Split from Scripts for Wesnoth

For writers working on documentation, story prose, announcements, and all kinds of Wesnoth text.

Moderators: Forum Moderators, Developers

Split from Scripts for Wesnoth

Postby WTrawi » November 9th, 2016, 3:36 pm

In about 2009 Kitty started a project to create scripts of Wesnoth, and she made everything except dwarvish runes. I miss them, so I think I'm going to draw some. Do you like the idea? :D
Last edited by WTrawi on November 12th, 2016, 11:04 am, edited 1 time in total.
Mostly active developer of: Secret of Eternal Life
Check out my art here: Daily Paintings of WTrawi

Btw I use SilverMage-HUN as nickname on the official gaming server.
User avatar
WTrawi
 
Posts: 134
Joined: July 11th, 2016, 6:04 pm
Location: My location is not public, but I know YOURS and I can use it against you.

Re: Split from Scripts for Wesnoth

Postby zookeeper » November 9th, 2016, 4:03 pm

Split because obviously don't resurrect a thread from 2009 to ask a question like that.
User avatar
zookeeper
WML Wizard
 
Posts: 9617
Joined: September 11th, 2004, 10:40 pm
Location: Finland

Re: Split from Scripts for Wesnoth

Postby WTrawi » November 12th, 2016, 10:55 am

I'm really sorry that.
Mostly active developer of: Secret of Eternal Life
Check out my art here: Daily Paintings of WTrawi

Btw I use SilverMage-HUN as nickname on the official gaming server.
User avatar
WTrawi
 
Posts: 134
Joined: July 11th, 2016, 6:04 pm
Location: My location is not public, but I know YOURS and I can use it against you.

Re: Split from Scripts for Wesnoth

Postby WTrawi » November 13th, 2016, 7:38 am

I can see that no one's interested in that.
Mostly active developer of: Secret of Eternal Life
Check out my art here: Daily Paintings of WTrawi

Btw I use SilverMage-HUN as nickname on the official gaming server.
User avatar
WTrawi
 
Posts: 134
Joined: July 11th, 2016, 6:04 pm
Location: My location is not public, but I know YOURS and I can use it against you.

Dwarvish Runes

Postby Addan-Shem » November 13th, 2016, 3:41 pm

For interest to appear you could show some of the runes you made. :)
[You read the signature and discover a link to this user's art workshop.]
Addan-Shem
 
Posts: 40
Joined: August 2nd, 2012, 8:55 pm

Re: Split from Scripts for Wesnoth

Postby WTrawi » November 13th, 2016, 5:17 pm

I think I'd start with the language itself.
I think mostly important is that it should important a lots of r-s, k-s, t-s and some German letters like ä ö and ü. Also, it would contain lots of consonats.

I meant something like those (few characters from Hungarian rune writing):
Attachments
Rovásírás.jpg
Mostly active developer of: Secret of Eternal Life
Check out my art here: Daily Paintings of WTrawi

Btw I use SilverMage-HUN as nickname on the official gaming server.
User avatar
WTrawi
 
Posts: 134
Joined: July 11th, 2016, 6:04 pm
Location: My location is not public, but I know YOURS and I can use it against you.

Re: Split from Scripts for Wesnoth

Postby tr0ll » November 13th, 2016, 8:16 pm

Cool idea. They look like human runes - perhaps because drawn with a brush? I think dwarves would use stone carving tools or work in near-molten stones and crystals.
How will the runes be used? For example create a FreeType font that gets downloaded as a add-on resource and shows up in dialogs, or use them as an offline reference when making graphics like portraits and scenario intros.
User avatar
tr0ll
 
Posts: 488
Joined: June 11th, 2006, 8:13 pm
Location: canada

Re: Split from Scripts for Wesnoth

Postby WTrawi » November 14th, 2016, 4:37 pm

That's a cool idea, I can make a font of them.
I drew them quickly on paper with a marker, but they're meant to be carved of course :)
Mostly active developer of: Secret of Eternal Life
Check out my art here: Daily Paintings of WTrawi

Btw I use SilverMage-HUN as nickname on the official gaming server.
User avatar
WTrawi
 
Posts: 134
Joined: July 11th, 2016, 6:04 pm
Location: My location is not public, but I know YOURS and I can use it against you.

Re: Split from Scripts for Wesnoth

Postby Celtic_Minstrel » November 17th, 2016, 12:17 am

This is something I am very interested in. I'm not sure how much kitty's scripts were used, but I think they should be used more.

Those sample runes look like a good start.
Author of The Black Cross of Aleron campaign and Default++ era.
Maintainer of Steelhive.
User avatar
Celtic_Minstrel
Developer
 
Posts: 770
Joined: August 3rd, 2012, 11:26 pm

Re: Split from Scripts for Wesnoth

Postby The_Gnat » November 17th, 2016, 2:06 am

Nice, i think that if you make them almost indented (using shadows or something, i'm no artist so you'll have to try some techniques ;) ) then they will look more like dwarvish runes! Also glowing runes might be cool!

Here is a example picture of a rune by skeptical troll, edited by addem shem:

glowing runes
Image


Here is a rune carved in a rock:

carved runes
Image


Also if you put your runes on a map, or picture of old parchment that would be cool alternative! (like the map at the start of the hobbit by J.R.R Tolkien) (if you make your runes so that they have a transparent background then you can put them on the wesnoth maps!)

map runes
Image


You might not want to carve your runes in rocks or make them glow and thats fine!

Keep up the good work! :D
User avatar
The_Gnat
 
Posts: 1348
Joined: October 10th, 2016, 3:06 am

Re: Split from Scripts for Wesnoth

Postby Durin_the_great » November 20th, 2016, 2:09 pm

If you are interested, I have created a dwarvish runeset for wesnoth, that is based on dwarvish cultural elements.
Durin_the_great
 
Posts: 50
Joined: November 6th, 2015, 6:39 pm

Re: Split from Scripts for Wesnoth

Postby WTrawi » November 20th, 2016, 5:03 pm

Can we see it? :)
Mostly active developer of: Secret of Eternal Life
Check out my art here: Daily Paintings of WTrawi

Btw I use SilverMage-HUN as nickname on the official gaming server.
User avatar
WTrawi
 
Posts: 134
Joined: July 11th, 2016, 6:04 pm
Location: My location is not public, but I know YOURS and I can use it against you.

Re: Split from Scripts for Wesnoth

Postby Durin_the_great » November 20th, 2016, 8:41 pm

It's on paper right now. Will upload it and comment the cultural background in a few days then.
Durin_the_great
 
Posts: 50
Joined: November 6th, 2015, 6:39 pm

Re: Split from Scripts for Wesnoth

Postby WTrawi » November 27th, 2016, 1:19 pm

I think there are a lot of good ideas in Hungarian rune writing, so I found a font with a lot of strange characters I've never seen before. :shock:
Attachments
Runes.png
Mostly active developer of: Secret of Eternal Life
Check out my art here: Daily Paintings of WTrawi

Btw I use SilverMage-HUN as nickname on the official gaming server.
User avatar
WTrawi
 
Posts: 134
Joined: July 11th, 2016, 6:04 pm
Location: My location is not public, but I know YOURS and I can use it against you.

Re: Split from Scripts for Wesnoth

Postby Durin_the_great » November 28th, 2016, 3:16 pm

Sorry for taking so long to upload it. Here it is.

I started with the cultural background. I wanted to stay less complicated, so I limited the number of runes in the set. This might prove ill, since this runeset is not enough to write all dwarvish Wesnothian names. But it was made more like for general in-game-dwarf purposes.

The main element in the dwarvish universe is earth (not as the planet or soil, but as the element, everything that is below surface). All things rise from the earth and later join it again. There are four main substances that interact with dwarves: metal (metals, alloys and ores), stone (rocks, minerals), gem (gems, crystals, jewels) and fuel (coal, gas, oil).Each of them is extremely important for dwarvish culture and life. Each one has a field of dwarvish existance priorities. These are life, death, wealth and honour. Fuel supports life, gems bring wealth, metal earns honour and stone takes the dead. At the rune scheme, it would be represented as arrows from the outer rectangle to the inner rectangle and from the inner to earth and from earth to all the outer substances.

The substances and existance elements also interact with each other. Fuel turns to gems (mostly the diamond synthesis from coal), gems buy metal (armours, weapons etc.), metal becomes stone (rusting) and stone shelters fuel (mining). That would be represented as counterclockwise arrows in the outer rectangle. As four the inner ones, it's a clockwise relation. Life ends in death, death gives honour, honour brings wealth, wealth supports life.

These relations give us a scheme of the 9 main runes:

Image

I am quite bad at digital arts so the ratios and the syle is only roughly what I meant, but you get the idea of the shapes. Also, the circles and circleparts could be chenged to rhombi and lines respectively.

These runes represent consonants, the main part of dwarvish language. As in most non-analytic languages, dwarvish could use radicals. A radical is a set of consonants that does not change in related words. The vowels might then be represented as diacritic marks. I used four vowels: a, i, u and h. Yes, h would be a vowel that comes after a consonant, eg -kh-, -gh-, -dh-. So far I used | for a, = for i, ^ for u and / for h. The vowel symbol is added on the rune of the consonant it comes after. If there are two vowels in a row, the second is represented as its symbol placed on an x.

That much so far. I also have made a possible dwarvish counting system model fragment if anyone is interested.

I know it lacks some letters to suit Wesnothian dwarf name writing task. Mainly t, f, and s. Knowledge could be added among the inner circle, not sure about its substance.

As for the runes, they are stylized versions of things relted to the rune meaning.

Yours

Durin
Durin_the_great
 
Posts: 50
Joined: November 6th, 2015, 6:39 pm

Next

Return to Writers’ Forum

Who is online

Users browsing this forum: No registered users and 2 guests