[Historical] Legend of Wesmere (add-on version)

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michote
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Re: Release version 1.5.4

Post by michote »

thanks fabi
fabi wrote:
  • elder mage unit no longer missing
works :wink:
fabi wrote:
  • should at least be playable to scenario 12
yes until scenario 16 "The King must die"
than I only get cleodil and 20 gold and can't recall any unit.
And there's no Kalenz and no Landar :?
Are they totally invisible :D
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santi
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Re: Legend of Wesmere-Elvish(Kalenz) Campaign

Post by santi »

You cannot recall in The King must die(this is a job for kalenz and Landar alone). However, they should not be immediatey invisible, not until they drink the potion. So to sum up:
-no recalls : normal :)
-no Kalenz and Landar: not ok :(
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Re: Legend of Wesmere-Elvish(Kalenz) Campaign

Post by AI »

The issue is that Cleodil is used as the leader, but without Kalenz's save_id, the recall list and thus, kalenz and landar, don't show up.
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michote
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Re: Legend of Wesmere-Elvish(Kalenz) Campaign

Post by michote »

sometimes if I reload a autosave I can recall
and I have every unit 2 or 4 times in my list :hmm:
I even killed the king with a Sylphide :lol2:
but Kalenz wasn't there to return to the forrest :roll:

and the text in the beginning of this scenario doesn't have a black background
so its unreadable
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santi
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Re: Legend of Wesmere-Elvish(Kalenz) Campaign

Post by santi »

In short: Please hold until we fix this. Meanwhile, thanks for the bug report
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Re: Legend of Wesmere-Elvish(Kalenz) Campaign

Post by fabi »

Michote, do you play with the svn version, which is likely more broken,
or do you use the 1.5.4 release from the add-on server?

edit: If you use svn, which version was the campaign at when you played it? This should be a number around 1450 that is displayed
when you type:

Code: Select all

svn info

The same question for the Wesnoth game itself.

edit2:
and the text in the beginning of this scenario doesn't have a black background
so its unreadable
There is a story part missing.
For some reason (or a bug) the story parts that have a story="blah blub" and a show_title=yes do not add that darkening layer on the background images where the text is displayed. A workaround is to add a extra story part that displays the scenario name with show_title but has no story text. I haven't done this to all scenarios jet.

Greetings, Fabi
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Re: Legend of Wesmere-Elvish(Kalenz) Campaign

Post by Iris »

fabi wrote:Michote, do you play with the svn version, which is likely more broken,
or do you use the 1.5.4 release from the add-on server?

edit: If you use svn, which version was the campaign at when you played it? This should be a number around 1450 that is displayed
when you type:

Code: Select all

svn info
svnversion , actually. SVN Info's output may be confusing for users.
Author of the unofficial UtBS sequels Invasion from the Unknown and After the Storm.
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michote
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Re: Legend of Wesmere-Elvish(Kalenz) Campaign

Post by michote »

I used 1.5.4 from the ad-on server
an wenoth 1.5.3 compiled from the Development release source on a Ubuntu machine.

EDIT: I compiled wesnoth 1.5.4 yesterday and used the latest svn of the campaign
(I used my 1.5.3 saves)
nice new map, but I think the Goblin Knights are much too fast :wink:
they get me every turn.
Its nearly impossible to escape.
But I killed the king 8) and got once again

Code: Select all

 Invalid starting position (-999,-999) for the leader of side 5.
in scenario 17.
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santi
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Re: Legend of Wesmere-Elvish(Kalenz) Campaign

Post by santi »

Michote,
ok, can you post a savegame from The King must die?
I'm playtesting everything again and I'm not there yet!
Thanks again

Fabi and everyone else:
1) I did an update last night to get I think version 1552
and noticed in the first scenario that the southern orc only recruits one unit per turn and does not venture too far either.
He keeps recruiting one unit until I jump into his keep, in which case he fills it. This means it is not a recruitment pattern thing.
I'll check the changes because this is not supposed to happen.
Can anyone confirm if they also get this behavior?
We can up the aggression from 0.75 to 1, but I doubt this is the problem.
This was done with 1.5 BfW version. I'll try 1.5.4


2) Velon's last words:
I toyed with:
id=Velon
message= _ "There goes the last of the line of the Ilyrens, leaders of the Ipanesok elves!"

and
message= _ "Good luck Kalenz, you are my people's last hope!"

but didn't like them, reminds me of movies, (sort of inspired by, which I dislike because it is not original enough for my taste).

So the best I could come up with was something like:
message= _ "Lead them on, Kalenz!"

which is more realistic(one does not make long speeches when dying) and
looks original to me (at least I do not recall having seen this before).
How does that look?
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michote
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Re: Legend of Wesmere-Elvish(Kalenz) Campaign

Post by michote »

:hmm:

EDIT: In Rev. 1571 I get the "unknown scenario error" on scenarios 1, 16, 17.
Attachments
LOW-Breaking_the_siege.gz
here I get the "Invalid starting position (-999,-999) for the leader of side 5."
(10.55 KiB) Downloaded 259 times
LOW-The_King_must_die.gz
(16.38 KiB) Downloaded 268 times
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Release version 1.5.5

Post by fabi »

New release on the add-on server.

Changelog:
  • more story scenarios with high resolution portraits
  • scenario 16 is playable but not balanced
  • scenario 17 should be playable
  • some bug fixes
  • every scenario should at least be startable
  • compatible with wesnoth 1.5.4
  • Incompatible with wesnoth 1.5.3
Enjoy!
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michote
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Re: Legend of Wesmere-Elvish(Kalenz) Campaign

Post by michote »

nice :D
I reached 21_Elvish_Assassins now.
there is an recruit error

EDIT: in the begining of 23_End_of_War there's the map of the story missing
Attachments
LOW-Elvish_Assassins-Autospeichern1.gz
(25.42 KiB) Downloaded 270 times
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Re: Legend of Wesmere-Elvish(Kalenz) Campaign

Post by AI »

Reading the savefile, it looks like you can recruit berserkers?

Are you sure you're playing the most recent version with wesnoth 1.5.4 or later?
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Re: Legend of Wesmere-Elvish(Kalenz) Campaign

Post by fabi »

AI wrote:Reading the savefile, it looks like you can recruit berserkers?

Are you sure you're playing the most recent version with wesnoth 1.5.4 or later?
You can recruit berserkers in low from the time on when Olurf joins you.
I forgot to take away that feature after Landar annoyed the dwarves because I didn't imagine
the player could be able to recruit a second level unit.
I'm not sure if Santi wanted the player to be able to recruit berserkers, if he agrees I will disable the recruitment of berserkers.

edit:
michote wrote:I reached 21_Elvish_Assassins now.
there is an recruit error
Dankeschön Michote,
this is only a warning but it is fixed for the next release.

Have you been able to win and enjoy scenario 16 "The King must die" without cheating?

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santi
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Re: Legend of Wesmere-Elvish(Kalenz) Campaign

Post by santi »

The idea was that once Olurf joins you(after the first council scenario), you can recruit any dwarvish unit he can and that includes berzerkers. It also rhymes well with the comic relief dialog with Landar in Elves Last Stand when Olurf arrives and mentions the drinks, which "explains why they're so recless in battle".
That said, in my experience berserkers are NOT useful in this campaign;
there are no pinch points that you need to break through. Still I usually favor giving the user the choice, which among other things means one can learn from one's mistakes and learn what units to choose in given situations.
In any case, you should NOT be able to recruit ANY dwarvish units after Hour of Glory. Initially there was a
[kill]
race=dwarf
[/kill]
section which ensured that.
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