Scenario 7: Crossroads

Feedback for the mainline campaign Heir to the Throne.

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SigurdFireDragon
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Re: Scenario 7: Crossroads

Post by SigurdFireDragon »

Played on 1.12.5 Hero (Normal) 462 Gold
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Caladbolg
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Re: Scenario 7: Crossroads

Post by Caladbolg »

(1) What difficulty level and version of Wesnoth have you played the scenario on?
1.12.5

(2) How difficult did you find the scenario? (1-10)
4.5. The ambushes don't really make the scenario harder (I don't know whether that's intended or not). When the enemies rushed towards me, I didn't use the hills for cover because that could trigger ambushes and make the situation more complicated for me. Instead, I wandered around the hills, triggering traps on purpose so as to get easy XP, but only after I defeated the main bulk of enemy forces.

(3) How clear did you find the scenario objectives?
Crystal.

(4) How clear and interesting did you find the dialog and storyline of the scenario?
I like how you get loyal elves and they warn you about the ambushes.

(5) What were your major challenges in meeting the objectives of the scenario?
Holding my ground on flat terrain and taking advantage of the small patches of forest as I didn't want to risk with the hills.

(6) How fun do you think the scenario is? (1-10)
5. Nothing bad, but nothing special.

(7) What, if any, are changes you would have made to the scenario to make it more fun?
-Some kind of a reward for killing the south leader maybe.
-Make the ambushers reveal themselves after some time. If you don't go onto hills, they just sit there waiting and watching there comrades die while they're supposed to be guarding the crossroads. It doesn't make sense (even more so considering that having all those units attacking you from the start would be even more advantageous for the orcs).

Various semi-interesting things:
-starting gold: 519
-0 recruits
-recalls(12): Marksman, Ranger, Rider, Sorceress, Footpad, Knight, Mage, Outlaw (Delurin), Red Mage (Elrian), Rogue, Trapper, White Mage (Moremirmu)
-no losses/reloads

-turn 6: I set up a straight defensive line so that all units on it can be attacked from at most 2 hexes
-turn 7: my defense worked well and about half of enemy units are cleared; my rider gets close to dying which was a bit surprising; Ranger does an awesome job of holding that small patch of forest
-chipping away enemy forces and protecting my own, but nothing notable happens...
-turn 10: most of the enemies defeated. After clearing what's left of them, I'll divide my forces to south and east and send some units to go into hills & trigger the ambushes
-units at low HP remain at the back getting healed by Moremirmu; Outlaw and Red Mage that went south end up low on HP but I manage to position my units to keep them safe
-turn 16: south leader killed by a Red Mage
-turn 26: east leader killed by Kalenz; by then, most of my units converged at his keep and surrounded him

-advancements(6): Rogue->Assassin (loyal); Archer->Ranger (loyal); Marksman->Sharpshooter; Footpad->Outlaw; Outlaw->Fugitive (Delurin); Mage->Red Mage
-end: 354 gold, 20/20 villages
-turns taken: 26/34
-XP:
--1/3: Kalenz, Ranger
--1/2: Red Mage, Rider, Trapper
--3/4: Knight, Red Mage, Outlaw, Sorceress
--close: Fighter, Mage
-dmg dealt: 0%
-dmg taken: -5%
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MrA4
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Re: Scenario 7: Crossroads

Post by MrA4 »

(1) Champion (Challenging) 1.12.6
(2) 7
(3) Pretty Clear. You could add in that he is in the NE corner, but it isn't that important.
(4) Clear. Not too interesting, but it fits the scenario very well.
(5) The biggest difficulty was coming up with a reasonable strategy to kill the target. If you charge through the mountains you will end up having to defend yourself there whilst both leaders send their waves at you. If you go middle, same thing but worse you don't have the mountains' terrain bonus. If you stay at the start and wait you also will be overwhelmed (unless you don't care about how much gold you end with). I found the best strategy to be traversing the Southern mountains and killing that leader before heading NE to kill the target leader.
(6) 9 It was pretty challenging on challenging (feel the irony), but well worth it.
(7) None.
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LordWolfDan
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Re: Scenario 7: Crossroads

Post by LordWolfDan »

(1) What difficulty level and version of Wesnoth have you played the scenario on?

- 1.14.5, Beginner

(2) How difficult did you find the scenario? (1-10)

- 4

(3) How clear did you find the scenario objectives?

- Simple, kill the orcish warlord to pass (killing orcish warrior is purely optional), but a good way to harvest some more XP

(4) How clear and interesting did you find the dialog and storyline of the scenario?

- Solid, though there isn't too much, but I like how the two new elves alert you about the dangers of the ambush in the hills

(5) What were your major challenges in meeting the objectives of the scenario?

- Trying to stay away from the hills

(6) How fun do you think the scenario is? (1-10)

- 6

(7) What, if any, are changes you would have made to the scenario to make it more fun?

- Since in the next scenario it's mentioned that one orc survived and alerted Asheviere, how about having one orc that's unkillable (it can reach 1 HP, but not below that)?
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mxb2001
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Re: Scenario 7: Crossroads

Post by mxb2001 »

[quote="Content Feedback" post_id=44936 time=1096459076 user_id=123454]
(1) What difficulty level and version of Wesnoth have you played the scenario on?
Easy, 1.12

(2) How difficult did you find the scenario? (1-10)
10

(3) How clear did you find the scenario objectives?
It was clear but I misread them anyways (my fault) to think I had to get Konrad and his escort to the orc encampment!

(4) How clear and interesting did you find the dialog and storyline of the scenario?
Cute although having TWO guys warn you about staying out of hills seems a bit strident, I mean I got the clue from the initial description

(5) What were your major challenges in meeting the objectives of the scenario?
Figuring out that I had to start this the standard way, build force and then dig in for orc onslaught, and only after that march on the 1 orc you had to kill. I abandoned the game a dozen times trying to take my force through the narrow pass while avoiding going into hills too deep while being attacked from all sides. I was foolish. Natch your elves need to use the forests near start to wipe out orcs and trolls. After I realized that I actually made it through on next try and lost no units while gaining a couple levels!

(6) How fun do you think the scenario is? (1-10)
9

(7) What, if any, are changes you would have made to the scenario to make it more fun?
none

[/quote]
01/01/01
Konrad2
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Re: Scenario 7: Crossroads

Post by Konrad2 »

(1) What difficulty levels have you played the scenario on?

1.15.0, Champion (Challenging)

(2) How difficult did you find the scenario? (1-10)

5

(3) How clear did you find the scenario objectives?

Clear.

(4) How clear and interesting did you find the dialog and storyline of the scenario?

Clear.

(5) What were your major challenges in meeting the objectives of the scenario?

Retraeting in the first night.

(6) How fun do you think the scenario is? (1-10)

6

(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?

No.
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Poison
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Re: Scenario 7: Crossroads

Post by Poison »

(1) What difficulty levels have you played the scenario on?

1.14.7, Champion (Challenging), 228 starting gold.

(2) How difficult did you find the scenario? (1-10)

5.

(3) How clear did you find the scenario objectives?

Crystal clear.

(4) How clear and interesting did you find the dialog and storyline of the scenario?

Clear.

(5) What were your major challenges in meeting the objectives of the scenario?

Keeping the loyals alive (which I failed to do so).

(6) How fun do you think the scenario is? (1-10)

8, another interesting battle.

(7) What, if any, are changes you would have made to the scenario to make it more fun?

Idk, maybe require elimination of both leaders.

(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?

No, but I lost both loyals despite being careful.
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Zrevnur
Posts: 117
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Re: Scenario 7: Crossroads

Post by Zrevnur »

Content Feedback wrote: September 29th, 2004, 11:57 am (1) What difficulty level and version of Wesnoth have you played the scenario on?
1.14.9 Challenging (in Ironman mode), played several times
Content Feedback wrote: September 29th, 2004, 11:57 am (2) How difficult did you find the scenario? (1-10)
4 or 5. If understanding the 'special rules'. This is preparation for 'The Valley of Death' scenario.
Content Feedback wrote: September 29th, 2004, 11:57 am (3) How clear did you find the scenario objectives?
Clear.
Content Feedback wrote: September 29th, 2004, 11:57 am (4) How clear and interesting did you find the dialog and storyline of the scenario?
Clear. Its simple so not much to say.
Content Feedback wrote: September 29th, 2004, 11:57 am (5) What were your major challenges in meeting the objectives of the scenario?
None.
Content Feedback wrote: September 29th, 2004, 11:57 am (6) How fun do you think the scenario is? (1-10)
4. Its mostly a chore scenario. The 'special orc hiding rule' isnt much fun for me. It would be better if it would be visually visible which tiles have been 'unhidden' already and which have not.
Content Feedback wrote: September 29th, 2004, 11:57 am (7) What, if any, are changes you would have made to the scenario to make it more fun?
The following would IMO be a clear improvement: It would be better if it would be visually visible which tiles have been 'unhidden' already and which have not.
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Lord-Knightmare
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Re: Scenario 7: Crossroads

Post by Lord-Knightmare »

Content Feedback wrote: September 29th, 2004, 11:57 am (1) What difficulty level and version of Wesnoth have you played the scenario on?
(2) How difficult did you find the scenario? (1-10)
(3) How clear did you find the scenario objectives?
(4) How clear and interesting did you find the dialog and storyline of the scenario?
(5) What were your major challenges in meeting the objectives of the scenario?
(6) How fun do you think the scenario is? (1-10)
(7) What, if any, are changes you would have made to the scenario to make it more fun?
1. Normal/Wesnoth 1.15.12
2. 7/10
3. Crystal Clear
4. 7/10
5. Avoiding being swarmed, so had to quick and fast killing
6. 7/10
7. Why did they pick this path if going north from Elensefar to Wesmere was much better. I know they had sieges set up, but I could have squashed them.
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mal_shubertal
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Re: Scenario 7: Crossroads

Post by mal_shubertal »

(1) What difficulty level and version of Wesnoth have you played the scenario on?
1.16.2 Hard
(2) How difficult did you find the scenario? (1-10)
5
(3) How clear did you find the scenario objectives?
clear
(4) How clear and interesting did you find the dialog and storyline of the scenario?
clear, not interesting. Just a filler scenario to recover between hard scenarios.
(5) What were your major challenges in meeting the objectives of the scenario?
Timing. I tried to rush the northeast leader in various ways, but kept getting bogged down before I could get there, and had to adopt a more patient approach. Keeping the loyal elves alive and giving them xp was tough too.
(6) How fun do you think the scenario is? (1-10)
5. It's fine. The ambushes add an interesting dimension, and they make you think hard about your positioning.
(7) What, if any, are changes you would have made to the scenario to make it more fun?
Some kind of alternative win condition/reward for killing the second leader.
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lujo86
Posts: 41
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Re: Scenario 7: Crossroads

Post by lujo86 »

(1) What difficulty level and Wesnoth version have you played the scenario on?

1.16.2
Highest

(2) How difficult did you find the scenario? (1-10)

4

(3) How clear did you find the scenario objectives?

10.

(4) How clear and interesting did you find the dialog and storyline of the scenario?

Meh.

(5) What were your major challenges in completing the scenario?

Positioning well enough to tank near simultaneous waves from both enemies in the middle, properly advancing my front and rotating my units while making my way down towards the southern enemy, handling any ambushes that I trigger while this is going on. Afterwards it was all just mopup, but the opportunity for a proper large battle with lots of moving parts and getting actual use out of elvish units was welcome.

(6) How fun do you think the scenario is? (1-10)

8. It's not that complicated of a level, but compared to everything that comes before it it's an incredibly refreshing opportunity to play a straigthforward moving battle instead of all the gimmick / skirmish / rush maps before it. The ambushes and the terrain enhance the experience as they force you to really work to move that front forward.

(7) What, if any, are changes you would have made to the scenario to make it more fun?

Nothing needed. Maybe add one more enemy leader with a smaller keep that summons only skirmishers, like in some of the much later maps. Just a thought.
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ElvishMystical0
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Re: Scenario 7: Crossroads

Post by ElvishMystical0 »

(1) What difficulty level and version of Wesnoth have you played the scenario on?
Versions 1.12 to 1.16 mainly Easy and Medium. This feedback relates to version 1.16 on Medium.
(2) How difficult did you find the scenario? (1-10)
This is a around a 4 or less. For me it's a nice, easy 'breather' scenario where you can get a bit of XP, level up some units and play catch up. If you have enough gold and recruit or recall Horsemen This can knock this down to a 2-3.
(3) How clear did you find the scenario objectives?
Very clear.
(4) How clear and interesting did you find the dialog and storyline of the scenario?
Weird. We're told that this area is important for the evil Queen's strategy but we're not told why. It's just hills and a couple of roads in the middle of nowhere. I guess it's an Elvish thing to talk in riddles. Delfador has come back from the Elvish Council with Kalenz, neither are saying much except to tell Konrad that he's going to be King. How did the Orcs find Konrad?

I'm not even going to try and rationalize how Orcish mercenaries would be hiding from a developing army of Elves. Just going to shrug and take it at face value.
(5) What were your major challenges in meeting the objectives of the scenario?
There's nothing really challenging in this scenario unless you go through the hills, and you choose to do that.

The biggest challenges I faced were getting XP into Kalenz and some Elvish Archers as well as Horsemen.
(6) How fun do you think the scenario is? (1-10)
I'd give this a 6 or 7 because while it's not that difficult a scenario it makes you think about how you gather XP and which units you give XP to. Wolf Riders, arguably the dumbest level 1 unit in Wesnoth, seem always happy to rush in and fight on bad terrain to get a kill.

I didn't get any Elvish Archers levelled up but I got Konrad up to level 3, a few more Elvish Heroes, Feni the Elvish Druid covered a lot of territory, four Horsemen became Knights I killed both leaders and got an early finish bonus.
(7) What, if any, are changes you would have made to the scenario to make it more fun?
Outside the storyline please don't change this scenario. I think the way Wesnoth gameplay is designed the AI assumes that you're getting better and better as you go along but this isn't always the case because there's no way you're always going to play 20 odd scenarios very well. I used to hate the shifts in difficulty levels between scenarios but after playing this a few times and understanding more after playing Wesnoth and playing this campaign a number of times I actually like the varying difficulty level. I feel most players need an easier scenario every so often where they can catch up and make good any strategic mistakes.
Orek
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Re: Scenario 7: Crossroads

Post by Orek »

Content Feedback wrote: (1) What difficulty level and version of Wesnoth have you played the scenario on?
(2) How difficult did you find the scenario? (1-10)
(3) How clear did you find the scenario objectives?
(4) How clear and interesting did you find the dialog and storyline of the scenario?
(5) What were your major challenges in meeting the objectives of the scenario?
(6) How fun do you think the scenario is? (1-10)
(7) What, if any, are changes you would have made to the scenario to make it more fun?
(1) Challenging (=Champion=Hardest) in 1.14.17 on permadeath
(2) 5 (13th most difficult = 11th easiest)
... [Difficult] 2, 16, 14, 4, 9, 6, 5b, 10, 13, 12, 23, 8, 7, 3, 15, 17, 19c, 22, 1, 20b, 11, 24, 18 [Easy]
(3) Clear, but it may be helpful to note that Kojun Herolm is the blue enemy leader (Orcish Warlord).
(4) Clear and interesting enough
(5) By being too greedy for XP and finding too many ambush units at a time, the situation sometimes became too difficult.
(6) 4 (17th most fun = 7th most boring)
... [Fun] 2, 1, 6, 9, 5b, 4, 16, 15, 23, 3, 12, 14, 10, 24, 13, 8, 7, 19c, 20b, 11, 17, 22, 18 [Boring]
(7) None

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Walkthrough: HttT walkthrough (hardest, permadeath, v1.14.17) + General campaign guides (Replays for all scenarios can be downloaded from here.)
JL42
Posts: 66
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Re: Scenario 7: Crossroads

Post by JL42 »

What difficulty levels and game versions have you played the scenario on?
v. 1.16.10
Lord / Challenging
How difficult did you find the scenario? (1-10)
3
How clear did you find the scenario objectives?
Very clear.
How clear and interesting did you find the dialog and storyline of the scenario?
Very clear; moderately interesting. The storyline continues to develop. All of the writing here is fine and effective; not particularly inspired, but it does the job and maintains the player's interest.
What were your major challenges in meeting the objectives of the scenario?
The only tricky thing is the ambush concern (which is a really fun dynamic); you have to be a bit cautious and not advance too quickly trying to grab villages. I also had some fun surprises when trying to surround and kill an enemy – now suddenly you've got two or three enemies.
How fun do you think the scenario is? (1-10)
8
What, if any, are changes you would have made to the scenario to make it more fun?
None. This is a really enjoyable "rebuilding" scenario; I like how it gives the player a chance to relax and gain XP, while also keeping things interesting through the unique ambush dynamics.

---------------
About the Overall Campaign:

The maps and storyline here are well-made and polished, though not as completely epic as some of the other campaigns. I like that it is lengthy, giving you time to develop your army, and gradually introduces many different terrains and unit types. This seems like a great beginner campaign since it's fairly easy and the early scenarios are framed as a kind of mentoring environment for the young hero. (However, it's a bit strange that some of the basic dialogue tips, like "hey, loyal units don't require upkeep!" are just now arriving, after I've already played through several previous campaigns without that advice.) There are some glitches that can come up in the Scepter of Fire scenario, and some of the princess-related dialogue around scenarios 17–21 felt a bit confusing and unbelievable (more specific comments in the relevant threads). This campaign is very close to full marks, but due to those few lingering issues and the lack of any real epic blow-you-away maps I'm going to rate it 4 out of 5.
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