The South Guard
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Changes in version 0.2
1. The hero is now named Deoran.
2. I've incorporated Turin's changes for 0.8.3 (which I'm now using).
3. Fictitious Walking Dead are now Walking Corpses.
4. Some bandit recruitment better balanced, as Pillager suggested.
5. Fighter added to Urza Fastik's recruitment pattern.
6. Various dialog bugs fixed.
For some reason, whenever I try and load a saved game it's corrupted. I've done a quick search of the fora and haven't found anything, so I'll keep looking... If anyone has ideas, lemme know!
Tomorrow's the first day of school (I'm a Latin teacher) so I may not get much done for a day or two. Again, thanks for looking at my piddly little offering!
- b.
1. The hero is now named Deoran.
2. I've incorporated Turin's changes for 0.8.3 (which I'm now using).
3. Fictitious Walking Dead are now Walking Corpses.
4. Some bandit recruitment better balanced, as Pillager suggested.
5. Fighter added to Urza Fastik's recruitment pattern.
6. Various dialog bugs fixed.
For some reason, whenever I try and load a saved game it's corrupted. I've done a quick search of the fora and haven't found anything, so I'll keep looking... If anyone has ideas, lemme know!
Tomorrow's the first day of school (I'm a Latin teacher) so I may not get much done for a day or two. Again, thanks for looking at my piddly little offering!
- b.
cool.
this is, i think, one of the better non-official campaigns i've seen. I'll have to download the new version soon.
this is, i think, one of the better non-official campaigns i've seen. I'll have to download the new version soon.
For I am Turin Turambar - Master of Doom, by doom mastered. On permanent Wesbreak. Will not respond to private messages. Sorry!
And I hate stupid people.
The World of Orbivm
And I hate stupid people.
The World of Orbivm
Maybe someone can help me with what I'm wrestling with right now. In "Near Lake Kerumbar" I'm wrestling with some WML.
What I want to happen is the first time one of your units with an attack type of pierce attacks some sort of skeleton (i.e. skeleton,skeleton archer,bone shooter,revenant,soul shooter) an event is triggered.
is how I'm doing this now, but that's sort of unsatisfying because the archer units can attack with swords which are blade type damage. I've looked at the wiki, but I haven't found a way to filter based on attack type...
- b.[/code]
What I want to happen is the first time one of your units with an attack type of pierce attacks some sort of skeleton (i.e. skeleton,skeleton archer,bone shooter,revenant,soul shooter) an event is triggered.
Code: Select all
[filter]
side=1
type=Spearman,Pikeman,Halbardier,Bowman,Longbowman,Master Bowman,Horseman Commander
[/filter]
[filter_second]
type=Skeleton,Skeleton Archer, Revenant, Bone Shooter, Soul Shooter
[/filter_second]
- b.[/code]
No way to do it currently.
And I thought pierce did no damage due to skeleton's lack of vital organs. Skeleton bones aren't any stronger than normal bones...
Edit: a version that is more 0.8.3 compatible, plus some bugfixes and documentation.
I hope you don't mind this
And I thought pierce did no damage due to skeleton's lack of vital organs. Skeleton bones aren't any stronger than normal bones...
Edit: a version that is more 0.8.3 compatible, plus some bugfixes and documentation.
I hope you don't mind this
Last edited by Dacyn on September 8th, 2004, 10:27 pm, edited 4 times in total.
I've changed the dialogue to something that I suppose makes more sense with the skeletons. Good call.
From what I could see, the change you made was that you moved the deaths into the campaign file itself as a preprocessor command. Is there any reason this is preferred in 0.8.3? I rather like the simpler smaller campaign file.
Do I mind the help? Hey - if Mark McGwire, Barry Bonds, Greg Maddux, and Carlos Zambrano came to help me with my baseball would I mind? I love the help!
- b.
From what I could see, the change you made was that you moved the deaths into the campaign file itself as a preprocessor command. Is there any reason this is preferred in 0.8.3? I rather like the simpler smaller campaign file.
Do I mind the help? Hey - if Mark McGwire, Barry Bonds, Greg Maddux, and Carlos Zambrano came to help me with my baseball would I mind? I love the help!
- b.
That was one of the changes. Another was changing all leftover instances of 'Halrad' to 'Deoran', etc.aelius wrote:From what I could see, the change you made was that you moved the deaths into the campaign file itself as a preprocessor command.
You were missing a directory name with '~' in it, and I thought it was simpler to do what I did than to copy the macros and put '~' in front of half of them. However if you like it the other way you can of course change it back... you should putaelius wrote:Is there any reason this is preferred in 0.8.3?
Code: Select all
{campaigns/South_Guard/sg_deaths.cfg}
{~campaigns/South_Guard/sg_deaths.cfg}
- Elvish_Pillager
- Posts: 8137
- Joined: May 28th, 2004, 10:21 am
- Location: Everywhere you think, nowhere you can possibly imagine.
- Contact:
- Elvish_Pillager
- Posts: 8137
- Joined: May 28th, 2004, 10:21 am
- Location: Everywhere you think, nowhere you can possibly imagine.
- Contact:
- Elvish_Pillager
- Posts: 8137
- Joined: May 28th, 2004, 10:21 am
- Location: Everywhere you think, nowhere you can possibly imagine.
- Contact:
Near Lake Kerumbar is unfinished, right? Otherwise, I'd complain that there's no way to win and that Mebrin's village does nothing... anyway, shouldn't the label be at 31,32 instead of 29,31?
It's all fun and games until someone loses a lawsuit. Oh, and by the way, sending me private messages won't work. :/ If you must contact me, there's an e-mail address listed on the website in my profile.
If anyone has had trouble with savegames in South Guard, see turins thread on Saving Elensefar: http://www.wesnoth.org/forum/viewtopic.php?t=3072, same problem in South Guard.