Scenario 7: Crossroads

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Buddy Jimm
Posts: 48
Joined: July 25th, 2006, 11:54 pm

Post by Buddy Jimm » March 2nd, 2008, 7:44 pm

(2) What difficulty levels have you played the scenario on?

Medium 1.3.17

(2) How difficult did you find the scenario? (1-10)

5. It's not bad... IF you have advanced healers. The gold from Elensefar is welcome, but the enemy still maintains a village advantage that (save the western ones) you largely can't take away from him.

(3) How clear did you find the scenario objectives?

Clear

(4) How clear and interesting did you find the dialog and storyline of the scenario?

Clear. Appropriate for an intermission scenario.

(5) What were your major challenges in meeting the objectives of the scenario?

I do like that actual ambush is used now, as it prevents using scouts to grab the northern villages, and yet makes clearing out the ambushes and taking the hills a possible(albeit difficult) strategy.

That said, the hills still make a very safe haven for the orcs, which can make it hard to advance even during the day.

(6) How fun do you think the scenario is? (1-10)

5. I can't really state anything 'un-fun' about the scenario other than its basic premise.

(7) What, if any, are changes you would have made to the scenario to make it more fun?

Mokho isn't much of a stretch once you've secured the signpost, but I think you should get some easter egg out of defeating him (maybe Delfador should chide him for going the extra mile when we're supposed to be heading north).

mlangc
Posts: 0
Joined: September 21st, 2006, 5:48 pm

Re: Scenario Review: Crossroads

Post by mlangc » March 28th, 2008, 1:28 am

(1) What difficulty levels have you played the scenario on?
medium (wesnoth-1.4)

(2) How difficult did you find the scenario? (1-10)
3, however, it should be noted that i could recall lot's of advanced units (about 60% of them where level 2, some of them almost level 3). especially the outlaws and fugitive(s) from the "Isle of the Damned" as well as the white mage i've got from there where extremely useful. without them, this mission would have been considerably harder i think.

(3) How clear did you find the scenario objectives?
unmistakable

(4) How clear and interesting did you find the dialog and storyline of the scenario?
fine

(5) What were your major challenges in meeting the objectives of the scenario?
well, i would say the fact that the hills, and especially the villages there where not easily accessible because of hidden units.

(6) How fun do you think the scenario is? (1-10)
7

(7) What, if any, are changes you would have made to the scenario to make it more fun?
mmh, maybe some magical item somewhere in the hills (or did i miss something?)....

eric7237cire
Posts: 1
Joined: April 1st, 2008, 4:17 am

Re: Scenario Review: Crossroads

Post by eric7237cire » April 2nd, 2008, 4:17 am

1) What difficulty levels have you played the scenario on?
Medium, 1.4

(2) How difficult did you find the scenario? (1-10)
7

(3) How clear did you find the scenario objectives?
Very

(4) How clear and interesting did you find the dialog and storyline of the scenario?
Good, clear.

(5) What were your major challenges in meeting the objectives of the scenario?
I had to restart it a couple times. Basically only to learn that walzing through the hills is a no-no. Also, I under recruited to help on the gold situation. I didn't recruit any elves (except the shaman) since there isn't enough wooded area to make them useful, plus they are too slow. You have to use ZoC to make sure that they don't swarm you. You also need to make sure that their wolf riders don't infiltrate your town and take your villages/gold. However, learning these things wasn't frustrating. I ended up taking out the guy to the south and then mowing down the final guy. The level 5 wizard knocks quite a few hit points off and pretty much anyone can take the kill. Then I had a couple level 2 knights, one on the left, one on the right keeping the villages mine and taking out the odd wolf rider and ambusher.

(6) How fun do you think the scenario is? (1-10)
8, perfect level of difficulty. Hard enough to have to retry but not so hard that it's frustrating. Hate to see what hard is like though!

(7) What, if any, are changes you would have made to the scenario to make it more fun?
Perhaps make it a requirement to kill both bosses. I mean is it realistic to have one boss right behind you on your journey?

SumnerH
Posts: 15
Joined: January 9th, 2008, 6:01 am

Re: Scenario Review: Crossroads

Post by SumnerH » April 7th, 2008, 6:58 pm

I'm filling these out having done Elves Beseiged-A Choice Must Be Made on "medium" difficulty, and I'm following the advice to rank 10=hardest scenario in the campaign (Seige of Elsenfar), 1 = easiest (Elves Besieged)

(1) What difficulty levels have you played the scenario on?
Medium, Wesnoth version 1.4
(2) How difficult did you find the scenario? (1-10) [1]
7; not _too_ hard to finish with some casualties, a bit trickier to do without them.
(3) How clear did you find the scenario objectives?
Very clear
(4) How clear and interesting did you find the dialog and storyline of the scenario?
A little boring, maybe; I wasn't exactly sure who the 2 leaders were.
(5) What were your major challenges in completing the scenario?
Figuring out how many turns to recruit and how to get through it relatively unscathed
(6) How fun do you think the scenario is? (1-10)
5. While it's not a straight "flee" mission a la Elves Besieged, Ford of Abez, or Dwarven Doors, it feels like one for the most part, and it's the least intriguing of the lot.
(7) What, if any, are changes you would have made to the scenario to make it more fun?
If you were looking to shorten the campaign, this would be a candidate for removal. It's fine but nothing special.

zyx
Posts: 0
Joined: May 2nd, 2008, 9:29 pm

Re: Scenario Review: Crossroads

Post by zyx » May 2nd, 2008, 10:28 pm

(1) Medium
(2) 2
(3) Clear
(4) Clear and interesting
(5) No defeated units.
(6) 5
(7)

Daxam
Posts: 9
Joined: April 7th, 2008, 3:38 am

Re: Scenario Review: Crossroads

Post by Daxam » May 26th, 2008, 3:11 am

(1) What difficulty levels have you played the scenario on?
Normal/Medium

(2) How difficult did you find the scenario? (1-10)
4

(3) How clear did you find the scenario objectives?
Maybe I didn't pay attention. I killed both leaders the first time I played it, instead of going after just the main guy (obviously I took out the leader who I didn't have to kill first).

(4) How clear and interesting did you find the dialog and storyline of the scenario?
No comment

(5) What were your major challenges in meeting the objectives of the scenario?
Hard to gauge the opponent's army size (as most of them are invisible), so I recruited many men to charge ahead

(6) How fun do you think the scenario is? (1-10)
7

(7) What, if any, are changes you would have made to the scenario to make it more fun?
Go through a hill to get to the main leader (hence force you to encounter ambush). The second time I played, I charged to the main leader, ignoring the other. Didn't encounter any ambush at all.

Jozrael
Forum Regular
Posts: 1034
Joined: June 2nd, 2006, 1:39 pm
Location: NJ, USA.

Re: Scenario Review: Crossroads

Post by Jozrael » May 26th, 2008, 1:40 pm

I cheat on this scenario <.<. I find out where all the ambushes are, and then trigger any that I have any chance of encountering before their main army approaches. A bit more xp for me, and no worries about suddenly 3 enemy units appearing that I hadn't factored into my calculations :x

psvensson
Posts: 9
Joined: August 11th, 2008, 7:05 pm

Re: Scenario Review: Crossroads

Post by psvensson » August 20th, 2008, 6:08 pm

(1) What difficulty levels have you played the scenario on?

Normal, ver. 1.4.3.

(2) How difficult did you find the scenario? (1-10)

7. Had to restart once or twice to find a strategy that didn't result in prized units being slaughtered by grunts.

(3) How clear did you find the scenario objectives?

Clear. It's interesting that only one of the orc leaders is the target. I find I had to kill the other one first, to get the attacks to ease up.

(4) How clear and interesting did you find the dialog and storyline of the scenario?

Nice touch with the ambush warning.

(5) What were your major challenges in meeting the objectives of the scenario?

The terrain is challenging, as are the ambushes - I found I had to go into the hills, because I didn't have room to maneuver otherwise. The AI is surprisingly good at handling its troops, attacking at night, then melting away in the daytime.

(6) How fun do you think the scenario is? (1-10)

I thought it would be a pushover at first, then was shocked by the death of valuable units, and I began to try to figure it out. Good fun - a 7.

(7) What, if any, are changes you would have made to the scenario to make it more fun?

Can't think of much.

kusut
Posts: 5
Joined: October 12th, 2008, 3:48 pm

Re: Scenario Review: Crossroads

Post by kusut » October 20th, 2008, 5:32 am

(1) What difficulty levels have you played the scenario on?
hard (wesnoth-1.4)

(2) How difficult did you find the scenario? (1-10)

3. I had lot of advanced units. I ran straight to north west

(3) How clear did you find the scenario objectives?
crystal

(4) How clear and interesting did you find the dialog and storyline of the scenario?

clear but not so interesting. I liked the small dialog when you stepped on the crossroad sign. Wesnoth should put more small(not big and not too often) dialog like this so the players can feel the story (not just hack and slash)

(5) What were your major challenges in meeting the objectives of the scenario?
The ambush was scary. So I stayed cleared from the hills, and followed the road to northwest. Consequently, when I passed the crossroad, the southern Orcs were behind my army. I have two white mages (one of them ascend to MoL in this scenario) and a handful level-3 (and near lvl-3) units so this is not much of a problem

(6) How fun do you think the scenario is? (1-10)

7 (being surrounded)

(7) What, if any, are changes you would have made to the scenario to make it more fun?
Make the crossroads a bottle neck. Enemy's blockade on that point will make the battle fun (but no flanking of course)
pardon my english

silent
Posts: 244
Joined: February 20th, 2009, 5:53 am

Re: Scenario Review: Crossroads

Post by silent » February 20th, 2009, 8:38 am

(1) What difficulty levels and game versions have you played the scenario on?
Medium 1.4.7
(2) How difficult did you find the scenario? (1-10)
7. Difficult to save units I used an absolute bizarre strategy involving a merman hoplite with storm trident slightly open for attack. Suprisingly, I slaughtered several Orcs using this strategy and the rest were gone through trying to break through the forest barriers. After that, I walked a small yet deadly force towards the blue leader (stupid green kept spamming orcs)
(3) How clear did you find the scenario objectives?
This question need only be asked when a scenario doesn't involve kill all enemy leaders
(4) How clear and interesting did you find the dialog and storyline of the scenario?
sufficient enough. Not a scene which requires too much other than to warn you that hills = bad idea
(5) What were your major challenges in meeting the objectives of the scenario?
Slaughterfest. But in the end that was ok
(6) How fun do you think the scenario is? (1-10)
9. Strategy and sacrifice are integral. Also make sure to save those loyal elves. They may be worth leveling up. The strategy I used also contributes to the high score I gave it.
(7) What, if any, are changes you would have made to the scenario to make it more fun?
None

mcv
Posts: 51
Joined: March 25th, 2009, 12:47 pm

Re: Scenario Review: Crossroads

Post by mcv » March 29th, 2009, 10:27 am

(1) What difficulty level and version of Wesnoth have you played the scenario on?
Medium, 1.6

(2) How difficult did you find the scenario? (1-10)
6. Requires some tactical thinking, but I finished it on the first try (I may have replayed the accasional turn, but never had to start over completely).

(3) How clear did you find the scenario objectives?
Clear. Kill one guy. Of course that's not good enough for me: I'm going to take both of them out.

(4) How clear and interesting did you find the dialog and storyline of the scenario?
There's not a lot of it here. I missed a bit of dialogue when a unit reached the center of the map because I didn't expect it and had clicked it away already before I realised it was there. Other than that, it was made really obvious to me that I'd be ambushed in the hills, so that's where I went. I'm a sucker for free experience.

(5) What were your major challenges in meeting the objectives of the scenario?
Not a lot. Ofcourse maneuver through the hills is slow, whereas Orcs are fast there, so if you go into the hills, you need to send enough units that you can maintain some sort of formation. But if you send too many, you might end up with a lot of units doing nothing productive in the hills. Similarly, you need to decide how many units to send south, and how many to send north-east. Fortunately I had a lot of money and could recall most of my sizable army. Upkeep quickly sent me into the red, but that's okay, because finishing this scenario quickly means you get a lot of money back.

(6) How fun do you think the scenario is? (1-10)
9. Different, lots of freedom, lots of tactical choices, lots of XP.

(7) What, if any, are changes you would have made to the scenario to make it more fun?
Slightly tougher opposition, perhaps? Or maybe I should be playing at Hard difficulty by now.

AThousandYoung
Posts: 87
Joined: February 3rd, 2007, 2:54 am

Re: Scenario Review: Crossroads

Post by AThousandYoung » April 19th, 2009, 5:54 am

(1) What difficulty level and version of Wesnoth have you played the scenario on?

1.4.7, medium

(2) How difficult did you find the scenario? (1-10)

6

(3) How clear did you find the scenario objectives?

Perfectly clear.

(4) How clear and interesting did you find the dialog and storyline of the scenario?

It was ok. The Elves who warn you are cool, but overall there isn't much.

(5) What were your major challenges in meeting the objectives of the scenario?

Trying to Recall too many valuable units. I ended up going with masses of new units followed by a smaller but still sizeable force of Recalls.

(6) How fun do you think the scenario is? (1-10)

6

(7) What, if any, are changes you would have made to the scenario to make it more fun?

More triggered events are always fun.

Grisogonus
Posts: 10
Joined: April 22nd, 2009, 1:27 pm
Location: Croatia

Re: Scenario Review: Crossroads

Post by Grisogonus » April 27th, 2009, 9:55 pm

(1) What difficulty level and version of Wesnoth have you played the scenario on?
(2) How difficult did you find the scenario? (1-10)
(3) How clear did you find the scenario objectives?
(4) How clear and interesting did you find the dialog and storyline of the scenario?
(5) What were your major challenges in meeting the objectives of the scenario?
(6) How fun do you think the scenario is? (1-10)
(7) What, if any, are changes you would have made to the scenario to make it more fun?



(1) Medium difficulty, version 1.6.1.
(2) 6 - mainly for building xp. Not that easy to break a southern orc, without losing important troops.
(3) Very clear.
(4) Good.
(5) I had to use the mountains somewhat in order to save some of my important units, risky is was, gained some, lost some.
(6) 4 - nothing special with this one.
(7) Well, this campaign is loaded with scenarios, perhaps this one is excessive.

dELFador
Posts: 32
Joined: May 20th, 2009, 4:40 am

Re: Scenario Review: Crossroads

Post by dELFador » May 24th, 2009, 12:37 pm

(1) What difficulty level and version of Wesnoth have you played the scenario on?
medium. 1.7
(2) How difficult did you find the scenario? (1-10)
4. the 6 elf fighters and 4 elf archers were enough to fight their way to the southern boss. (though heavily wounded, and some enemies went after my main force.)
(3) How clear did you find the scenario objectives?
quite clear.
(4) How clear and interesting did you find the dialog and storyline of the scenario?
quite interesting.
(5) What were your major challenges in meeting the objectives of the scenario?
keeping the leader alive until the unit I wanted to level got there.
(6) How fun do you think the scenario is? (1-10)
8.
(7) What, if any, are changes you would have made to the scenario to make it more fun?
none.

bluwater94
Posts: 8
Joined: July 12th, 2009, 10:18 pm

Re: Scenario Review: Crossroads

Post by bluwater94 » August 13th, 2009, 10:51 pm

well i have an issue for some reason on version 1.6.2 my leader (konrad) randomly turned invisible!!! when i leved him up!!! someone help me cz i dont like not being able to see him..

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