The South Guard
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I'm planning on keeping it a 1.0 campaign, if only because I haven't yet figured out how to get 1.1 for OS X...
Scott, I've got some translation questions if you get a chance. gdou generously translated my campaign into French, but I can't get it to appear in the game. How do I get from having a directory with .po files to one with .mo files?
- b.
Scott, I've got some translation questions if you get a chance. gdou generously translated my campaign into French, but I can't get it to appear in the game. How do I get from having a directory with .po files to one with .mo files?
- b.
La perfection est atteinte non quand il ne reste rien àajouter, mais quand il ne reste rien àenlever. - Antoine de Saint Exupery (of course)
Well, you need to create a folder called translations in your campaign folder. After that you need to create the desired two letter folder (for Frensh it's fr) and in this folder a folder called LC_MESSAGES. Place the mo file in this folder and it should work.
I just noticed that there is a WML error in the campaign cfg file, preventing the translations from working.
You used [text_domain] instead of [textdomain]. I don't know if this has changed after 1.0, but you said, you use 1.0, so I guess it is an error.
And just to inform you: I started translating you campaign into German.
I just noticed that there is a WML error in the campaign cfg file, preventing the translations from working.
You used [text_domain] instead of [textdomain]. I don't know if this has changed after 1.0, but you said, you use 1.0, so I guess it is an error.
And just to inform you: I started translating you campaign into German.
We get stuck in Into the Depths
Hi,
I just started playing the game, and my girlfriend and I love it. We started off with The South Guard, since we're complete beginners.
We got totally stuck in Into The Depth. We have found Trolls, and they are friendly to us after a promise of 75 gold. We have also destroyed the back-wall, and tried really hard to kill the Lich. However, the lich is Level 4, and impossible to kill with even a combination of my strongest forces.
We are not sure if we are supposed to kill the lich (since the scenario objective doesn't say so explicitly). We've looked over the cave and couldn't find an exit. Any help would be deeply appreciated.
If required, we'd be happy to post replays from any part of the scenario.
We're using Wesnoth version 1.0.2, South Guard version 1.0.1 on Debian Linux x86. We're playing on the simple (medium) level of difficulty.
Great game, people, and great scenario. My girlfriend and I have happily spent many hours attacking thugs.
Vikram
I just started playing the game, and my girlfriend and I love it. We started off with The South Guard, since we're complete beginners.
We got totally stuck in Into The Depth. We have found Trolls, and they are friendly to us after a promise of 75 gold. We have also destroyed the back-wall, and tried really hard to kill the Lich. However, the lich is Level 4, and impossible to kill with even a combination of my strongest forces.
We are not sure if we are supposed to kill the lich (since the scenario objective doesn't say so explicitly). We've looked over the cave and couldn't find an exit. Any help would be deeply appreciated.
If required, we'd be happy to post replays from any part of the scenario.
We're using Wesnoth version 1.0.2, South Guard version 1.0.1 on Debian Linux x86. We're playing on the simple (medium) level of difficulty.
Great game, people, and great scenario. My girlfriend and I have happily spent many hours attacking thugs.
Vikram
I'm glad you're enjoying it. Into the Depths is probably the hardest scenario. You can win by getting Deoran around the lich, though that is difficult. By Into the Depths you should hopefully have a couple of level 3 units with which to whomp the lich. If you can get Minister Hylas to be a Mage of Light he's very effective too.
Another thing you can do, if you're stuck, is to choose differently in Choice in the Fog. The campaign plays out entirely differently if you show mercy to the bandits.
- b.
Another thing you can do, if you're stuck, is to choose differently in Choice in the Fog. The campaign plays out entirely differently if you show mercy to the bandits.
- b.
La perfection est atteinte non quand il ne reste rien àajouter, mais quand il ne reste rien àenlever. - Antoine de Saint Exupery (of course)
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- Posts: 169
- Joined: June 9th, 2005, 12:03 am
- Location: Kiel, Germany
I've been playing this at the hard level, with wesnoth 1.0.2 (on gentoo linux). It's quite good for a beginner (as oppsed to some of the other campaigns that are supposed to be for beginners but become impossible a few scenarios in even at easy level).
But I ran into a problem: After I side with the bandits in Choice in the Fog, and they find the yellow necromancer, the next scenario (The Long March) doesn't load; I get the error message: "error general: The game could not be loaded: load_game_failed: Invalid starting position (0,0) for the leader of side 3." Any ideas on how to proceed?
But I ran into a problem: After I side with the bandits in Choice in the Fog, and they find the yellow necromancer, the next scenario (The Long March) doesn't load; I get the error message: "error general: The game could not be loaded: load_game_failed: Invalid starting position (0,0) for the leader of side 3." Any ideas on how to proceed?
Here's a saved game that gives the error when I try to load it.
- Attachments
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- The_Long_March.zip
- Saved game
- (4.13 KiB) Downloaded 198 times
I was bitten by this too but solved or "solved" it. I edited the scenario file 6b.The_Long_March.cf6 to comment out the side 3 leader that was being put into an illegal place a.k.a. being explicitly put nowhere at all and replaced him with "no_leader=yes". I saw no undead units in the scenario at all, so I may have broken something, but at least I was able to play...
translations do not work for 'The South Guard'
Hi all, I'm translating the campaign to Italian, and I've found that the translation does not work with the campaign version I'm currently using.
I'm not sure if the current version has been fixed, but if not, can somebody please change the
[text_domain]
[/text_domain]
tags with the correct
[textdomain]
[/textdomain] pair in the "The_South_Guard.cfg" file?
Thank you in advance,
Luciano
I'm not sure if the current version has been fixed, but if not, can somebody please change the
[text_domain]
[/text_domain]
tags with the correct
[textdomain]
[/textdomain] pair in the "The_South_Guard.cfg" file?
Thank you in advance,
Luciano
I ran into the same problem, and I figured out what's going on. The undead leader is side 3, side 2 is the friendly bandit. But the keep which should be assigned to side 3 is instead given to side two. Here's my edited map for the senario, which fixes the problem; all that's different about it is that I changed the '2' to a '3.' Drop it in the maps folder for the campaign and it should do the trick
I played the scenario on hard, and the balancing on it isn't so good. If Minister Hyelas isn't level 3 by this scenario the bats chew him up, and there's pretty much nothing you can do unless you get lucky. You don't have enough units to block, and there aren't any villages along the suggested route where he can recover.
Otherwise, though, it's a good and well-written campaign.
I played the scenario on hard, and the balancing on it isn't so good. If Minister Hyelas isn't level 3 by this scenario the bats chew him up, and there's pretty much nothing you can do unless you get lucky. You don't have enough units to block, and there aren't any villages along the suggested route where he can recover.
Otherwise, though, it's a good and well-written campaign.
- Attachments
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- The_Long_March.txt
- (1.76 KiB) Downloaded 220 times
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- Posts: 9
- Joined: February 11th, 2005, 3:29 am
The Sea Hag doesn't exist in 1.1.EricDerKonig wrote:I encountered a similar problem, except I sided with the Elves, and got a "The game could not be loaded: load game failed: unit not found: Sea Hag" after the disappearing Lich/pick a side scenario.
Playing Wesnoth 1.1
This campaign is intended to be played with 1.0.x only. Perhaps enough demand and adulation could encourage the author to make the campaign 1.1 compatible.
Hope springs eternal.
Wesnoth acronym guide.
Wesnoth acronym guide.
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- Posts: 9
- Joined: February 11th, 2005, 3:29 am
Could you update it for 1.1? Pretty, pretty please?aelius wrote:I'm planning on keeping it a 1.0 campaign, if only because I haven't yet figured out how to get 1.1 for OS X...
Scott, I've got some translation questions if you get a chance. gdou generously translated my campaign into French, but I can't get it to appear in the game. How do I get from having a directory with .po files to one with .mo files?
- b.