Under the Burning Suns

This is the place for discussing development of mainline campaigns, reporting bugs in them and providing overall feedback.

Moderators: Forum Moderators, Developers

Post Reply
User avatar
Elvish_Hunter
Developer
Posts: 1365
Joined: September 4th, 2009, 2:39 pm
Location: Lintanir Forest...

Re: Mainline Campaign: Under the Burning Suns

Post by Elvish_Hunter » April 28th, 2010, 1:16 pm

Yes, IftU is a great campaign :wink: (my avatar and nickname come straight from here)
But there is also an alternative sequel, called "The Sojournings of Grog", that I'm currently maintaining. It's on the add-ons server.
Current maintainer of these add-ons:
1.14: The Sojournings of Grog, A Rough Life
1.12: Children of Dragons, Wesnoth Lua Pack, The White Troll (co-author)
Active again until mid-October

Molean
Posts: 157
Joined: July 25th, 2009, 7:11 pm

Re: Mainline Campaign: Under the Burning Suns

Post by Molean » April 29th, 2010, 11:36 pm

me wrote:I think this idea, population limit would be perfect for the whole UTBS campaign, don't you think so? Might that be used?
fabi wrote:Without extra graphical user interface this idea is very nontransparent to the player.
Right, and a display showing available recruits is integral to the idea.

Further on in the conversation, there was also a suggestion of non-recruitable population that could be altered according to scripted events. This would also be displayed to the player. This would give someone a way to measure how well they did in the campaign, and may even effect the story of the campaign to a certain degree, perhaps even give you a different ending, depending on how many people you have left.

I am told these ideas would be relatively easy to script. So what do you think of the possibility of using them, fabi?

shadowblack
Posts: 368
Joined: April 15th, 2010, 3:03 pm

Re: Under the Burning Suns

Post by shadowblack » August 29th, 2010, 12:13 pm

I finally finished this campaign last night. The only thing I didn’t like about it was that Shydes and Stars can’t fly over deep water. They can fly over bottomless chasms, but not over deep water? It doesn’t make any sense, and it unnecessarily complicates some scenarios, but overall it wasn’t a big deal.

This is definitely my favorite mainline campaign: the story and dialogues were very good and many scenarios offered some sort of tactical challenge different from usual. The variety in scenarios, maps and objectives made the whole campaign very enjoyable for me.

Now to go play "The Sojournings of Grog"...
You are a Dark Adept: You immerse yourself in the dark arts... potentially with great rewards...

monochromatic
Posts: 1548
Joined: June 18th, 2009, 1:45 am

Re: Under the Burning Suns

Post by monochromatic » August 29th, 2010, 6:12 pm

shadowblack wrote:Now to go play "The Sojournings of Grog"...
Don't forget IftU, AtS, and TSL. ;)

shadowblack
Posts: 368
Joined: April 15th, 2010, 3:03 pm

Re: Under the Burning Suns

Post by shadowblack » August 29th, 2010, 6:21 pm

"Invasion from the Unknown" Part I and II are already installed and waiting for me to finish "The Sojournings of Grog". I thought "After the Storm" was still incomplete, so I have not yet downloaded it - I prefer complete campaigns (even if they are not balanced), but I think I'll make an exception once I'm done with IftU. As for TSL... I admit I have no idea which campaign that is. :oops:
You are a Dark Adept: You immerse yourself in the dark arts... potentially with great rewards...

monochromatic
Posts: 1548
Joined: June 18th, 2009, 1:45 am

Re: Under the Burning Suns

Post by monochromatic » August 29th, 2010, 7:23 pm

TSL: The Silver Lands by Espreon, I believe. It's not complete like AtS, but it's intended to follow AtS IIRC. Anyways, it's an alternate branch. Since I see you played both ways (siding with the trolls or the dwarves) you can play both!

User avatar
homunculus
Posts: 537
Joined: July 21st, 2010, 9:47 pm

Re: Under the Burning Suns

Post by homunculus » September 3rd, 2010, 12:15 am

shadowblack wrote:I finally finished this campaign last night. The only thing I didn’t like about it was that Shydes and Stars can’t fly over deep water. They can fly over bottomless chasms, but not over deep water? It doesn’t make any sense, and it unnecessarily complicates some scenarios, but overall it wasn’t a big deal.[...]
well, i guess you mean flooding the caves where the macro kills everything in deep water.

you could think of it as there is no space for flying above the water.
it is in caves and the water might be filling it completely.
campaign ruthless in your nearest 1.11 add-on server
some wesnoth-related drawings

Jozrael
Forum Regular
Posts: 1034
Joined: June 2nd, 2006, 1:39 pm
Location: NJ, USA.

Re: Under the Burning Suns

Post by Jozrael » September 3rd, 2010, 5:09 am

There are a number of scenarios that use deep water aside from that one.

Nabo0o
Posts: 9
Joined: December 12th, 2009, 3:32 pm

Re: Under the Burning Suns

Post by Nabo0o » November 8th, 2010, 4:03 pm

Sorry if this is considered spam or off topic, but this is absolutely one of my favorite campaigns!!!
When I played it through it really gave me a strange feeling, like in some way the history of another people searching for their "holy land" might be mirrored here ;D
I know its not related at all, but still, somewhat similar.....
A really epic campaign, thank you!

User avatar
Elvish_Hunter
Developer
Posts: 1365
Joined: September 4th, 2009, 2:39 pm
Location: Lintanir Forest...

Re: Under the Burning Suns

Post by Elvish_Hunter » February 3rd, 2011, 1:09 pm

Playing on 1.9.4+svn, I found a small bug: in Out of the Frying Pan, after the dialogue with Keratur, not only the ally (in my case Grog), but also Zhul loses the silver crown overlay. This happens because the code (at line 3910) is:

Code: Select all

            [remove_unit_overlay]
                [filter]
                    id=$ally_name
                [/filter]
                image=misc/hero-icon.png
            [/remove_unit_overlay]
It can be fixed replacing it with:

Code: Select all

            [remove_unit_overlay]
                id=$ally_name
                image=misc/hero-icon.png
            [/remove_unit_overlay]
Current maintainer of these add-ons:
1.14: The Sojournings of Grog, A Rough Life
1.12: Children of Dragons, Wesnoth Lua Pack, The White Troll (co-author)
Active again until mid-October

User avatar
Espreon
Developer
Posts: 630
Joined: June 9th, 2007, 4:08 am

Re: Under the Burning Suns

Post by Espreon » February 6th, 2011, 5:53 am

Elvish_Hunter wrote:Playing on 1.9.4+svn, I found a small bug ...
It has been fixed.

Thank you for reporting.

Insinuator
Posts: 706
Joined: January 6th, 2004, 10:42 pm
Location: Portland, OR

Re: Under the Burning Suns

Post by Insinuator » April 3rd, 2011, 6:28 am

So, I know this is six years too late, but I was wondering why UtBS decided the future of Wesnoth should be destruction and rebirth? I've been brainstorming campaign ideas and keep running into this barrier of a wesnoth-wide catastrophe.

Jozrael
Forum Regular
Posts: 1034
Joined: June 2nd, 2006, 1:39 pm
Location: NJ, USA.

Re: Under the Burning Suns

Post by Jozrael » April 19th, 2011, 4:30 am

I'm pretty sure the timeline on this is very vast and or undisclosed. There's -plenty- of chronological room to breathe.

User avatar
tr0ll
Posts: 498
Joined: June 11th, 2006, 8:13 pm
Location: canada

Re: Under the Burning Suns

Post by tr0ll » April 21st, 2011, 2:56 am

see http://wiki.wesnoth.org/History_of_Wesnoth
the UtBS, IftU, SoG series of campaigns need to be better fleshed into that at the end
but there does seem to be plenty of room between 858YW and those events.
perhaps in a new topic you can describe your campaign vision and folks can brainstorm times and places in the world that it fits.

Konrad2
Posts: 848
Joined: November 24th, 2010, 6:30 pm

Re: Under the Burning Suns

Post by Konrad2 » June 26th, 2011, 5:56 am

i dont know if anybody posted this already or if i am here right but in the scenario "Out of the Frying Pan" nearly at the end when i have to fight the humans one unit of the escort from the messenger is placed into deep water and died immediately
I am a Ghost: I drain the life energy from other people to survive and am hated/feared by regular people. Non-regular people don't like me either though.

Post Reply