Under the Burning Suns
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Re: Mainline Campaign: Under the Burning Suns
What scenario are you talking about?
Spoiler:
Re: Mainline Campaign: Under the Burning Suns
The first one with the elfs running about doing stuff in the desert like reclaiming villages and fighting some evil necromancer.
Here's the save:
http://rapidshare.com/files/223627137/U ... 29.gz.html
Here's the save:
http://rapidshare.com/files/223627137/U ... 29.gz.html
Re: Mainline Campaign: Under the Burning Suns
Think someone could take a look before the uppload disappears maybe?
Re: Mainline Campaign: Under the Burning Suns
Thank you for the report and the savefile.Nubie wrote:Keeps telling me i've not rescued everyone. But I have...I've explored nearly every corner of the map..every tile...stepped on all 19 villages and killed the necro and his minions.
I've had a few units die but the objective is to not loose your leaders, not anyone ellse, right?
Im playing on the hardest difficulty.
You can play on after visiting the village at 43/32.
I will remove the flags by not assigning the ownership of the villages to the player at prestart.
This will make missing encounters more easy to spot.
Greetings, Fabi
Re: Mainline Campaign: Under the Burning Suns
Thanks. So it was a simple scripting error then, great.
The campaign looks really cool otherwise
The campaign looks really cool otherwise
Re: Mainline Campaign: Under the Burning Suns
Alright I've located one more scripting error.
On the third map I think when you are fighting 2 Undead tribes + 1 Orcish tribe later on it says "You lose if you control less than 6 villages".
Now I lost when I controlled 7 or 8 villages which indicates that perhaps the scripting says "lose when you have lost 6 villages" or something.
That is during the whole game. Even that seems a bit weird since I think I haven't lost more than 5.
On the third map I think when you are fighting 2 Undead tribes + 1 Orcish tribe later on it says "You lose if you control less than 6 villages".
Now I lost when I controlled 7 or 8 villages which indicates that perhaps the scripting says "lose when you have lost 6 villages" or something.
That is during the whole game. Even that seems a bit weird since I think I haven't lost more than 5.
Re: Mainline Campaign: Under the Burning Suns
Did you lose any hero units?
Re: Mainline Campaign: Under the Burning Suns
Negative, as soon as the orc took the village it was game over.
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Re: Mainline Campaign: Under the Burning Suns
Do you have a replay we could watch?
Creator of Ageless Era
Check out Frogatto & Friends, it's made by the same people who created The Battle for Wesnoth!
Check out Frogatto & Friends, it's made by the same people who created The Battle for Wesnoth!
Re: Mainline Campaign: Under the Burning Suns
the variable elven_camps is reduced by 1 if you lose a village, recapturing this village doesn't affect this count. i think "control" in the objectives is a bit misleading...Nubie wrote:On the third map I think when you are fighting 2 Undead tribes + 1 Orcish tribe later on it says "You lose if you control less than 6 villages".
Now I lost when I controlled 7 or 8 villages which indicates that perhaps the scripting says "lose when you have lost 6 villages" or something.
That is during the whole game. Even that seems a bit weird since I think I haven't lost more than 5.
Re: Mainline Campaign: Under the Burning Suns
Yeah Max2000 that's what I suspected to.
Then either the objective should be changed to "Lose 6 cities and lose the game" or change the script. If that is the error.
Then either the objective should be changed to "Lose 6 cities and lose the game" or change the script. If that is the error.
- kyi_the_bard
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Re: Mainline Campaign: Under the Burning Suns
I played that scenario recently, and when my captain when berserk, he had all the specials on his weapon, he attacked normally, not with berserk. Is he supposed to do that?
It didn't effect my play through much (I beat both undead before the orcs showed up) but it was odd to see.
It didn't effect my play through much (I beat both undead before the orcs showed up) but it was odd to see.
Meow
Re: Mainline Campaign: Under the Burning Suns
Yes, he only gets berserk against the two undead champions. The name of the special has been removed when inactive now so you only see it in the attack dialog (when attacking the undead champions).kyi_the_bard wrote:I played that scenario recently, and when my captain when berserk, he had all the specials on his weapon, he attacked normally, not with berserk. Is he supposed to do that?
I've clarified the village control objective to "You lose control (even temporarily) of more than 6 villages." now. (There are 12 villages.)
"If gameplay requires it, they can be made to live on Venus." -- scott
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Re: Mainline Campaign: Under the Burning Suns
Good afternoon!
I just wanted to metaphorically 'tip my hat' to the creators of this excellent campaign! I'm playing through it and just made it to the 'into the frying pan' scenario.
I've enjoyed it a lot thus far and appreciate all the work you've done on this!
Cheers,
Guy
I just wanted to metaphorically 'tip my hat' to the creators of this excellent campaign! I'm playing through it and just made it to the 'into the frying pan' scenario.
I've enjoyed it a lot thus far and appreciate all the work you've done on this!
Cheers,
Guy
Honour is given
Respect is earned
Trust is shared
Integrity is a choice, not a trait.
Respect is earned
Trust is shared
Integrity is a choice, not a trait.
Re: Mainline Campaign: Under the Burning Suns
Hello,
since I am a new wesnoth player, I hesitated from playing utbs because of the work in progress note in the description. In fact its more complete than most mainline campaigns.
Its one of the best campaigns i played so far. I liked expecially:
+ the "dune feeling" of having a natural environment where one have advantages about other races
+ great day night pictures
+ pleasant main character
+ good character interactions
+ thirst on desert hexes which leads to a more intense playstyle since you can just heal during night
+ custom amla for Kaleh
comments:
Although i love the idea of thirst and would like to see it in more scenarios, it is to easy, the enemies (like bandits) - having no healers - can be farmed with 1 hp after some turns.
Kaleh could get default amla after getting all custom advancements.
There is an ability called camouflage, which is essential ambush for desert hexes. Nym could get it to make here more special and maybe make it trainable for Kaleh.
since I am a new wesnoth player, I hesitated from playing utbs because of the work in progress note in the description. In fact its more complete than most mainline campaigns.
Its one of the best campaigns i played so far. I liked expecially:
+ the "dune feeling" of having a natural environment where one have advantages about other races
+ great day night pictures
+ pleasant main character
+ good character interactions
+ thirst on desert hexes which leads to a more intense playstyle since you can just heal during night
+ custom amla for Kaleh
comments:
Although i love the idea of thirst and would like to see it in more scenarios, it is to easy, the enemies (like bandits) - having no healers - can be farmed with 1 hp after some turns.
Kaleh could get default amla after getting all custom advancements.
There is an ability called camouflage, which is essential ambush for desert hexes. Nym could get it to make here more special and maybe make it trainable for Kaleh.