[Historical] Son of the Black Eye Updated!

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Gus
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Post by Gus » December 17th, 2006, 3:59 pm

The server seems to be up. Any chance for this to be uploaded now? =)

Thanks a bunch =)
Hard work may pay off in the long run, but laziness always pays off right away.

Taurus
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Post by Taurus » December 17th, 2006, 9:13 pm

No luck. Apparatly it's a problem with Wesnoth 1.1.13, or so I heard. So I bet it won't be working stabally untill 1.1.14, or 1.2 - whichever comes first. In the meantime, I'll just post it up here. I had to deleate the images folder in this upload, otherwise it would be too big, but if you have a previous version of the images then you can just use those. They are exactally the same.
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Son_Of_The_Black_Eye.zip
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Creater of the campaign, "Northern Rebirth"

Compleater of the campaign, "Son of the Black Eye"

Gus
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Post by Gus » December 17th, 2006, 10:02 pm

Too bad about the server, but i do have version 1.2, so that's cool =) Thank you!
Hard work may pay off in the long run, but laziness always pays off right away.

Sly
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Post by Sly » December 18th, 2006, 10:38 am

Taurus wrote:
Sly wrote:Seems a bug to me

Ah, talking about Clash of armies : I'm replaying this campain and I noticed that this scenario got much more difficult : there are now mermen appearing each turn !!!
That's right :-) Best of luck and have fun!
Got rid of them :)

I used almost only assassins in this scenario : poison is a must in a siège situation, both in defense and in attack :wink: , and ther defense make them really usefull. Ah and some Warlord too they have tons of HP

Taurus
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Post by Taurus » December 22nd, 2006, 6:07 am

Ok, I finally got 1.13 up on the server :-) Now I hope the server keeps working after this...
Creater of the campaign, "Northern Rebirth"

Compleater of the campaign, "Son of the Black Eye"

Sly
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Post by Sly » December 24th, 2006, 3:38 pm

I'm stuck at "Civil War" beacause I can't finish the scenario : I killed the 3 orcish leaders and nothing happens when I move on the signpost

I've check the .cfg file and the game want 3 variables but I can't find them in the saved file :?

My version of SotBE is 1.2 I think

Higher Game
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Joined: August 16th, 2006, 1:01 am

Post by Higher Game » December 24th, 2006, 7:23 pm

The music after the first stage doesn't work for me and I'm using 1.1.14 for Windows. I'm just on the 3rd stage now, and the lack of music is annoying. :(

EDIT: I am playing version 1.3 on the "easy" difficulty. It's much improved from the original version, in many ways. I liked the "tactical withdrawal" that ensued from trying to face the human army. :lol:

Also, the correct spelling of "compleat" is complete. :D

Krispos
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Post by Krispos » December 24th, 2006, 8:36 pm

Flip on your media player. I usually listen to iTunes while I play long battles MP.
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Taurus
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Post by Taurus » December 25th, 2006, 7:25 pm

Both the problems that Sly, and Higher Game reported should be fixed in SotBE version 1.3. Are you sure you have the latest version?
Creater of the campaign, "Northern Rebirth"

Compleater of the campaign, "Son of the Black Eye"

Higher Game
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Joined: August 16th, 2006, 1:01 am

Post by Higher Game » December 25th, 2006, 8:31 pm

Well, the real 1.2 Wesnoth was just released for Windows, and I tried out the 1.3 version from the campaign server. There is still no sound on the second stage, and that's as far as I played. I even played all the music files outside of the game, and they all work properly.

My sound card is a C-Media AC97 Audio Device.

Higher Game
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Post by Higher Game » December 25th, 2006, 8:32 pm

Higher Game wrote:Well, the real 1.2 Wesnoth was just released for Windows, so I am using that now, and I tried out the 1.3 version from the campaign server. There is still no sound on the second stage, and that's as far as I played. I even played all the music files outside of the game, and they all work properly.

My sound card is a C-Media AC97 Audio Device.

Taurus
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Post by Taurus » December 26th, 2006, 7:34 am

Higher Game wrote:Well, the real 1.2 Wesnoth was just released for Windows, and I tried out the 1.3 version from the campaign server. There is still no sound on the second stage, and that's as far as I played. I even played all the music files outside of the game, and they all work properly.

My sound card is a C-Media AC97 Audio Device.
1.2 is out! Cool, didn't notice. Anyhow I checked it out and you're right, no music for some of the scenarios. It's not like that will all the later scenarios however. But it will be fixed so no worries. Thanks for pointing that out.
Creater of the campaign, "Northern Rebirth"

Compleater of the campaign, "Son of the Black Eye"

Sly
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Post by Sly » December 26th, 2006, 9:52 am

Taurus wrote:Both the problems that Sly, and Higher Game reported should be fixed in SotBE version 1.3. Are you sure you have the latest version?
I had 1.2 (I thought I had mentioned it :wink: )

Iv'e updated now and redone the scenario and won the campain :D

Thanks it's a very good campain Image

srhsandrew
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Joined: December 29th, 2006, 9:43 pm

Clash of Armies - Saurians

Post by srhsandrew » December 29th, 2006, 9:57 pm

I'm having a problem with the CoA scenario. When the map is supposed to load Inarix and his guys, it gives me this error: "The Game Could Not Be Loaded: load_game_failed: Unit not found: 'Saurian Augur'". I am using Wesnoth 1.0.2 for Windows
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wesnotherror.png
Screenshot of error message
wesnotherror.png (224.77 KiB) Viewed 3055 times

Taurus
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Post by Taurus » December 30th, 2006, 4:04 am

Yeah, that is because you are using version 1.0.2. I strongly reccomend you get the latest version - 1.2, as that is what this campaign is designed for. Furthermore, the game itself is far more ballanced, has better graphics, and a whole load of perks.
Creater of the campaign, "Northern Rebirth"

Compleater of the campaign, "Son of the Black Eye"

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