objectives?
(4) How clear and interesting did you find the dialog and storyline of the scenario?
(5) What were your major challenges in meeting the objectives of the scenario?
(6) How fun do you think the scenario is? (1-10)
(7) What, if any, are changes you would have made to the scenario to make it more fun?
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Elvish_Pillager
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Re: Scenario Review: Valley of Death

Post by Elvish_Pillager » October 10th, 2004, 5:28 pm

Note: I haven't played this since the creation of the spirit movetype or the improvements to Walking Corpses.

(1) Easy, Normal
(2) weird scenario, hard to rate... around 6
(3) plenty clear
(4) clear, yes. interesting, no.
(5) hordes of undead units attacking me :P
(6) 2
(7) no idea...
It's all fun and games until someone loses a lawsuit. Oh, and by the way, sending me private messages won't work. :/ If you must contact me, there's an e-mail address listed on the website in my profile.

Dacyn
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Post by Dacyn » October 10th, 2004, 6:24 pm

1=Easy
2=5
3=somewhat; I would change to 'Survive for two days (until time runs out)'.
4=very, but it's still not clear that the holy water is temporary...
5=Kalenz dying from walking corpses
6=8
7=none

pjr

Re: Scenario Review: Valley of Death

Post by pjr » October 11th, 2004, 2:55 am

(Comments based on 0.8.4)
Dave wrote:(1) What difficulty levels have you played the scenario on?
Easy, medium.
Dave wrote:(2) How difficult did you find the scenario? (1-10)
7 (It becomes much easier after finding a strategy that works, but I think I might never have finished it if I hadn't looked in the forums for ideas.)
Dave wrote:(3) How clear did you find the scenario objectives?
Clear. The first time I readed this scenerio I hadn't quite understood the concept of days as six turns, so I was a little unsure, but that was probably my fault.
Dave wrote:(4) How clear and interesting did you find the dialog and storyline of the scenario?
Clear enough. I think the dialog could be improved. (See below.)
Dave wrote:(5) What were your major challenges in meeting the objectives of the scenario?
Protecting the essential characters.
Dave wrote:(6) How fun do you think the scenario is? (1-10)
9. Once I was playing well enough to survive, this became a lot of fun.
Dave wrote:(7) What, if any, are changes you would have made to the scenario to make it more fun?
I'd like to see additional dialogue mentioning the holy water. Since it's visible from the castle, Delfador could perhaps explain what it's for. Also, it might add to the fun if the enemy leaders gloated at the start about how overwhelming their victory was going to be.

Juba
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Post by Juba » October 11th, 2004, 8:46 am

(1) What difficulty levels have you played the scenario on?
Easy only... (I am a lazy newbie !)
(2) How difficult did you find the scenario? (1-10)
7 : As already sais above, it took me several tries to find a good strategy and a good distributions of my forces against the three fronts.
(3) How clear did you find the scenario objectives?
Quite clear.
(4) How clear and interesting did you find the dialog and storyline of the scenario?
Quite clear, too.
(5) What were your major challenges in meeting the objectives of the scenario?
Maybe the ghosts from the north, who were fast and dangerous. The zombies from the east are hard to defeat, too, but it depends if the zombies leader join the fight or wait in his castle.
(6) How fun do you think the scenario is? (1-10)
7 : I found it strategically interesting.
(7) What, if any, are changes you would have made to the scenario to make it more fun?
Maybe more explanations on what the holy water is. Otherwise the terrain is very well designed.

Herkum
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Re: Scenario Review: Valley of Death

Post by Herkum » October 11th, 2004, 11:54 pm

Dave wrote:(1) What difficulty levels have you played the scenario on?
Medium
Dave wrote:(2) How difficult did you find the scenario? (1-10)
5 or 6, Your starting gold and units will determine heavily how well you will do in the scenario. If you don't have some good units or gold your dead meat.
Dave wrote:(3) How clear did you find the scenario objectives?
reasonably clear, I know survive two days sound better but saying you need to survive to the 12th turn would be better.
Dave wrote:(4) How clear and interesting did you find the dialog and storyline of the scenario?
The Dialog is not all that inspiring.
Dave wrote:(5) What were your major challenges in meeting the objectives of the scenario?
Having enough units, and pushing out of the castle, if you stay in the castle you die.
Dave wrote:(6) How fun do you think the scenario is? (1-10)
5, It is a bit too predictable.
Dave wrote:(7) What, if any, are changes you would have made to the scenario to make it more fun?
If the different Enemy leaders would randomly recruit different units that would make it more interesting, you could not rely on the same strategy each time to survive.

Iron
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Re: Scenario Review: Valley of Death

Post by Iron » October 12th, 2004, 3:06 am

Dave wrote:(1) What difficulty levels have you played the scenario on?
Medium
Dave wrote:(2) How difficult did you find the scenario? (1-10)
3, provided you don't stay in the centre.
Dave wrote:(3) How clear did you find the scenario objectives?
they were fine.
Dave wrote:(4) How clear and interesting did you find the dialog and storyline of the scenario?
It was ok, though not particularly inspiring. I find it hard to accept that the main characters would be so naive to walk into a trap and then not even realise they'd been setup.
Dave wrote:(5) What were your major challenges in meeting the objectives of the scenario?
I went south & defeated that leader before the other armies reached me. That made the north army string out & become little more than nuisance value, and I was able to recruit plenty of units to hold off the undead for the remainder.
Dave wrote:(6) How fun do you think the scenario is? (1-10)
probably a 7.
Dave wrote:(7) What, if any, are changes you would have made to the scenario to make it more fun?
More explanation of the mage's artifact would help. Also, if you're dying it'd be neat to see the Princess make an appearance and gloat at you :)

Fortify
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Re: Scenario Review: Valley of Death

Post by Fortify » October 12th, 2004, 3:59 pm

Dave wrote:(1) What difficulty levels have you played the scenario on?
(2) How difficult did you find the scenario? (1-10)
(3) How clear did you find the scenario objectives?
(4) How clear and interesting did you find the dialog and storyline of the scenario?
(5) What were your major challenges in meeting the objectives of the scenario?
(6) How fun do you think the scenario is? (1-10)
(7) What, if any, are changes you would have made to the scenario to make it more fun?
Played this one in the last month (8.4)
1) Medium
2) 7 - three restarts
3) very clear
4) storyline was good but I find the 'oops we were set up' a little improbable. Maybe it would be better if it went something like;

Konrad speaking
"I don't like this it feels like a trap, but we have no choice but to trust the Princess now."
5) Not spending to much and getting everyone back to a safe defensive point before the N and S undead forces hit me at night.
6) 7 multiple wraiths and chocobones hitting you are tough to counter I had to be prepared to lose a few good units.
7) Morimaru(sp) arrives way too late to make a difference. He should come on the second turn or so and then he would make an impact. By the time he arrived I was mopping up the last enemies (other than the leaders and a s**tload of walking corpses. Why did I struggle with the Isle of the Dammed, I ask myself?

Fun part was sacrificing my Elvish Avenger to 50-80% off 4 northern wraiths early on. This allowed me to easily wipe the northern forces, and concentrate more effort on the southern forces.

General AI issue, fast AI units seemed to attack far in advance of their support. Chocobones and Wraiths hit my lines a turn or two in advance of their support forces because it was dusk.
The shovel saves more lives than the sword.

lwc
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Joined: October 22nd, 2004, 3:35 am

Re: Scenario Review: Valley of Death

Post by lwc » November 2nd, 2004, 6:29 pm

Dave wrote:(1) What difficulty levels have you played the scenario on?
(2) How difficult did you find the scenario? (1-10)
(3) How clear did you find the scenario objectives?
(4) How clear and interesting did you find the dialog and storyline of the scenario?
(5) What were your major challenges in meeting the objectives of the scenario?
(6) How fun do you think the scenario is? (1-10)
(7) What, if any, are changes you would have made to the scenario to make it more fun?
1) Normal on 0.81
2) 1 - very easy, because I hv enough advanced units to finish the right side before the top side arrives. But I acknowledge that it is more difficult in newer versions because of strengthed shadows.
3) Not related, because I managed to kill everything within 12 turns
4) Quite good
5) To prevent shadows from killing my units.
6) Very fun when the 4 white mages joined... they are enough to finish a castle w/o help.
7) Some possible ways:
a) disable some units / recall (say they are cursed)
b) Or change 'survive for 2 days' to 'kill all within 3 days' (the curse must be removed within time)
c) Change emeny leaders to immune to all damages except holy (again, because of curse)

lwc
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Re: Scenario Review: Valley of Death

Post by lwc » November 2nd, 2004, 6:30 pm

Dave wrote:(1) What difficulty levels have you played the scenario on?
(2) How difficult did you find the scenario? (1-10)
(3) How clear did you find the scenario objectives?
(4) How clear and interesting did you find the dialog and storyline of the scenario?
(5) What were your major challenges in meeting the objectives of the scenario?
(6) How fun do you think the scenario is? (1-10)
(7) What, if any, are changes you would have made to the scenario to make it more fun?
1) Normal on 0.81
2) 1 - very easy, because I hv enough advanced units to finish the right side before the top side arrives. But I acknowledge that it is more difficult in newer versions because of strengthed shadows.
3) Not related, because I managed to kill everything within 12 turns
4) Quite good
5) To prevent shadows from killing my units.
6) Very fun when the 4 white mages joined... they are enough to finish a castle w/o help.
7) Some possible ways:
a) disable some units / recall (say they are cursed)
b) Or change 'survive for 2 days' to 'kill all within 3 days' (the curse must be removed within time)
c) Change emeny leaders to immune to all damages except holy (again, because of curse)

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Post by santi » November 26th, 2004, 1:57 pm

1) Medium, once also on easy
2) extremely dependent on version. Especially dependent on whether the eastern leader makes wraiths or not.
If he does, scenario is 10(impossible). Without them, maybe 6-7
[with walking corpses, I took a village in their path with a single horseman.
Not only did this slow their rush, but he levelled to grand knight in the process]
Initially even on easy it was an 8
3)very clear
4)clear, with Moremiru perhaps too pompous, but then again Moremiru is that kind of guy...
5)again depending on the version the question was
a) survival of just the essential units
b) survival or Krad, Delf, Kalenz plus some advanced units to
c) whether I'd be able to kill all 3 leaders or just 2(never managed to kill all 3)
6)8
7) depends on the difficulty. Would be interesting if loyalist forces arrive
and there is a free for all with loyalists, rebels and undead. Lisar should not be there though(cannot protect her too)
.

Shadow
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Post by Shadow » November 26th, 2004, 2:17 pm

Dave wrote:
(1) What difficulty levels have you played the scenario on?

easy, medium

Dave wrote:
(2) How difficult did you find the scenario? (1-10)

7

Dave wrote:
(3) How clear did you find the scenario objectives?

Clear enough

Dave wrote:
(4) How clear and interesting did you find the dialog and storyline of the scenario?

The dialogs are only clearing the scenario objectives but nothing more

Dave wrote:
(5) What were your major challenges in meeting the objectives of the scenario?

Save all experienced units from dieing

Dave wrote:
(6) How fun do you think the scenario is? (1-10)

9 I like sieges

Dave wrote:
(7) What, if any, are changes you would have made to the scenario to make it more fun?

Perhaps that one holy water is forever as a little present
... all romantics meet the same fate someday
Cynical and drunk and boring someone in some dark cafe ...
All good dreamers pass this way some day
Hidin’ behind bottles in dark cafes

elscouta
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Joined: November 21st, 2004, 1:47 pm

Post by elscouta » November 27th, 2004, 2:08 pm

(1) Medium
(2) 6 (difficult)
(3) Very clear - don't die and you win :)
(4) Don't remember. I found a bit weird the thing that the undead retreat because "they can't fight another day" while _you_ are the one being trampled
(5) Slowing enough the wraiths while running away in the bottom right corner.
(6) 5 - It would be better if you can't flee
(7) Make something that force the player to face the undead and not flee.

Elvish Scientist
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Joined: February 18th, 2005, 11:06 am

Post by Elvish Scientist » March 17th, 2005, 10:50 am

(1) What difficulty levels have you played the scenario on?
easy only

(2) How difficult did you find the scenario? (1-10)
7. but mainly because I refused to flee and wanted to kill them all.

(3) How clear did you find the scenario objectives?
clear, but not very honourable

(5) What were your major challenges in meeting the objectives of the scenario?
stopping the flow of walking corpses. A nice way to do this is attacking the castle with a paladin: he will be able to kill the leader. You first need to drill a hole in the wall of corpses, else you cannot reach the leader. Two powerfull elves are good for this job. An elvisch champion is nice to thin the flock of corpses: he can easily kill 5 of them in the turn of the oponent.

(6) How fun do you think the scenario is? (1-10)
7

(7) What, if any, are changes you would have made to the scenario to make it more fun?
I don't think you can change is much without changing completely the character of the scenario.

Dark Applepolisher
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Post by Dark Applepolisher » July 31st, 2005, 11:34 pm

(1) Easy 0.9.3

(2) 2 If hiding out. 8 trying to kill all, given time limit.

(3) Clear

(4) More in battle dialog is always nice. Knowing what the holy water does before you pick it up would be beneficial.

(5) No challenge for meeting objective.

(6) 6, nothing bad, but nothing great

(7) An encouragement/bonus for killing all of the undead.
Donuts, is there anything they can't do? - Homer Simpson

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