The Sceptre of Fire

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Deathtenks
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Post by Deathtenks »

In the third Scenario I cannot recruit...What could be wrong?
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Eponymous-Archon
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Spelling

Post by Eponymous-Archon »

Don't forget we spell like Americans in Wesnoth. So we keep our scepters even when we go out to the theater in the center of town. :-)

(One of my earliest threads was on this, and, yes, I know the Scepter of Fire is inconsistent in its usage.)
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turin
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Re: Spelling

Post by turin »

Eponymous-Archon wrote:Don't forget we spell like Americans in Wesnoth. So we keep our scepters even when we go out to the theater in the center of town. :-)

(One of my earliest threads was on this, and, yes, I know the Scepter of Fire is inconsistent in its usage.)
So, "Scepter of Fire" not "Sceptre of Fire", if what you're saying?

OK. I believe I can now change the title of the campaign as displayed on the server now, so it won't be a big deal.
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Eponymous-Archon
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Post by Eponymous-Archon »

Yep, that's it.

(Somehow theatRE has some respectability in the US, despite, or perhaps because of, its uniqueness.)
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turin
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Post by turin »

Campaign announcement: version 0.0.6 is released. New scenario (placed in between 1 and 2), an IMHO balanced 1st scenario, and minor plot changes.


For those who many be wondering why I'm not at 0.1 yet, its because I want to have 2 balanced scenarios first.
Eponymous-Archon wrote:Yep, that's it.

(Somehow theatRE has some respectability in the US, despite, or perhaps because of, its uniqueness.)
I'm very random in my british v. american spelling usage. I think its because I read a lot of un-"translated" British authors.

Mostly I tend towards british when it uses "-re" not "-er", but towards american when it uses "o" not "ou". But I sometimes use "-er", and sometimes "ou". :P
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And I hate stupid people.
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aelius
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Post by aelius »

I like the new second scenario a lot. Playing on medium it might have been too easy. I immediately fell back to the second row of fortifications and only had to hold there for a turn or two. Maybe there's a delay in the door closing of a turn or two? Give the guardsmen a chance to shine.

Also, in the first scenario, I had no idea where to move the caravans to load them or unload them. You might want to put some images to indicate where they're supposed to go.

Also, in the fourth scenario, the Dwarvish Smith is invisible!

It's fun playing as the dwarves finally!

- b.
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turin
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Post by turin »

aelius wrote:I like the new second scenario a lot. Playing on medium it might have been too easy. I immediately fell back to the second row of fortifications and only had to hold there for a turn or two. Maybe there's a delay in the door closing of a turn or two? Give the guardsmen a chance to shine.
Yeah, its, um, not balanced yet. :oops:. I'll work on it this weekend.
aelius wrote:Also, in the first scenario, I had no idea where to move the caravans to load them or unload them. You might want to put some images to indicate where they're supposed to go.
OK. I'll have a signpost, and when you move within one hex of it they unload.
aelius wrote:Also, in the fourth scenario, the Dwarvish Smith is invisible!
Yeah, I don't have graphics for him yet. I'm going to shadow's thread right now to get them.
aelius wrote:It's fun playing as the dwarves finally!

- b.
Yes, I have also long wanted a dwarves campaign. ;P
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Post by Elvish_Pillager »

I suggest giving the Guardsmen in the second scenario random traits.
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turin
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Post by turin »

Elvish Pillager wrote:I suggest giving the Guardsmen in the second scenario random traits.
OK.
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And I hate stupid people.
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Shadow
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Post by Shadow »

Here is it
Last edited by Shadow on March 6th, 2005, 6:56 pm, edited 2 times in total.
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Post by Shadow »

sorry :?
Last edited by Shadow on March 5th, 2005, 5:49 pm, edited 1 time in total.
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turin
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Post by turin »

I've releaes 0.1.0, which has some flaws (obviously), but the first two scenarios should be relatively balanced.
Shadow wrote:Here is it
Thanks.

[edit]

Code: Select all

The selected Attachment does not exist anymore

404 File Not Found: The File files/dwarf_elder.zip does not exist.
Not sure why. Can you reattach file?
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Shadow
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Post by Shadow »

Not my day :evil:
Last edited by Shadow on March 21st, 2005, 8:58 pm, edited 1 time in total.
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All good dreamers pass this way some day
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turin
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Post by turin »

Shadow wrote:Not my day :evil:
Got them. :] This will fix the problem of smiths being invisible in scenario 3.

Question: Why does the smith (elder1) have ranged attack images, but none of the advancements do?
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Shadow
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Post by Shadow »

The first idea was that they all would have a ranged attack and I animated the first level with an ranged attack, well I´ve but it alltogether so you can choose what you need or not
... all romantics meet the same fate someday
Cynical and drunk and boring someone in some dark cafe ...
All good dreamers pass this way some day
Hidin’ behind bottles in dark cafes
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