Scenario 22: Return to Wesnoth

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Scenario 22: Return to Wesnoth

Post by Content Feedback » March 8th, 2006, 10:08 pm

(1) What difficulty levels and game versions have you played the scenario on?
(2) How difficult did you find the scenario? (1-10)
(3) How clear did you find the scenario objectives?
(4) How clear and interesting did you find the dialog and storyline of the scenario?
(5) What were your major challenges in meeting the objectives of the scenario?
(6) How fun do you think the scenario is? (1-10)
(7) What, if any, are changes you would have made to the scenario to make it more fun?
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toms
Posts: 1717
Joined: November 6th, 2005, 2:15 pm

Post by toms » March 9th, 2006, 2:49 pm

1: Easy, medium.
2: I'd say about 5. Surprisingly easy if you know the tricks to beat it.
3: Very clear-I can't misunderstand the target to beat all.
4: Interesting-no, clear-yes.
5: The speed of the battle, the small map, and the point that you're hard punished for mistakes.
6: 6-7. I like that kind of levels.
7: Don't know. :? I like it as it is.
First read, then think. Read again, think again. And then post!

pjr

Re: Scenario Review: (HTTT) Return to Wesnoth

Post by pjr » March 24th, 2006, 4:49 am

(1) What difficulty levels and game versions have you played the scenario on?
Easy, 0.x to 1.1.2. Medium 1.0, but was unable to win. Comments are based on 1.1.2, Easy.
(2) How difficult did you find the scenario? (1-10)
6.
(3) How clear did you find the scenario objectives?
Very clear.
(4) How clear and interesting did you find the dialog and storyline of the scenario?
Both clear and adequately interesting.
(5) What were your major challenges in meeting the objectives of the scenario?
If the two guards in the nearest castle don't die at once, extreme luck is needed to avoid losing on Turn 2. Protecting the main force's flank against the reinforcements is very difficult; I've had to resort to a diversion with expendable units.
(6) How fun do you think the scenario is? (1-10)
6. Would be higher if the first two turns didn't depend on luck and a stereotyped, non-obvious strategy.
(7) What, if any, are changes you would have made to the scenario to make it more fun?
Reduce the two guards to something that is either easier to kill or less likely to kill my attackers.

sparr
Posts: 209
Joined: March 6th, 2006, 5:02 am

Re: Scenario Review: (HTTT) Return to Wesnoth

Post by sparr » March 28th, 2006, 4:38 am

(1) Medium, 1.1.2
(2) 4, and only that high because of the royal guards so early, the rest of the map was trivial
(3) very clear
(4) clear. boring.
(5) defeating the royal guards patiently, since they could kill any of my inviolate units in one turn
(6) 5
(7) path over the river should be a ford or bridge, annoying for my mermen to slow down there.

fyo
Posts: 29
Joined: September 7th, 2006, 9:56 am

Post by fyo » October 19th, 2006, 11:31 pm

(1) What difficulty levels and game versions have you played the scenario on?
medium, 1.1.11 (1.2rc1)

(2) How difficult did you find the scenario? (1-10)
5. Surprisingly easy.

(3) How clear did you find the scenario objectives?
Perfectly.

(4) How clear and interesting did you find the dialog and storyline of the scenario?
Quite good.

(5) What were your major challenges in meeting the objectives of the scenario?
Not getting killed ;-). Seriously, the enemy units pack some serious punch.

(6) How fun do you think the scenario is? (1-10)
8.

(7) What, if any, are changes you would have made to the scenario to make it more fun?
This might just have been the best episode so far. It was surprisingly easy - or, at least, I managed to complete it without losing any units (rare for me) - but the pressure and threat was constant. It felt a bit like walking on a really narrow path with a straight drop on both sides (and no guard rail). Relatively easy... unless you make a mistake, and then you're dead.

I don't understand pjr's comment about luck and two guards in the nearest castle. Maybe something has been changed? I just stormed the castle with the starting units (after recalling more units with Konrad, which doesn't cost a turn, of course). Then I recalled a second batch at the second castle and that was it. The reinforcements were dealt with by a mixed group of elves (1 shyde (L3), 1 sharpshooter (L3), 1 hero (L3), 1 outrider (L3), 1 ranger (L2), 1 scout (L1), 1 archer(L1)).Everybody else took the main crossing, then the north-west castle, then the south-west castle.

Kalis
Posts: 199
Joined: February 3rd, 2007, 1:51 am
Location: Toronto

Post by Kalis » March 3rd, 2007, 3:41 pm

(1) What difficulty levels and game versions have you played the scenario on?
Most recently on Hard & 1.2.1

(2) How difficult did you find the scenario? (1-10)
4. Really easy.

(3) How clear did you find the scenario objectives?
Very clear

(4) How clear and interesting did you find the dialog and storyline of the scenario?
When you kill Josephus, Malatus responds in a very quirky manner:
"These intruders are stronger than we expected. Call in the reinforcements!"
"The queen has sent us to aid you in capturing these rebels"
"We have changed the plan. Now we are killing them."

First, I wonder about the pikeman's use of "capture" rather than "kill, defeat, etc." Second, what plan? And "we are killing them" sounds really strange grammatically. "Now we shall kill them" might be correct, but you're not killing them yet!


(5) What were your major challenges in meeting the objectives of the scenario?
None. Between teleporting mages and slowly advancing, the mission was a breeze.

(6) How fun do you think the scenario is? (1-10)
7. I enjoyed it.

(7) What, if any, are changes you would have made to the scenario to make it more fun?
A bit more challenging. Say... in unit choice The enemy just attacked you individually which makes it really easy to perform a no loss.

cph
Posts: 129
Joined: May 12th, 2007, 4:29 pm
Location: London, UK

Post by cph » May 19th, 2007, 11:19 am

1) Medium, 1.2.4
2) 4
3) Clear
4) I second the comments of the previous posted, that dialog struck me as odd too.
5) Finishing with gold >0; I overrecruited badly 1st time around, being a bit flustered by the number of high-level enemies and not knowing how many l2/l3 troops they could recruit. Also the villages are fairly sparse in the NE corner where you start.
6) 5
7) -
8 ) start gold ~500 IIRC

zyx
Posts: 0
Joined: May 2nd, 2008, 9:29 pm

Re: Scenario Review: (HTTT) Return to Wesnoth

Post by zyx » May 2nd, 2008, 11:10 pm

(1) Medium - 1.4.1
(2) 1
(3) Clear
(4) Clear and interesting
(5) No defeated units.
(6) 5
(7)

Skippy
Posts: 85
Joined: February 10th, 2006, 2:09 am
Location: Sydney

Re: Scenario Review: (HTTT) Return to Wesnoth

Post by Skippy » May 22nd, 2008, 9:58 am

(1) What difficulty levels and game versions have you played the scenario on?
Medium, 1.4.2
(2) How difficult did you find the scenario? (1-10)
7
(3) How clear did you find the scenario objectives?
Clear
(4) How clear and interesting did you find the dialog and storyline of the scenario?
Average
(5) What were your major challenges in meeting the objectives of the scenario?
Avoiding instadeath - those Royal Guards and Halbardiers can kill anyone that crosses their path. Preserving cash - this really sucks the cash given the high level opponents.
(6) How fun do you think the scenario is? (1-10)
3 - instadeath gets old really quickly
(7) What, if any, are changes you would have made to the scenario to make it more fun?
Tone down the instadeath. If there are fewer L3 foes, the cash drain may also be ameliorated.

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Buddy Jimm
Posts: 48
Joined: July 25th, 2006, 11:54 pm

Re: Scenario Review: (HTTT) Return to Wesnoth

Post by Buddy Jimm » September 20th, 2008, 7:15 pm

(1) What difficulty levels have you played the scenario on?

Medium, 1.3.17

(2) How difficult did you find the scenario? (1-10)

3. Here's a map I used to hate because I was a one-dimensional little commander. I had a really bad habit of recruiting "just enough" units, sending them west, and letting the enemy storm the river. Effective combat-wise, but often too slow to win the map, and you don't want to spend the whole game defending the border with the fewest villages. It finally occurred to me that the huge southeast forest would be a good entry point for a squad of elves. Getting control was easy.

(3) How clear did you find the scenario objectives?

Clear.

(4) How clear and interesting did you find the dialog and storyline of the scenario?

Clear.

(5) What were your major challenges in meeting the objectives of the scenario?

The map does carry a lot of high level units, but you have a lot of superior terrain. Use it wisely and there's not much to worry about.

(6) How fun do you think the scenario is? (1-10)

5.

(7) What, if any, are changes you would have made to the scenario to make it more fun?

Maybe the southeast forest should be less dense, given the villages. Elves can really sweep right in and cause a major ruckus, especially if you use some veteran ones.
After death, the doctor.

dELFador
Posts: 32
Joined: May 20th, 2009, 4:40 am

Re: Scenario Review: (HTTT) Return to Wesnoth

Post by dELFador » May 24th, 2009, 1:53 pm

(1) What difficulty levels and game versions have you played the scenario on?
medium. 1.7
(2) How difficult did you find the scenario? (1-10)
2.
(3) How clear did you find the scenario objectives?
not easy to misunderstand.
(4) How clear and interesting did you find the dialog and storyline of the scenario?
clear.
(5) What were your major challenges in meeting the objectives of the scenario?
crossing the river before the enemy could block me.
(6) How fun do you think the scenario is? (1-10)
9.
(7) What, if any, are changes you would have made to the scenario to make it more fun?
none.

my strategy was to have a white mage (surrounded by elites) go west and south to the orcs, a Shyde (surrounded by elites) go south and west to the loyalists. I took out the enemy closest to me by turn 4, sceptor of fire + great mage + fire sword + slowing = easy killing.

BigCheese
Posts: 27
Joined: August 20th, 2009, 7:05 pm

Re: Scenario Review: (HTTT) Return to Wesnoth

Post by BigCheese » September 1st, 2009, 5:51 pm

(1) What difficulty levels and game versions have you played the scenario on?
medium, 1.7.3

(2) How difficult did you find the scenario? (1-10)
4 - high level enemies, but few in number; nothing a strategic placed steadfast dwarf and/or slowing sylph couldn't handle

(3) How clear did you find the scenario objectives?
clear

(4) How clear and interesting did you find the dialog and storyline of the scenario?
ok; no problem with killing Konrad, but they switched their mind from capturing to killing Li'sar far to soon

(5) What were your major challenges in meeting the objectives of the scenario?
placing wounded units out of reach from skirmishers

(6) How fun do you think the scenario is? (1-10)
5 - no challenge, nothing is really happening

(7) What, if any, are changes you would have made to the scenario to make it more fun?
I have no idea

Cornuthaum
Posts: 13
Joined: February 16th, 2010, 9:34 am

Re: Scenario Review: (HTTT) Return to Wesnoth

Post by Cornuthaum » February 18th, 2010, 2:42 am

(1) What difficulty levels and game versions have you played the scenario on?
Medium, 1.6.5

(2) How difficult did you find the scenario? (1-10)
Since I busted out all my tier 3 units, figuring that the time to use them instead of levelling lower level units would be right about now.... 2. Peace through superior firepower. Also, the enemy needs to recruit full keeps every turn until you kill them... it's too easy :(

(3) How clear did you find the scenario objectives?
"Go forth and kill everyone."

(4) How clear and interesting did you find the dialog and storyline of the scenario?
Including my comments on the Elven Council here:
1.) FOreshadowing ahoy, Konrad is not what he seems to be?
2.) WTH? So far, Konrad/Li'Sar interactions have been either insults, snark or "Yes, yes, I'll do it but I'm not doing it for YOU but because it's the SMART thing to do." Are they tsundere for each other? Maybe. Still, unexpected romance right out of the blue. o_O

3.) "Change of plans: Kill them all!" - So campy. D:

(5) What were your major challenges in meeting the objectives of the scenario?
Not facepalming too hard at the AI trying to send its halberdiers through water into the waiting arms of my Grand Knights.

(6) How fun do you think the scenario is? (1-10)
8 - I love cutting loose with my carefully nurtured super-units.

(7) What, if any, are changes you would have made to the scenario to make it more fun?
more villagers on the player-side of the river. I was hemorrhaging money early on ^^"

BubbleScreen
Posts: 43
Joined: January 24th, 2010, 6:19 pm

Re: Scenario Review: (HTTT) Return to Wesnoth

Post by BubbleScreen » July 16th, 2010, 2:08 am

(1) What difficulty levels and game versions have you played the scenario on?
Medium, 1.6

(2) How difficult did you find the scenario?
4 - You see three enemies, and think "oh no," but really, you at this point should have as many of every unit as you could realistically need. Three Royal Guards from the first General? Piece of cake.

(3) How clear did you find the scenario objectives?
Kill them! Kill them all!

(4) How clear and interesting did you find the dialog and storyline of the scenario?
The switch from capturing to killing was kind of silly. Why didn't the sub-commanders object more? Is everyone in Asheviere's army so evil? Is it okay for us to mercilessly destroy every single Orc in the way? Don't these humans have families and kids, and would they not soon be subjects of
Spoiler:
? How is that okay? Does the end justify wiping the floor with these guys?
Uh, where were we?

(5) What were your major challenges in meeting the objectives of the scenario?
Not overrecruiting.

(6) How fun do you think the scenario is?
6 - It's a nice opportunity to break out a few of the big guns we've been working so hard on.

(7) What, if any, are changes you would have made to the scenario to make it more fun?
More reinforcements?

roman_sharp
Posts: 22
Joined: July 11th, 2010, 8:01 am

Re: Scenario Review: (HTTT) Return to Wesnoth

Post by roman_sharp » July 21st, 2010, 12:01 pm

(1) What difficulty level and version of Wesnoth have you played the scenario on?

Normal, 1.8.3

(2) How difficult did you find the scenario? (1-10)

5, normal

(3) How clear did you find the scenario objectives?

Clear

(4) How clear and interesting did you find the dialog and storyline of the scenario?

Good.

(5) What were your major challenges in meeting the objectives of the scenario?

None. It was somewhat hard to don't lose any unit.

(6) How fun do you think the scenario is? (1-10)

7

(7) What, if any, are changes you would have made to the scenario to make it more fun?

None.

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