[1.9.x/1.10.x] Legend of Wesmere

This is the place for discussing development of mainline campaigns, reporting bugs in them and providing overall feedback.

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gfgtdf
Developer
Posts: 1091
Joined: February 10th, 2013, 2:25 pm

Re: [1.9.x/1.10.x] Legend of Wesmere

Post by gfgtdf » September 24th, 2018, 7:45 pm

yes but afaik there is no new topic for 1.12 or even 1.14 so this is probably te best place to ask.
Scenario with Robots SP scenario (1.11/1.12), allows you to build your units with components, PYR No preperation turn 1.12 mp-mod that allows you to select your units immideately after the game begins.

Konrad2
Forum Regular
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Joined: November 24th, 2010, 6:30 pm

Re: [1.9.x/1.10.x] Legend of Wesmere

Post by Konrad2 » September 25th, 2018, 6:10 am

Oh. My bad then, sorry. >.<

And sadly I don't know about this problem or what might have happened.
I am a Ghost: I drain the life energy from other people to survive and am hated/feared by regular people. Non-regular people don't like me either though.

LienRag
Posts: 9
Joined: September 24th, 2018, 4:03 pm

Re: [1.9.x/1.10.x] Legend of Wesmere

Post by LienRag » September 25th, 2018, 11:10 pm

You are definitely right, did I post on the wrong thread?
Where would be the right one then?

Konrad2
Forum Regular
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Joined: November 24th, 2010, 6:30 pm

Re: [1.9.x/1.10.x] Legend of Wesmere

Post by Konrad2 » September 26th, 2018, 9:29 pm

I am right, but you didn't post in the wrong thread, as gfgtdf pointed out. (This seems to be the most suitable thread, as there is no 'LoW campaign thread' in the feedback section.)
I am a Ghost: I drain the life energy from other people to survive and am hated/feared by regular people. Non-regular people don't like me either though.

LienRag
Posts: 9
Joined: September 24th, 2018, 4:03 pm

Re: [1.9.x/1.10.x] Legend of Wesmere

Post by LienRag » September 27th, 2018, 11:55 pm

Thanks, I saw gfgtdf's post after publishing my message, I don't know why (I had refreshed the page though).

I'm playing again with Vebrir as an Outrider, and in Human Alliance I noticed that the dialog about the Ka'lian army is played twice: at the beginning and when Amir comes to help on turn 8 (I think?).
Is that normal?

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