Under the Burning Suns
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Version 0.2.1 now available on the campaign server
-fixed bug that caused campaign to crash in Challenging or Hard difficulty
-fixed bug that caused campaign to crash in Challenging or Hard difficulty
Creator of Under the Burning Suns
And the fun with custom images starts all over again.
Can anyone else running Linux confirm this? Are any other platforms having problems seeing custom images.
And perhaps most importantly, are you having problems viewing custom images just in my campaign, or in all campaigns? In the past it has been a problem with the application builds, not my code.
P.S. were you able to see custom images in the past with v0.8.9? If so, does the newest version of my campaign (v0.2.1) still work with 0.8.9?
Can anyone else running Linux confirm this? Are any other platforms having problems seeing custom images.
And perhaps most importantly, are you having problems viewing custom images just in my campaign, or in all campaigns? In the past it has been a problem with the application builds, not my code.
P.S. were you able to see custom images in the past with v0.8.9? If so, does the newest version of my campaign (v0.2.1) still work with 0.8.9?
Creator of Under the Burning Suns
Images and Linux
Hi Quartex, i used to have the same problem with all campaigns on Debian/Sarge.
Then i discovered a forum thread about non working images with the debian packages because during build time the libzipio stuff was enabled.
I don't use the debian packages but compile from cvs.
I checked and noticed that configure automatically had enabled libzipio support.
I didn't find a argument for configure to disable it, so deinstalled libzipio-dev recompiled and since then everything went fine with every campaign.
:-)
By the way, there is a little bug in your Campaign.
During the second level when this red mage had been rescued.
She self says something about nice to have a red mage with her.
But the message should be spoken by one of the elves ?
Greetings, Fabi
Then i discovered a forum thread about non working images with the debian packages because during build time the libzipio stuff was enabled.
I don't use the debian packages but compile from cvs.
I checked and noticed that configure automatically had enabled libzipio support.
I didn't find a argument for configure to disable it, so deinstalled libzipio-dev recompiled and since then everything went fine with every campaign.
:-)
By the way, there is a little bug in your Campaign.
During the second level when this red mage had been rescued.
She self says something about nice to have a red mage with her.
But the message should be spoken by one of the elves ?
Greetings, Fabi
Thanks Fabi. Glad you managed to fix the problem. I'll check that bug this evening and post an update.
Creator of Under the Burning Suns
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I did notice, and thank you. Although I think it's really becuase of how good frame's desert terrain is, I'm just lucky to have been designing a desert themed campaign when he released his new graphics.
Creator of Under the Burning Suns
wraith after ogres too hard
- Quartex wrote:
I can't beat them anymore.-changed wraith so that he always appears the turn after you defeat the castle ogres (instead of only at night)
My little troop is hardly in the shape to defeat the ogres after nearly dying during the desert march.
In earlier versions they had a little time to rest and heal but now it is hopeless.
I also liked the old at night attack more because it was more spooky.
Greetings, Fabi
Re: wraith after ogres too hard
Fabi, hmm you have a point. Technically you don't even have to go to the castle, except that it is the last healing point. Since you've fought the undead raiders by the time you get to the castle, I understand why you could be wounded and need a few turns of healing before the wraith appears.fabi wrote:I can't beat them anymore.
My little troop is hardly in the shape to defeat the ogres after nearly dying during the desert march.
In earlier versions they had a little time to rest and heal but now it is hopeless.
I also liked the old at night attack more because it was more spooky.
Greetings, Fabi
I changed it becuase someone was confusued when the wraith was supposed to appear, and I thought that people might not have time to wait around. Instead I think I'll add a message forshadowing his arrival at nightfall, in case players are confused.
Just to be sure, you are using the oasises to heal your units, right? Driving your units straight up the middle of the desert without stopping to heal would be very difficult. However some people have done it by recruiting lots of shamans. Even with healing at the oasis, this is a level where good placement of healers make a big difference.
I'll take your advice and turn it back to the way it was. By the way, do you find you're running out of time? What turn do you complete the scenario on? I want to time it so that people can go through all the encounters without running out of time.
Creator of Under the Burning Suns
scenario 2
- All quotes are from Quartex
In my opinion you should be suprised by this undead, it makes a dense atmosphere fiting the rest of your "geile" campaign.I changed it becuase someone was confusued when the wraith was supposed to appear, and I thought that people might not have time to wait around. Instead I think I'll add a message forshadowing his arrival at nightfall, in case players are confused.
So the forshadowing should be very vague.
If someone is in a hurry and misses the wraith, so what ?
One problem missed out of many in this nice scenario.
Yes, i use the oasises often and long.Just to be sure, you are using the oasises to heal your units, right? Driving your units straight up the middle of the desert without stopping to heal would be very difficult. However some people have done it by recruiting lots of shamans. Even with healing at the oasis, this is a level where good placement of healers make a big difference.
Healers are always nice to have, in every campaign.
But i was told to recruit only a few units at level start and when choosing more healers i can't hire enough units to protect them.
I thought if i loose all my gold for upkeep i have no chance in the next scenario.
This feels right, it makes sense in the situation the elves are in and it keeps you from just storming the desert with a big army.
Players dealing with the daily damage by recruiting lots of shamans and end wiht negative gold amount should be punished by only having a few new fresh units at beginning of scenario 3.
Another idea is that you have no keep at all like in the first scenario.
All survivers from there could appear at the starting place.
Under the burning suns is allready a very special campaign, why not break wiht the recruit/recall stuff entireally for the first half of the campaign.
If you had all units from level 1 automatically at start, you could reduce the maximum turns and force the player to begin a fast and bloody march.I'll take your advice and turn it back to the way it was. By the way, do you find you're running out of time? What turn do you complete the scenario on? I want to time it so that people can go through all the encounters without running out of time.
The story often tells me that i have lost many elves, so let it really happen.
On "Challenging" i was able to finish the level just in time ( i had 3 or 5 turnes left ) but without the early wraith attack.
Greetings, Fabi
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I'm having some problems with 0.2.1.
First of all, sometimes both ogre and scorpion ambushes happens at the same time, and it's really *bad* when this happens, may be you should take care of this.
Another problem, when two ogres were still alive, the "we have killed them all" dialog appeared.
And the third one, after killing the skeletons which attack Elyssa, Elyssa says something like: "You almost look like Elves", and then I have Elysaa saying: "We are, we're the Quenoth ..." which should be said by an elf.
Best regards
First of all, sometimes both ogre and scorpion ambushes happens at the same time, and it's really *bad* when this happens, may be you should take care of this.
Another problem, when two ogres were still alive, the "we have killed them all" dialog appeared.
And the third one, after killing the skeletons which attack Elyssa, Elyssa says something like: "You almost look like Elves", and then I have Elysaa saying: "We are, we're the Quenoth ..." which should be said by an elf.
Best regards
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- Inactive Developer
- Posts: 173
- Joined: January 15th, 2004, 5:09 pm
- Location: Zaragoza, Spain
- Contact:
More bugs ... when I enter the mountains to fight orc and goblins.
When you get to the first outpost, the hidden troops appear *even if they have already been discovered*.
I get twice the message about "it's hard to fight in the caves ..., blah, blah".
And if I go directly into the village in the cave, the "Death incarnate" appears in the rock.
When you get to the first outpost, the hidden troops appear *even if they have already been discovered*.
I get twice the message about "it's hard to fight in the caves ..., blah, blah".
And if I go directly into the village in the cave, the "Death incarnate" appears in the rock.
Thanks I found that too. I would strongly suggest not trying to beat "Descending into Darkness" until I release the updated version tonight. I've heard it's rather frusterating.
Creator of Under the Burning Suns