[Historical] Legend of Wesmere (add-on version)

This is the place for discussing development of mainline campaigns, reporting bugs in them and providing overall feedback.

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Invisible Philosopher
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Post by Invisible Philosopher »

If you wait until 0.8.5 you can use attack_depth, and I suggest you do. It should speed up the battle. Also you can look at AiWML in the Wiki; it has some parameters that could speed it up. simple_targetting may be a good one; however, what you use depends on what the scenario is like.
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santi
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Post by santi »

Thanks IP, I think the campaign should be around for 8.5 unless works buries me...
Meanwhile, it really is not that bad. I will replay and time it perhaps, but it was not a
boring scenario at least for me, quite the contrary. Maybe play it first, critisize it later?
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santi
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New version: 0.4

Post by santi »

Ok, here is a new version. Main changes are :
-3 more scenaria(playable) ending for this release with the battle for (Crelanu's) book
-bug fixes
-use of attack depth in scenario 7, the battle for Wesmere

More scenaria are ready, but since the next scenario('Revelations') basically lays it all out, they should probably be released together, meansing next release
My biggest concern is Scenario 7(Elves' last stand), where people complained it might take too long. In that scenario the player now has the option to have
the enemy use attack depth 5 or 2(but then gets some more gold)
Overall, it probably does not help to have attack depth 2 when I playtested at least
but maybe I misplayed it. Normal takes about 2 hrs to play.
At this point I need feedback: My view is that this is one of the big battles that
shaped Wesnoth history(and this is also the Wiki 'official' history, and I cannot see how Wesnoth history can be shaped by skirmish type fights alone.
On the other hand, others might have better ideas, so I am looking forward
to any reactions and proposals.
Mkgego
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Post by Mkgego »

Santi post it in the campaign server...you can always make changes and upload a new version...


PD: Dave, help me with my passphrase :S :( :( :( :(
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santi
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Post by santi »

Thanks, but isn't the campaign server for official campaigns? I thought TROW also posted here until it went official. Anyway, how do I post to the campaign server?
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turin
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Post by turin »

santi wrote:Thanks, but isn't the campaign server for official campaigns? I thought TROW also posted here until it went official. Anyway, how do I post to the campaign server?
huh? no... campaign server is for all campaigns. anyone can upload to it.

TROW posted here before it went official because there wasn't a campaign server at the time.
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santi
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Post by santi »

Thanks, this explains it. I haven't been able to find this in search though. Maybe a link to the campaign server?
Porcupine
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Post by Porcupine »

How do I install this campaign? I downloaded it and moved it into my campaigns folder but whenver I try to run it i get:

the game could not be loaded: load_game_failed: map not found.
scott
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Post by scott »

The game doesn't use proper directory syntax. If you installed it in the game's data/campaign rather than the user data/campaign directory it would probably work.

Basically it says this:

Code: Select all

map_data="{campaigns/LOW/maps/Kal11}"
and it should say one of the following:

Code: Select all

map_data="{campaigns/LOW/maps/Kal11}{~campaigns/LOW/maps/Kal11}"
or

Code: Select all

map_data="{@campaigns/LOW/maps/Kal11}"
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santi
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Post by santi »

Installation:
When you unzip you should get a directory
LOW-0.4
In it there is a cfg file: Low.cfg and a LOW directory
Moving them to the campaigns folder should work
On linux:
/usr/local/share/wesnoth/data/campaigns

Put Low.cfg there

create directory LOW
put scenarios, maps, images and units subdirectories there(the Makefile should
do it for you)

On Windows:
C:\Program Files\Wesnoth\data\campaigns

Put there Low.cfg
Put the scenarios, maps, images and units subdirectories in C:\Program Files\Wesnoth\data\campaigns\LOW\

On other systems, I do not know

If Scott's suggestion does not do it(I do not see what Kal11 has to do, Kal11 is just one map), please provide some more info, like
: what OS
: what Wesnoth version

on windows, what does stderr say
on Linux, run it as command line(./wesnoth) and send the stderr file
scott
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Post by scott »

Sometimes users want to put campaigns into their user campaigns directory. Also, I think this is where the campaign server puts them. So, you should add the @ for the map files so the game knows to look everywhere. Kal11 was just an example of the missing symbols.
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joshbosh321
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Post by joshbosh321 »

Santi: you could just save people the trouble and put it on the campaign server. Why haven't you?
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santi
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Post by santi »

joshbosh321,
thanks , I'm working on it. Just I'm new to the campaign server stuff
and am just getting to grips with it. Plus I had trouble with my ISP
lately.
Anyway, I'll try to put this tonight. Part of my problem is the lack of
examples. I see campaign.cdf.in and campaign.pbl.in files in Delf's Memoirs for instance. What is the .in and do I need that?

a mycampaign.pbl file like

author=santi
title=Legend of Wesmere
version=0.4
icon=elvish-lord.png
passphrase=@mypassword@

should be ok, I guess. In that case makefiles are not relevant, I suppose

As an aside, I prefer to have a choice of downloading from the campaign server or as a tarball.
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santi
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Post by santi »

It's on the campaign server now under the title of LOW(I thought it would get the title from the pbl file, but apparently just uses the name before the .pbl, .cfg etc)
...
Other problem is it's not using the old Wesnoth map as it does in an installation from the tarball above.... Hopefully this will be fixed in the next version.
Thanks for the suggestions and help
Mkgego
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Post by Mkgego »

No scenarios objectives !!!

Put them... ^^
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