Legend of Wesmere

This is the place for discussing development of mainline campaigns, reporting bugs in them and providing overall feedback.

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gfgtdf
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Re: [1.9.x/1.10.x] Legend of Wesmere

Post by gfgtdf » September 24th, 2018, 7:45 pm

yes but afaik there is no new topic for 1.12 or even 1.14 so this is probably te best place to ask.
Scenario with Robots SP scenario (1.11/1.12), allows you to build your units with components, PYR No preperation turn 1.12 mp-mod that allows you to select your units immideately after the game begins.

Konrad2
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Re: [1.9.x/1.10.x] Legend of Wesmere

Post by Konrad2 » September 25th, 2018, 6:10 am

Oh. My bad then, sorry. >.<

And sadly I don't know about this problem or what might have happened.
I am a Ghost: I drain the life energy from other people to survive and am hated/feared by regular people. Non-regular people don't like me either though.

LienRag
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Re: [1.9.x/1.10.x] Legend of Wesmere

Post by LienRag » September 25th, 2018, 11:10 pm

You are definitely right, did I post on the wrong thread?
Where would be the right one then?

Konrad2
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Re: [1.9.x/1.10.x] Legend of Wesmere

Post by Konrad2 » September 26th, 2018, 9:29 pm

I am right, but you didn't post in the wrong thread, as gfgtdf pointed out. (This seems to be the most suitable thread, as there is no 'LoW campaign thread' in the feedback section.)
I am a Ghost: I drain the life energy from other people to survive and am hated/feared by regular people. Non-regular people don't like me either though.

LienRag
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Re: [1.9.x/1.10.x] Legend of Wesmere

Post by LienRag » September 27th, 2018, 11:55 pm

Thanks, I saw gfgtdf's post after publishing my message, I don't know why (I had refreshed the page though).

I'm playing again with Vebrir as an Outrider, and in Human Alliance I noticed that the dialog about the Ka'lian army is played twice: at the beginning and when Amir comes to help on turn 8 (I think?).
Is that normal?

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octalot
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Re: [1.9.x/1.10.x] Legend of Wesmere

Post by octalot » October 28th, 2018, 6:02 pm

LienRag wrote:
September 24th, 2018, 4:09 pm
I played Legend of Wesmere in 1.12
There were several bugfixes for this campaign in 1.14, and there's an addons-can-execute-arbitrary-code bug in the 1.12 engine :shock: , so it's recommended to upgrade.

Thanks for reporting the duplicated dialogue bug, but it's already been fixed in 1.14. :)

LienRag
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Re: Legend of Wesmere

Post by LienRag » December 13th, 2018, 5:05 pm

Oh, sorry!

I looked at the WML for specific recruits and tried to replicate it on a custom scenario but it refused to work...
I don't understand which code is specifically for multiplayer and which code should work in a (as usual) one human player only situation?

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octalot
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Re: Legend of Wesmere

Post by octalot » December 13th, 2018, 7:30 pm

If you're trying to let different leaders recruit different units, then it's done with the extra_recruit attribute. An Orcish Incursion also does that, and its WML is easier to learn from (the second leader is Linaera, she joins in scenario 5).

For both LoW and AOI the main per-character recruit lists are defined in utils/characters.cfg. In LoW it's a bit more complex, because there's also at least one allow_extra_recruit during the campaign.

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