[Historical] Legend of Wesmere (add-on version)

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fabi
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Re: Legend of Wesmere-Elvish(Kalenz) Campaign

Post by fabi » December 4th, 2008, 12:08 pm

csarmi wrote:Yea but in that elf captain (Galdric?) has a #define in which there is recruit={ELVES} too
was there another problem there?
If that GALDRIC macro is called inside a [unit] tag the recruit attribute is invalid.
In the other case the macro is called inside a [side] tag it works fine.

Fabi

jani
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Re: Legend of Wesmere-Elvish(Kalenz) Campaign

Post by jani » December 4th, 2008, 12:39 pm

i have a bug in scenario elves last stand.
it allways tilts before i can even go to the scenario itself.

fabi
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Re: Legend of Wesmere-Elvish(Kalenz) Campaign

Post by fabi » December 4th, 2008, 1:21 pm

jani wrote:i have a bug in scenario elves last stand.
it allways tilts before i can even go to the scenario itself.
This bug has been fixed in the current development version.
The scenario will start after a delay of at least 2 minutes on a slow machine.

Greetings, Fabi

teddy
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Re: Legend of Wesmere-Elvish(Kalenz) Campaign

Post by teddy » January 10th, 2009, 12:43 pm

I have a problem with scenario 3 (Ka'lian under Attack). It starts correctly after finishing scenario 2, or if I load pre-start save (not the first turn save). But when load autosave or manually made save, I get error message:

Code: Select all

load_game_failed: Attempt to create a unit on the recall list for side 2, which does not have a recall list.

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santi
Lord of Wesmere
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Re: Legend of Wesmere-Elvish(Kalenz) Campaign

Post by santi » January 10th, 2009, 3:54 pm

Yes, this was happening with replays. You need to specify though what version you are playing.

teddy
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Re: Legend of Wesmere-Elvish(Kalenz) Campaign

Post by teddy » January 10th, 2009, 3:58 pm

santi wrote:Yes, this was happening with replays. You need to specify though what version you are playing.
Oh, sorry. I play version from svn, i.e. 1.5.7.

fab1973
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Re: Legend of Wesmere-Elvish(Kalenz) Campaign

Post by fab1973 » January 11th, 2009, 12:10 pm

hi,
I got a problem in "ancient alliance" scenario. The version is 1.5.6 french
I play in hard mode and there are only 20 turns. But the objectives are "defeat all enemies" or "hold out 25 turns"
In the 21th turn the game tells that i'm defeated!
Attachments
LdW-Human_Alliance_Tour_20-2.gz
(69 KiB) Downloaded 299 times

AI
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Re: Legend of Wesmere-Elvish(Kalenz) Campaign

Post by AI » January 11th, 2009, 4:50 pm

Looks like someone changed the turn limit for normal and easy without changing the objectives or ending events, I fixed the main problem (the ending event) in r32064, which will be in 1.5.8. If you want to fix this yourself, change "name=turn 21" to "name=time over" in data/campaigns/Legend_of_Wesmere/scenarios/14_Human_Alliance.cfg and restart from the start-of-scenario save.

fabi
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Re: Legend of Wesmere-Elvish(Kalenz) Campaign

Post by fabi » January 11th, 2009, 5:21 pm

teddy wrote:I have a problem with scenario 3 (Ka'lian under Attack). It starts correctly after finishing scenario 2, or if I load pre-start save (not the first turn save). But when load autosave or manually made save, I get error message:

Code: Select all

load_game_failed: Attempt to create a unit on the recall list for side 2, which does not have a recall list.
This is a problem with Olurf having a persistent side since 1.5.7 .
During playtesting Olurf leveled but in the next scenario in which he joins he's a level 2 again.
This annoyed me.
I tried to make him persistent from scenario 2 on but making an ai side persistent isn't supported by Wesnoth and needs to be hacked.
Having a persistent side in scenario 2 but a different side in scenario 3 with the same side number isn't supported either.
The later seems to be the problem.

This can't be fixed that easy, give me some time please.
Greetings, Fabi

fab1973
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Re: Legend of Wesmere-Elvish(Kalenz) Campaign

Post by fab1973 » January 17th, 2009, 7:32 am

AI wrote:Looks like someone changed the turn limit for normal and easy without changing the objectives or ending events, I fixed the main problem (the ending event) in r32064, which will be in 1.5.8. If you want to fix this yourself, change "name=turn 21" to "name=time over" in data/campaigns/Legend_of_Wesmere/scenarios/14_Human_Alliance.cfg and restart from the start-of-scenario save.

Thank you AI, the manual fix worked fine

fabi
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Re: Legend of Wesmere-Elvish(Kalenz) Campaign

Post by fabi » January 17th, 2009, 1:47 pm

teddy wrote:I have a problem with scenario 3 (Ka'lian under Attack). It starts correctly after finishing scenario 2, or if I load pre-start save (not the first turn save). But when load autosave or manually made save, I get error message:

Code: Select all

load_game_failed: Attempt to create a unit on the recall list for side 2, which does not have a recall list.
Fixed in trunk.
Thank you for the report.

Greetings, Fabi

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michote
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Re: Legend of Wesmere-Elvish(Kalenz) Campaign

Post by michote » January 21st, 2009, 8:13 pm

works great in 1.5.8

"The King must die" became a bit boring :wink: :P
too easy...
and If I trie to kill some wolfes (just for fun) it brakes with:

Code: Select all

wesnoth: unit_map.cpp:68: std::pair<map_location, unit>* unit_map::unit_iterator::operator->() const: Assertion `valid()' failed.
Aborted

fabi
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Re: Legend of Wesmere-Elvish(Kalenz) Campaign

Post by fabi » January 22nd, 2009, 7:03 pm

michote wrote:works great in 1.5.8

"The King must die" became a bit boring :wink: :P
too easy...
and If I trie to kill some wolfes (just for fun) it brakes with:

Code: Select all

wesnoth: unit_map.cpp:68: std::pair<map_location, unit>* unit_map::unit_iterator::operator->() const: Assertion `valid()' failed.
Aborted
Michote, please fill a bug report.
https://gna.org/bugs/?func=additem&group=wesnoth

taemyr
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Re: Legend of Wesmere-Elvish(Kalenz) Campaign

Post by taemyr » January 24th, 2009, 4:15 pm

Error with control of AI in Elves' last Stand.
Error message wrote: The maximum text width is less than 1.

When reporting the bug please include the following error message :
Condition 'max_width > 0' failed at src\marked-up_text.cpp:332 in function 'word_wrap_text'.
Comes when I try to order green to attack.

Error report; http://gna.org/bugs/index.php?12898

LordAzamath
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Re: Legend of Wesmere-Elvish(Kalenz) Campaign

Post by LordAzamath » February 7th, 2009, 2:13 pm

Hmm.. Played this campaign again and found out that in LOW-The Northern Battle when I have to take out all enemies, while I kill Landar, it tells me
Landar: I can finally rest now
Kalenz: Noo. We can't continue without Landar
and it says I lost..

/me hopes it's not a double report. Using 1.5.9

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