Missing in-game race descriptions in the BfW help.
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- Darker_Dreams
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Re: Missing in-game race descriptions in the BfW help.
I decided to go through the critique in detail, and felt like some of it could use response. If it seems like most of it isn't corrections, that's because I'm still focused on the "What are the Wose" part of the discussion, not the "clean up description and grammar" part, plus, as happens, I disagree with some of your comments.
Critique
Re: Missing in-game race descriptions in the BfW help.
I appreciate the approval! I chose the word "nude" because it seemed less judgmental than "naked", and to me it doesn't imply an unusual state, but there may be different cultural connotations, so I can try to make it work without it. How about this?kitty wrote: You've produced generally quite a nice description of the merfolk! I've only got a little quibble about the word "nude". My understanding is that they wouldn't view it as nudeness but rather as their natural state, normal as opposed to the special, not natural state of clothed-ness. That's also reflected in the design of the armour where they favour roman-styled muscle cuirasses.
"Clothing itself is a sign of status among the merfolk and many materials are prioritized for more practical applications, so commoners usually go without it. The clothes merfolk do wear serve to decorate the natural form, not to shroud it, as they see nothing vulgar about the body in its natural state. This is also reflected in the design of their armor, which mimics the musculature it protects. The wealthy adorn themselves..."
I could develop them, but the whole point is that these are all we know for sure, and I think a short list emphasizes that what we know isn't much. "We know three things about George: he likes to punch people, he sells grills, and all of his sons are named George. Other than that, he's a mystery."Darker_Dreams wrote:I didn't say it's wrong and to just break it up. These are complete thoughts that can be developed but are being disposed of in a list.I think it works just fine as a list of the three things that we know for certain. Breaking it up would mean we'd have three sentences that all start with different ways of saying "We also know that..." An alternative I might accept is to have a colon somewhere
How about this? "They are not known to have a written language beyond simple pictographs, so much of their past is unknown. While scholars know very little about the history of the race, the ruins of ancient naga temples lead them to believe that they may have once had a mighty nation." Still two commas, but it's broken up into two distinct thoughts, whereas the temple thing was awkwardly tacked on the end before.Darker_Dreams wrote:"The ruins of ancient naga temples lead scholars to believe this race once built a mighty empire. Little is known about this nation, as there is no known written language more advanced than simple pictographs."
Half the commas and not terribly ugly. I feel there's more that could be done here but I'm not finding the inspiration.
The wose description goes more heavily into speculation (or more specifically, stating speculation as fact) than I prefer. If you'd like to generate new lore about woses, I have no objection to that, but it would probably best be done in another thread.Darker_Dreams wrote: The Woses
It's spelled "definitely", not "definately". "Defiantly" is a different word entirely.
Re: Missing in-game race descriptions in the BfW help.
Exactly. If you want to use stuff gleaned from pre-existing lore (campaigns and unit descriptions), then you can use my description. If you want to generate new stuff on Woses, that belongs in a separate thread where Wose lore is hashed out before we make a race description for them (kinda like how Drake lore was hashed out before their new unit descriptions came out).johndh wrote:The wose description goes more heavily into speculation (or more specifically, stating speculation as fact) than I prefer. If you'd like to generate new lore about woses, I have no objection to that, but it would probably best be done in another thread.Darker_Dreams wrote: The Woses
Not gonna comment about the made-up new lore vs existing lore stuff - already spoken about that above.Darker_Dreams wrote:I decided to go through the critique in detail, and felt like some of it could use response. If it seems like most of it isn't corrections, that's because I'm still focused on the "What are the Wose" part of the discussion, not the "clean up description and grammar" part, plus, as happens, I disagree with some of your comments.Critique
I still think the 'best attributed' part could be improved somehow.
As for the woses taking a 'long view' of things, I still consider them to be time-dissonant. They spend most of their peaceful time doing pretty much nothing, just standing around as if they were trees, and when they are forced to act, they do so as quickly, and potentially as wrongly, as a human would. So do Wesnoth's Elves, even though they're much longer-lived than humans, and Drakes and Saurians, even though they're shorter-lived than humans.
As for the disconcerted-humans thing, I get what you mean now. Peasant says "the Orcs burned down half our village and that Ancient Wose stood there and did nothing the entire time! " - I think you're talking about something along those lines. Still, it doesn't need to be in the race description, or at least needs some fixing.
The magic, fae-nature, Elf-relatedness, and reproduction of Woses belongs in the aforementioned new thread. That said, I do like the idea of them reproducing by budding to form Saplings.
- Darker_Dreams
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- Joined: February 1st, 2008, 5:26 pm
Re: Missing in-game race descriptions in the BfW help.
Responses
Merfolk
Nagas
It's spelled "definitely", not "definately". "Defiantly" is a different word entirely.
- Feufochmar
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Re: Missing in-game race descriptions in the BfW help.
In the Rise of Wesnoth, the merfolks appear when Haldric is evacuating the Green Isle in scenario 12 A Final Spring, andjohndh wrote: Geography
Merfolk were first discovered by humans at the Bay of Pearls when Haldric I landed on the shores of the Great Continent, but they have been known to the elves and other races for far longer.
Lady Jessene (the Wesfolk lady) know their leader, Lord Typhon, as she has already travelled to the Great Continent. Moreover the merfolks help Haldric's trip to the Great Continent. So the first human discovery of the merfolks is not correct.
Extract from the code of TRoW scenario 12
Re: Missing in-game race descriptions in the BfW help.
Whoops. That's what I get for referencing campaigns I've never played.Feufochmar wrote: In the Rise of Wesnoth, the merfolks appear when Haldric is evacuating the Green Isle in scenario 12 A Final Spring, and
Lady Jessene (the Wesfolk lady) know their leader, Lord Typhon, as she has already travelled to the Great Continent. Moreover the merfolks help Haldric's trip to the Great Continent. So the first human discovery of the merfolks is not correct.
It's spelled "definitely", not "definately". "Defiantly" is a different word entirely.
Re: Missing in-game race descriptions in the BfW help.
*bump*
Fixed the historical inaccuracy with the merfolk, and did some significant changes to the nagas. It's amazing how different something looks after spending a couple days away and then coming back to it. Anyway, hopefully it's an improvement.
Doesn't that look so much better than emptiness?
Fixed the historical inaccuracy with the merfolk, and did some significant changes to the nagas. It's amazing how different something looks after spending a couple days away and then coming back to it. Anyway, hopefully it's an improvement.
Merfolk
Nagas
Doesn't that look so much better than emptiness?
It's spelled "definitely", not "definately". "Defiantly" is a different word entirely.
- Darker_Dreams
- Posts: 608
- Joined: February 1st, 2008, 5:26 pm
Re: Missing in-game race descriptions in the BfW help.
Merfolk
Nagas
Re: Missing in-game race descriptions in the BfW help.
Merfolk-related responses
Naga-related responses
It's spelled "definitely", not "definately". "Defiantly" is a different word entirely.
- thespaceinvader
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Re: Missing in-game race descriptions in the BfW help.
NB: I'm pretty sure the Merfolk can't actually breathe water very well - it's a major reason, in fluff-terms, for them not having the capability to gain Submerge as an ability, a limitation which is necessary for balance. They can survive underwater for long periods, but not entire turns, I think.
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Re: Missing in-game race descriptions in the BfW help.
Yes, I read the thread about that. I think it's a lot better to say "mermen don't have Submerge because of balance reasons", rather than to say "merfolk can't breathe water because of balance reasons". Gameplay is a perfectly valid reason for altering stats, but I don't think it's a good reason for altering lore unless absolutely necessary. Stats are often tweaked in ways that go against lore but contribute to balance, so I have no problem with that. The first is gameplay and story segregation, while the second is a rather bad handwave. I mean... they have gills. Saying that they can't breathe water does a lot more than just give a reason why they can't submerge. It makes the entire concept of the race even less practical than a half-human half-fish already is.thespaceinvader wrote:NB: I'm pretty sure the Merfolk can't actually breathe water very well - it's a major reason, in fluff-terms, for them not having the capability to gain Submerge as an ability, a limitation which is necessary for balance. They can survive underwater for long periods, but not entire turns, I think.
It's spelled "definitely", not "definately". "Defiantly" is a different word entirely.
- thespaceinvader
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Re: Missing in-game race descriptions in the BfW help.
I read it, personally, as their gills simply not being efficient enough to maintain their presence underwater indefinitely. They have very little gill volume compared to their body size, as a lot of the room is taken up by lungs, and the gills are on their necks rather than a more practical location. So the gills supplement their store of air when they're underwater, leading them to be extremely efficient swimmers, but they have to come up occasionally to refresh that air, or they die of CO2 toxicity, oxygen deprivation or the like. And also, the bends would likely be a severe issue at any kind of depth...
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Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
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Re: Missing in-game race descriptions in the BfW help.
I'm still not buying it, I'm afraid. It makes some sense from that perspective, but what's the point of a merman who can't breathe water? There could certainly be certain situations where the water would become deoxygenated and they'd have to surface, or the water would be too murky (which could be why they prefer ocean to swamp), but it doesn't make sense to me that that would be the usual state of things. If they were only adapted to stay underwater for a limited time, then it seems that it would make more sense for them to adapt like whales or elephant seals. Creatures with working gills but who primarily breathe air don't (AFAIK) exist on Earth, and that's probably because having a gill structure and functional lungs is only practical if both actually work.thespaceinvader wrote:I read it, personally, as their gills simply not being efficient enough to maintain their presence underwater indefinitely. They have very little gill volume compared to their body size, as a lot of the room is taken up by lungs, and the gills are on their necks rather than a more practical location. So the gills supplement their store of air when they're underwater, leading them to be extremely efficient swimmers, but they have to come up occasionally to refresh that air, or they die of CO2 toxicity, oxygen deprivation or the like.
That I buy. I think that is a much better justification and I'm definitely on board for that one. It explains why they don't have Submerge, why they prefer shallow water over deep water, and why they have worse defense in the deep. While they have gills, fins, etc., they're still kinda humanoid and their bodies just aren't built to take extreme pressure changes. Skeletons don't have any circulatory systems, so nitrogen bubbles in their (lack of) blood isn't a problem, and they don't have any vital organs that might be crushed by pressure. Merfolk, on the other hand, could very believably suffer from both of those problems. Most of all, it lets them not have Submerge but allows us to get rid of this silly "mer who can't breathe water" notion.And also, the bends would likely be a severe issue at any kind of depth...
It's spelled "definitely", not "definately". "Defiantly" is a different word entirely.
- thespaceinvader
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Re: Missing in-game race descriptions in the BfW help.
How do fish avoid the bends?
And yeah, it's convoluted and silly, but we're talking about half-fish-half-human here. The whole concept is pretty ridiculous from any kind of evolutionary perspective.
A wizard did it.
And yeah, it's convoluted and silly, but we're talking about half-fish-half-human here. The whole concept is pretty ridiculous from any kind of evolutionary perspective.
A wizard did it.
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Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
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