Blackspeech generator (now with a translator!)

For writers working on documentation, story prose, announcements, and all kinds of Wesnoth text.

Moderators: Forum Moderators, Developers

Blackspeech generator (now with a translator!)

Postby Dugi » May 9th, 2016, 9:27 pm

Anrbzyv udaz öthnyz durggroh bugḧryvzurguḧr. Uanr udaz dazabg dazzråmbzörd anrhyg gröhrup Gzÿvdyzäkhukuz'daz hazmüzdaz grohmärg ruzdyzguhr yuth urzburdyuth zubblurddaz ruzbzür Dazyvohznuz. Uanr udaz ygåvr abgruz öthnyz ubhyvvögdaz abgruz zyyrryyrvgöhvbäkḧ gzÿv müzdurthmuz häz ruzbakhrhÿgh bugḧryvzurguḧr züürd müzruuz mÿzgäkh abgruz. Nyzzuv bårgnyz zurbgaz uanr gyz nyzärrz zråmbgöhvgodrryvrabvb haz nÿzbgazgrohdorb, ydaz nyzzuv grohudørb, zubbhak dazduvz durgmüzbzüröḧbrruẗḧ daznäzgvÿbv uanr gzÿv häzmyzg öthgyzrüḧr gzÿv dazmüzånr häzöth, zubbhak ohbröthürrz hwoghydbgaz gyz uanr haz grohhygöhbr.

Do you want some abominable enemies in your campaign to speak an equally abominable language? I have created a translator to such a language. The language brings forth the deepest nightmares. Anyone who understands how its grammar works goes insane and becomes some like Georg Karl Grossmann. The language is so dark and guttural that when it is spoken, even the foulest orcs from the plains of Gorgoroth in Mordor tremble and ask Sauron to give them hugs.

The translator can translate from English and back, perfectly, because the language was designed to have an identical syntax than English. The ability to translate back might be damaged when I change version.

I have taken care to make it pronounceable. The rules of pronunciation are mostly phonetic:
double vowel - keep pronouncing it for longer
double consonant - pronounce it for longer or twice if you can't pronounce it for longer
r - the r like the Italian or Spanish languages use
th - as in English
sh - as in English
kh - as ch in German, like in Rache
h - (otherwise) if not alone, pronounce with a gurgling sound from the back from your mouth, somewhat like the r from French or German language
g - always pronounced normally, line in morgue
y - like ü in German
z - the usual one, like in hazard
(hard consonant group) - insert a mute e somewhere where it fits
others - as in English
I have intentionally restrained from letters like ü, ä, ő or û, because they are traits specific to some languages and I don't want it to remain any particular language. Letters l, j, i, e, c and f were not used because they do not sound sound evil enough. Letters x and q were not used because they look alien, but don't sound evil.

Due to feedback, I have added umlauts and other hard looking letters. Imagine its pronunciation as you wish.

Original post, I have created a translator since then:

Even older version of the post:
Last edited by Dugi on November 10th, 2016, 10:46 pm, edited 12 times in total.
Author of Legend of the Invincibles.
I am human, stronger than any god. -Joe Tiberi
User avatar
Dugi
 
Posts: 4761
Joined: July 22nd, 2010, 10:29 am
Location: Carpathian Mountains

Re: Blackspeech generator

Postby Bob_The_Mighty » May 10th, 2016, 11:33 pm

Dugi, you are clearly a Vohz zubstruzg ruzothzur bakh. What a nuumbharoth idea!
My current projects:
2p Campaign: The Altaz Mariners
3p Survival: Save The Village
User avatar
Bob_The_Mighty
 
Posts: 728
Joined: July 13th, 2006, 1:15 pm

Re: Blackspeech generator

Postby ForestDragon » May 11th, 2016, 2:57 pm

awesome idea! though can someone pls explain me how exactly to translate normal phrases into these things, or maybe it's just random, and you select the kind of words it uses, if so, then i can understand
EDIT:yeah it's the latter, but still, it's pretty good, keep working on it!
often helping inferno8 with his add-ons: Era of Magic, and an extremely visually advaned campaign: To Lands Unknown
Creator of Tale of Alan (abandoned) and The Golden Age (my era, also rather abandoned),XP Bank
"Join the code side, we have COOKIES!!!" :)
User avatar
ForestDragon
 
Posts: 1172
Joined: March 6th, 2014, 1:32 pm

Re: Blackspeech generator

Postby beetlenaut » May 11th, 2016, 6:04 pm

Maybe you could use some accented characters.

Is it supposed to be Tolkien's black speech? It looks a lot like it. (And the word for "ring" shows up a lot too.) It might be better to have something more distinct.
Campaigns: Dead Water
The Founding of Borstep
Secrets of the Ancients
User avatar
beetlenaut
Developer
 
Posts: 2058
Joined: December 8th, 2007, 3:21 am
Location: Oaxaca, Mexico

Re: Blackspeech generator

Postby Dugi » May 11th, 2016, 6:08 pm

@beetlenaut
It follows the same philosophy, but it's not based on it. It's not trying to imitate it. I have just made it as foul as I could. I've replied to the part about accented characters in the initial post's last revision.

@ForestDragon
Just for record, at the moment, it just makes random gibberish. When I feel like the words are foul enough, I might make a translator.

I have made a small update to the initial post today.
Author of Legend of the Invincibles.
I am human, stronger than any god. -Joe Tiberi
User avatar
Dugi
 
Posts: 4761
Joined: July 22nd, 2010, 10:29 am
Location: Carpathian Mountains

Re: Blackspeech translator

Postby Dugi » May 23rd, 2016, 6:51 pm

I have made a translator into that language, it's described in the initial post, the link is there too.
Author of Legend of the Invincibles.
I am human, stronger than any god. -Joe Tiberi
User avatar
Dugi
 
Posts: 4761
Joined: July 22nd, 2010, 10:29 am
Location: Carpathian Mountains

Re: Blackspeech generator (now with a translator!)

Postby ForestDragon » May 24th, 2016, 5:47 am

Translator! oh my... i always dreamed to have some characters talk in a language that the player cant understand, oh, and will you make a backward translator (blackspeech>english)
often helping inferno8 with his add-ons: Era of Magic, and an extremely visually advaned campaign: To Lands Unknown
Creator of Tale of Alan (abandoned) and The Golden Age (my era, also rather abandoned),XP Bank
"Join the code side, we have COOKIES!!!" :)
User avatar
ForestDragon
 
Posts: 1172
Joined: March 6th, 2014, 1:32 pm

Re: Blackspeech generator (now with a translator!)

Postby Ravana » May 24th, 2016, 6:03 am

The link has translation both ways.
User avatar
Ravana
Moderator
 
Posts: 1450
Joined: January 29th, 2012, 12:49 am
Location: Estonia

Re: Blackspeech generator (now with a translator!)

Postby ForestDragon » May 24th, 2016, 6:19 am

oh, i forgot to scroll down a bit, whoops :oops: :lol:
often helping inferno8 with his add-ons: Era of Magic, and an extremely visually advaned campaign: To Lands Unknown
Creator of Tale of Alan (abandoned) and The Golden Age (my era, also rather abandoned),XP Bank
"Join the code side, we have COOKIES!!!" :)
User avatar
ForestDragon
 
Posts: 1172
Joined: March 6th, 2014, 1:32 pm

Re: Blackspeech generator (now with a translator!)

Postby wingsfalcon » November 6th, 2016, 5:29 am

how to instal blackspeech generator?
User avatar
wingsfalcon
 
Posts: 19
Joined: April 12th, 2015, 6:09 pm

Re: Blackspeech generator (now with a translator!)

Postby ForestDragon » November 6th, 2016, 8:04 am

wingsfalcon wrote:how to instal blackspeech generator?

it's actually a website accessed by clicking on the blue 'translator to such language' text, and basically, you'll be able to write normal text there in the upper par, and it'll get translated by pressing 'to Blackspeech' and vice-versa
often helping inferno8 with his add-ons: Era of Magic, and an extremely visually advaned campaign: To Lands Unknown
Creator of Tale of Alan (abandoned) and The Golden Age (my era, also rather abandoned),XP Bank
"Join the code side, we have COOKIES!!!" :)
User avatar
ForestDragon
 
Posts: 1172
Joined: March 6th, 2014, 1:32 pm

Re: Blackspeech generator (now with a translator!)

Postby The_Gnat » November 6th, 2016, 8:05 am

Hruzbryvberz grohbhyv, dvyz brabdruuzruv khruzzybrup! Myzg hyyr blurdurhrdaz zerghurhrruv nuz-thurzgargberz zurdgybbhak brarghguur - u prepose zerz guurzub myzg avr dryg bharabgzergh arzurhr khruzzybrup hraz bru rabvbbhyvakh rumh dryg wesnoth ruhrvybvnaaz!

:D If only we could integrate this into the wesnoth gameplay....
User avatar
The_Gnat
 
Posts: 1263
Joined: October 10th, 2016, 3:06 am

Re: Blackspeech generator (now with a translator!)

Postby ForestDragon » November 6th, 2016, 8:15 am

The_Gnat wrote: :D If only we could integrate this into the wesnoth gameplay....

it's simple, just put a pile of campaign text there and bam! it's ready :)
often helping inferno8 with his add-ons: Era of Magic, and an extremely visually advaned campaign: To Lands Unknown
Creator of Tale of Alan (abandoned) and The Golden Age (my era, also rather abandoned),XP Bank
"Join the code side, we have COOKIES!!!" :)
User avatar
ForestDragon
 
Posts: 1172
Joined: March 6th, 2014, 1:32 pm

Re: Blackspeech generator (now with a translator!)

Postby The_Gnat » November 6th, 2016, 9:01 am

ForestDragon wrote:it's simple, just put a pile of campaign text there and bam! it's ready :)


Yeah but i more meant, it would be cool if this translator could actually be added to the game... somehow... ;) however game play restricts the functionality of a translator.

but does give me a good idea that in one campaign all enemies talk in a foreign language and unless you've met some character or have some artifact you can't tell which option to choose to say to them! But if you do then you can persuade them not to attack you or something... EDIT: actually thats not that good a idea :P

But the translator is cool anyway!Great Job Dugi!
User avatar
The_Gnat
 
Posts: 1263
Joined: October 10th, 2016, 3:06 am

Re: Blackspeech generator (now with a translator!)

Postby The_Gnat » November 6th, 2016, 7:54 pm

Hi Dugi i was thinking about the translator and it would be cool if your language had some umlout letters like in german and maybe some other cool symbols mixed in, that would make it more intimidating! :D
User avatar
The_Gnat
 
Posts: 1263
Joined: October 10th, 2016, 3:06 am

Next

Return to Writers’ Forum

Who is online

Users browsing this forum: No registered users and 2 guests