Art issues for Mainline Campaigns

This is the place for discussing development of mainline campaigns, reporting bugs in them and providing overall feedback.

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WYRMY
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Re:

Post by WYRMY » August 25th, 2008, 8:49 am

Eleazar wrote: Under the Burning Suns
Problems:
— • dreadbat
I'm not sure if its ok, but I think Shadow Master or someone did a dreadbat, with full animation etc.

Blarumyrran
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Re: Art issues for Mainline Campaigns

Post by Blarumyrran » August 25th, 2008, 8:59 am

WYRMY wrote:I'm not sure if its ok, but I think Shadow Master or someone did a dreadbat, with full animation etc.
Megane.

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WYRMY
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Re: Art issues for Mainline Campaigns

Post by WYRMY » August 25th, 2008, 9:09 am

Oops, sorry megane.

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Cernunnos
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Re: Art issues for Mainline Campaigns

Post by Cernunnos » January 24th, 2009, 9:23 am

Hi,

I would really like to help about all those issues, but first i must ask if this is still relevant, even if maybe out of date.
Second i would like to have a little explanation about what you want about shadows, and then check by myself, if a unit needs an upgrade or not :

Should shadows look like this:
apprentice-mage.png
apprentice-mage.png (1.54 KiB) Viewed 5254 times
or like this:
dark-mage-defend.png
dark-mage-defend.png (1.59 KiB) Viewed 5258 times
I believe that it should be the first one, but i would like some confirmation, because some units in mainline use the second type of shadow:
spearman.png
spearman.png (1.08 KiB) Viewed 5266 times
Moreover some uses the first type in some frames and the second type for other frames...

Well some explanation about this, would be appreciated, and would let me help you out.

Thanks a lot, bye.
"While portrait art may be where Wesnoth gets its glamour, and sprite art may be where Wesnoth gets its zest, it's the terrain art that's so crucial to Wesnoth's polish - it's the canvas that the rest goes on." Sangel

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thespaceinvader
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Re: Art issues for Mainline Campaigns

Post by thespaceinvader » January 24th, 2009, 11:55 am

Shadows should be hard-edged. There was a period where softer-edged ones were preferred (and some of us did a lot of work to convert them) but Jetryl has since decided that the hard edge is better. So it's the second model.
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Re: Art issues for Mainline Campaigns

Post by shadowm » January 24th, 2009, 10:13 pm

thespaceinvader wrote:and some of us did a lot of work to convert them
:(
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jrizzle
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Re: Art issues for Mainline Campaigns

Post by jrizzle » May 21st, 2009, 4:05 pm

Is this list still relevant?

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zookeeper
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Re: Art issues for Mainline Campaigns

Post by zookeeper » May 21st, 2009, 5:49 pm

jrizzle wrote:Is this list still relevant?
Yes. There might be new issues not on the list, but looks like all the ones on it are still valid.

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VampiricRose
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Re: Art issues for Mainline Campaigns

Post by VampiricRose » May 23rd, 2009, 2:06 am

thespaceinvader wrote:Shadows should be hard-edged. There was a period where softer-edged ones were preferred (and some of us did a lot of work to convert them) but Jetryl has since decided that the hard edge is better. So it's the second model.
IMO, the hard edged shadow looks very ugly compared to the softer one.
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Simons Mith
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Re: Art issues for Mainline Campaigns

Post by Simons Mith » May 23rd, 2009, 2:14 am

VampiricRose wrote:IMO, the hard edged shadow looks very ugly compared to the softer one.
Hard-edged ones work much better in-game, though, probably because of the good-quality terrain they're overlaid on.
 

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A-Red
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Re: Art issues for Mainline Campaigns

Post by A-Red » May 27th, 2009, 3:09 am

What about the shadow mage line from Liberty? They play a pretty minor role, but like Owaec I'd say they're cruder than other mainline sprites.

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Turuk
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Re: Art issues for Mainline Campaigns

Post by Turuk » May 27th, 2009, 3:16 am

There is a desire to see them updated, as there was recent effort in this thread to that effect.
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Re: Art issues for Mainline Campaigns

Post by Udi » December 13th, 2009, 1:41 am

The Cartography Topic would be probably a better place for this, but it's restricted, so I post it here. In the 1.8 version we have a chance to localize the images in the game, so I played a little with the maps. The Far North map probably needs to be done from scratch, but I managed to tweek it a little so it looks more like the main map. You can take a look at a preview, and you can grab the source file.

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Zerovirus
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Re: Art issues for Mainline Campaigns

Post by Zerovirus » June 6th, 2010, 3:00 am

I think I'd like to fix up all the low quality baseframes in UtBS, if nobody has already claimed that yet. Would this be acceptable?

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Re: Art issues for Mainline Campaigns

Post by gooby » June 15th, 2013, 4:42 am

Not sure if I'm posting this in the right or best place, seeing as the last post here is from 2010, but has anyone noticed something funny about the latest artwork for HTTT? Li'sar has negative resistances for all "kinetic" damage types yet is more heavily armored than Konrad.

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