Scenario 19b: Snow Plains

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Scenario 19b: Snow Plains

Post by Content Feedback » March 8th, 2006, 10:07 pm

(1) What difficulty levels and game versions have you played the scenario on?
(2) How difficult did you find the scenario? (1-10)
(3) How clear did you find the scenario objectives?
(4) How clear and interesting did you find the dialog and storyline of the scenario?
(5) What were your major challenges in meeting the objectives of the scenario?
(6) How fun do you think the scenario is? (1-10)
(7) What, if any, are changes you would have made to the scenario to make it more fun?
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pjr

Re: Scenario Review: (HTTT) Snow Plains

Post by pjr » March 24th, 2006, 5:19 am

(1) What difficulty levels and game versions have you played the scenario on?
Medium 1.0, Easy 0.7 (I think) to 1.1.2. Comments are based on 1.1.2.
(2) How difficult did you find the scenario? (1-10)
2.
(3) How clear did you find the scenario objectives?
Very clear.
(4) How clear and interesting did you find the dialog and storyline of the scenario?
There is very little of either, which gives the scenario an unfinished feel.
(5) What were your major challenges in meeting the objectives of the scenario?
Avoiding killing the leader before collecting the sword.
(6) How fun do you think the scenario is? (1-10)
4.
(7) What, if any, are changes you would have made to the scenario to make it more fun?
Randomise the location of the sword - for instance, it could be in one of three villages around the enemy castle. Also, make the enemy a little stronger. He's the wimpiest opponent in the campaign.

mega
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Post by mega » June 5th, 2006, 10:27 am

(1) medium, 1.1.2
(2) 1
(3) ok
(4) ok
(5) not overrecruiting
(6) 2
(7) it could be the perfect close quarters mayhem scenario, but the enemy is so weak it's not even funny

williamager
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Post by williamager » June 22nd, 2006, 7:49 am

Explanatory Comments: I can beat this scenario easily in 9 turns. But to get the sword, I have to wait for another 9 turns while Konrad moves along at 2 hexes per turn, while doing nothing - the enemy only has two units after the 8th turn or so - I can kill off the non-leader rather easily, since I have around 6 lvl 3 and 2 lvl 2 units surrounding the enemy that just have to sit around waiting for Konrad. This is absurdly boring, and most likely makes this the most boring scenario in the campaign so far.

1) Medium
2) 1
3) Very clear
4) There is very little, as indicated in other responses - almost none after the start. This could be greatly improved.
5) Waiting 9 extra turns to get the sword.
6) 1
7) Do something about the boredom while waiting for Konrad. I believe that you recently changed this to allow others to use the sword, which is a very good idea. It would be nice if it were possible to move the sword around after the battle as well, so I can give it to a slow unit. Location randomization would be nice, and why not put it somewhere away from the leader, and closer to the player, so that the player isn't able to use the chosen unit in battle? The enemy needs to be made stronger somehow - he crumbles nearly immediately, and I have to take care not to kill him.

Or perhaps you should turn this into a journey type scenario, where Konrad has to get to the other side, and leader death doesn't trigger victory. In that way, you could make the leader stronger, and put the sword next to him (or even beneath him), so that the player has to do more fighting to get the very powerful sword.

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Xandria
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Post by Xandria » July 17th, 2006, 11:03 am

As said, the enemy leader is a pushover, momma's child and wiener to boot :)

I encountered another problem with this scenario: Konrad is not able to pick up the sword.
When I move him (finally) to the tree where the blade lies, previously discovered but rejected by Kalenz, it says that "only the leader of an army may pick up hte sword". Okay, as far as I noticed Konrad is the one in charge - where is the problem?
The fight against human stupidity is endless, but we must never give it up.
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scott
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Post by scott » July 17th, 2006, 11:21 am

Xandria wrote:As said, the enemy leader is a pushover, momma's child and wiener to boot :)

I encountered another problem with this scenario: Konrad is not able to pick up the sword.
When I move him (finally) to the tree where the blade lies, previously discovered but rejected by Kalenz, it says that "only the leader of an army may pick up hte sword". Okay, as far as I noticed Konrad is the one in charge - where is the problem?
It's a bug, and it's fixed.

Edit: it's fixed in 1.1.7+svn, so it will be out in the next release.
Last edited by scott on July 17th, 2006, 2:32 pm, edited 1 time in total.
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Xandria
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Post by Xandria » July 17th, 2006, 12:49 pm

Well, I am playing 1.1.7... hm. Who needs a flaming sword, anyway.
The fight against human stupidity is endless, but we must never give it up.
- Jan Werich

scott
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Post by scott » July 17th, 2006, 2:24 pm

Xandria wrote: Who needs a flaming sword, anyway.
May I suggest you try the swamp of dread then? It should not be a... waste of time ;);).
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Warhangel
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Post by Warhangel » July 20th, 2006, 2:28 pm

scott wrote: It's a bug, and it's fixed.

Edit: it's fixed in 1.1.7+svn, so it will be out in the next release.
So, in Windows version 1.1.7 this bug still exist? And I must wait for release?
Or, I may install version 1.0.2, load my save, take sword, save and load this save in version 1.1.7?

scott
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Post by scott » July 20th, 2006, 2:48 pm

Warhangel wrote:
scott wrote: It's a bug, and it's fixed.

Edit: it's fixed in 1.1.7+svn, so it will be out in the next release.
So, in Windows version 1.1.7 this bug still exist? And I must wait for release?
Or, I may install version 1.0.2, load my save, take sword, save and load this save in version 1.1.7?
1. Yes.
2. No, you can fix it yourself. Locate the WML in httt_utils.cfg that gives you the sword and change "description=" to "type=" then restart the scenario from the beginning.
3. Maybe.
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Warhangel
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Post by Warhangel » July 20th, 2006, 5:50 pm

scott wrote:
Warhangel wrote: So, in Windows version 1.1.7 this bug still exist? And I must wait for release?
Or, I may install version 1.0.2, load my save, take sword, save and load this save in version 1.1.7?
1. Yes.
2. No, you can fix it yourself. Locate the WML in httt_utils.cfg that gives you the sword and change "description=" to "type=" then restart the scenario from the beginning.
3. Maybe.
Thanks. But I just change "description=" to "type=" in my save before take the sword and this work ;)

But, I not see any attack animation after this. It's a bug or this animation just not ready in this version?

scott
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Post by scott » July 20th, 2006, 6:14 pm

Warhangel wrote:
scott wrote: 1. Yes.
2. No, you can fix it yourself. Locate the WML in httt_utils.cfg that gives you the sword and change "description=" to "type=" then restart the scenario from the beginning.
3. Maybe.
Thanks. But I just change "description=" to "type=" in my save before take the sword and this work ;)

But, I not see any attack animation after this. It's a bug or this animation just not ready in this version?
I think the art is being worked on, since he has a new sprite.
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Warhangel
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Location: Russia, Moscow

Post by Warhangel » July 22nd, 2006, 7:17 am

scott wrote:
Warhangel wrote: Thanks. But I just change "description=" to "type=" in my save before take the sword and this work ;)

But, I not see any attack animation after this. It's a bug or this animation just not ready in this version?
I think the art is being worked on, since he has a new sprite.
Ok. Thanks!!!

joshudson
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Post by joshudson » August 10th, 2006, 3:13 am

(1) What difficulty levels and game versions have you played the scenario on?

1.1.8, easy.

(2) How difficult did you find the scenario? (1-10)

1. Pushover.

(3) How clear did you find the scenario objectives?

Clear.

(4) How clear and interesting did you find the dialog and storyline of the scenario?

Rather, actually. Much better than 1.0

(5) What were your major challenges in meeting the objectives of the scenario?

None really.

(6) How fun do you think the scenario is? (1-10)

8. Another flying level. It would be 10 if I didn't have to wait so long to walk Konrad so far for the sword. It wouldn't make sense to give it to a sylph, now would it?

(7) What, if any, are changes you would have made to the scenario to make it more fun?

Move the sword to the set of trees near the orc leader but closer to the player's probable path.
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unokab
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Re: Scenario Review: (HTTT) Snow Plains

Post by unokab » April 20th, 2008, 12:03 pm

puh finally registered.

i just played on Wesnoth 1.4.1

There was no sword!

I took a bunch of 2nd lvl units and some griffons and leveled them all. Level is ok.

What happened to the sword?

There was no. Only leader cab pick up message.

I had Konrad visit most of the villages in the north himself before end of turns.

Plz help.

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