The Hammer of Thursagan

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Into-Jesus
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Re: The Hammer of Thursagan

Post by Into-Jesus » August 2nd, 2012, 6:37 pm

Is anyone currently maintaining this campaign? If so, who?
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gooby
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Re: The Hammer of Thursagan

Post by gooby » February 21st, 2013, 4:32 pm

Scenario "Mages and Drakes" is unreasonably difficult, especially since it seems difficult if not impossible to enter this scenario with more than minimum gold.

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tr0ll
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Re: The Hammer of Thursagan

Post by tr0ll » February 21st, 2013, 4:57 pm

gooby wrote:Scenario "Mages and Drakes" is unreasonably difficult, especially since it seems difficult if not impossible to enter this scenario with more than minimum gold.
Check out the walkthrough page for instructions how to survive and win.
You might want to review and give feedback in the Hammer of Thursagan feedback topic. There can be hints there about other people's experiences.

I don't know who, if anyone, is the Maintainer of each mainline campaign - seems like it could be "everyone" which is a euphemism for "no one". (It is quite clear for UMC though.) Perhaps more relevant would be to ask: what issue have you reported (and how did you report it) that has not been triaged in a reasonable time?

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Elfarion
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Re: The Hammer of Thursagan

Post by Elfarion » February 25th, 2013, 7:46 pm

In the scenario "High Pass" Aiglondur says something when reaching the signpost and Angarthing is supposed to answer, but the only text in the dialogue box is "Angarthing".
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bumbadadabum
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Re: The Hammer of Thursagan

Post by bumbadadabum » February 26th, 2013, 7:15 pm

Elfarion wrote:In the scenario "High Pass" Aiglondur says something when reaching the signpost and Angarthing is supposed to answer, but the only text in the dialogue box is "Angarthing".
The code seems fine to me, could you send me a screenshot? Also, what wesnoth version are you using?

EDIT: I tested, and it works fine for me on 1.11.1.

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Elfarion
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Re: The Hammer of Thursagan

Post by Elfarion » February 26th, 2013, 9:01 pm

I played in on 1.10. I can provide a screenshot tomorrow.

I played in in German, so maybe it's a mistake of the translation?
"Each of mankind's steps towards tomorrow is a breaking of today's laws."
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trewe
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Re: The Hammer of Thursagan

Post by trewe » February 26th, 2013, 9:20 pm

Elfarion wrote:In the scenario "High Pass" Aiglondur says something when reaching the signpost and Angarthing is supposed to answer, but the only text in the dialogue box is "Angarthing".
This usually happens if there is a pango markup error in the message
Elfarion wrote:I played in in German, so maybe it's a mistake of the translation?
Indeed. Just checked, and there is an error in the German translation (closing </i> tag without the opening).

3ntin
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Re: The Hammer of Thursagan

Post by 3ntin » March 6th, 2013, 12:37 pm

Hi to all!

As Adamant14 advice, I have something to ask to the creators of the Hammer of Thursagan campaign about a comic I'm thinking about...the original topic is here http://forums.wesnoth.org/viewtopic.php ... 62#p549062...I hope we can go on with the discussion there, so we make both pages clearer...

3ntin
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Re: The Hammer of Thursagan

Post by 3ntin » November 13th, 2013, 5:15 pm

I have a question: I have to draw Knalgan dwarven fighters for y comic, and I wanted to put on their shelds the heralduc arms of Knalga...but what are they??

Konrad2
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Re: The Hammer of Thursagan

Post by Konrad2 » June 29th, 2015, 5:30 pm

There is no masked version of Dwarvish Ulfserkers

“Invaders”
Dwarf unit has been recalled at the beginning at scenario, but no dialogue occurs with it

“Fear”
Why do I get a White Mage instead of a Mage with lots of XP? (it was like that in 1.12.2)
After slaying the leader of the Masked Dwarves Aiglondur says “They are defeated”
The dot is missing

could you let Ollin join my party?

“Forbidden Forest”
The woses are fighting with the elves (the elves are in the team “Elves” and the woses in the team “Forest”, btw the woses win the fight)

“The court of Karrag”
Karrag doesn't take his mask off (they talk about how horrible he looks without his mask, but you don't see any change in his sprite or portrait)
Karrag doesn't move or attack

“The Underlevels”
it says that I cant recruit mages any longer (and no, I didn't lose my first mage)

the green masked dwarf doesn't get gold

both orange and brown undead leader get gold when I break the first door/use a rune for teleport → I think only the brown leader should get gold and the orange leader should get gold when I break the second door
I am a Ghost: I drain the life energy from other people to survive and am hated/feared by regular people. Non-regular people don't like me either though.

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Poison
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Re: The Hammer of Thursagan

Post by Poison » September 9th, 2017, 11:55 am

I think this campaign should be characterised as "novice" I just beat it on Lord having 5 losses throughout the campaign (comparing this to my 100 losses at LoW really says something). Also Karrag never attacks in both the scenarios you meet him, is this supposed to be so?

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zookeeper
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Re: The Hammer of Thursagan

Post by zookeeper » September 9th, 2017, 12:10 pm

Poison wrote:Also Karrag never attacks in both the scenarios you meet him, is this supposed to be so?
He's supposed to not move, but of course he should still attack any units adjacent to him. Is that not happening?

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Poison
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Re: The Hammer of Thursagan

Post by Poison » September 9th, 2017, 4:21 pm

Well no, but then again the odds weren't in his favor, some bosses only attack to kill I've noticed. Been surrounded by 5 resilient Dwarvish Lords is not likely to make you feel particularly agggressive :P

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tr0ll
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Re: The Hammer of Thursagan

Post by tr0ll » September 10th, 2017, 2:27 am

Yes it did seem a lot easier this time around. I played at normal level. Especially the 2nd last scenario might have been more challenging as well - the orcs didnt do much to slow me down.

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