Scenario 3: Isle of Alduin

Feedback for the mainline campaign Heir to the Throne.

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Poison
Posts: 158
Joined: August 13th, 2017, 4:54 pm

Re: Scenario 3: Isle of Alduin

Post by Poison »

(1) What difficulty levels have you played the scenario on?

1.14.7, Champion (Challenging), 154 starting gold

(2) How difficult did you find the scenario? (1-10)

5, near the leader is very hard the rest is a walk to the park. Simyr did everything by himself on the left side.

(3) How clear did you find the scenario objectives?

Clear.

(4) How clear and interesting did you find the dialog and storyline of the scenario?

Clear.

(5) What were your major challenges in meeting the objectives of the scenario?

Not to fry everyone with Delfador, muhahahahaha.

(6) How fun do you think the scenario is? (1-10)

9, the battle here is very pleasant.

(7) What, if any, are changes you would have made to the scenario to make it more fun?
Not much to add here.

(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?

No although i got somewhat lucky with Haldiel.
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Zrevnur
Posts: 68
Joined: January 11th, 2020, 12:04 pm

Re: Scenario 3: Isle of Alduin

Post by Zrevnur »

Content Feedback wrote:
September 3rd, 2004, 11:26 pm
(1) What difficulty level and version of Wesnoth have you played the scenario on?
1.14.9 Challenging (in Ironman mode), played many times
Content Feedback wrote:
September 3rd, 2004, 11:26 pm
(2) How difficult did you find the scenario? (1-10) [1]
1. The only danger is pointlessly tactically screwing up which is a general danger in BfW no matter the overall difficulty of the scenario.
This is basically a training and preparation scenario for 'Bay of Pearls' and 'Siege of Elensefar'. 'Bay of Pearls' needs to be beaten quickly to have gold for 'Siege of Elensefar'.
Content Feedback wrote:
September 3rd, 2004, 11:26 pm
(3) How clear did you find the scenario objectives?
Clear.
Content Feedback wrote:
September 3rd, 2004, 11:26 pm
(4) How clear and interesting did you find the dialog and storyline of the scenario?
Ok.
Content Feedback wrote:
September 3rd, 2004, 11:26 pm
(5) What were your major challenges in meeting the objectives of the scenario? [2]
None.
Content Feedback wrote:
September 3rd, 2004, 11:26 pm
(6) How fun do you think the scenario is? (1-10)
5. Positive is that its relatively early in the campaign so individual units matter more yet. But its also too easy which makes it somewhat of a chore.
Content Feedback wrote:
September 3rd, 2004, 11:26 pm
(7) What, if any, are changes you would have made to the scenario to make it more fun?
Increase difficulty.
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