More Races/Factions

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More Races/Factions

Postby Bitron » June 6th, 2017, 10:49 am

I remember a discussion about that somewhere in the forums a while ago. Unfortunately I can't find it right now, otherwise I'd link it here.

To the topic.
Right now I am working on the vilkai faction, but they seem to be quite alone, so I was wondering what other factions and/or races could join them to extend the "Default + Faction" to an actual era.

So I am asking you: Are there any races mentioned in the wesnoth lore who don't have an own faction yet? And what factions/races would you like to see along with the vilkai?
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Re: More Races/Factions

Postby WTrawi » June 11th, 2017, 10:17 am

Personally I think that every major and important factions are already done... but new units can be added always, especially in monsters and animals, where is no limit! :D
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Re: More Races/Factions

Postby Bitron » June 11th, 2017, 12:46 pm

Yeah, I thought about some monsters as well. Unfortunately, im terrible at drawing non-human sprites. ^^
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Re: More Races/Factions

Postby Vyncyn » June 11th, 2017, 2:24 pm

Then do human monsters. "The rise of wesnoth" has a lady vampire. I think one could expand on that.
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Re: More Races/Factions

Postby Gyra_Solune » June 12th, 2017, 5:48 pm

Most of the major typical fantasy races have been covered - and there's a bevy of UMC factions that fill in the blanks if you want that. Name a major race you can think of and there's likely a solid UMC faction of them! Off the top of my head I know there's imps, vampires, minotaurs, youkai, elementals, djinn, demons, angels, and halflings.

I'm not that well versed in the major hallmarks of fantasy, so the only major omissions I've not seen much of are centaurs (and Greek myth beings in general, though many are scattered here and there), gnomes (which I've taken a liking to depicting as a Dwemer-esque lost civilization), and on the TES subject, something like the Khajiit.

Actually basing a group off them is interesting, they have enough variants to make something. There's two main strains of the typical cat-person build, one more lithe and agile, there's a type that looks more or less human, armored tiger warriors, huge tigers people actually ride on, and tiny housecats.
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Re: More Races/Factions

Postby WTrawi » June 18th, 2017, 12:46 pm

I think if you want to draw a new humanoid faction then it should be cyclopses! :D
Cyclops sprites already exist, but they are in the style of the very beginning of Battle for Wesnoth.
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Re: More Races/Factions

Postby Bitron » June 18th, 2017, 5:26 pm

So, I decided to do create the Millenium Era (like 900 - 1100 YW), featuring altered versions of the default factions plus some others/new ones.

WTrawi wrote:I think if you want to draw a new humanoid faction then it should be cyclopses!

Mnh. :hmm: Maybe. I'll see how much time I have to rework those sprites, or create new ones.
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Re: More Races/Factions

Postby IPS » June 23rd, 2017, 12:23 am

Consider a faction with centaurs, would be something like doing franken with horses and humans XD

I had viewed interesting old faction designs... BUT... I'm not in the pc where I saved the links somewhere :/
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Re: More Races/Factions

Postby Bitron » June 23rd, 2017, 12:57 am

Well, yeah. Centaurs seem to be a good addition. I will concider them as third faction to the Millenium Era. For now, I have work to do with the new vampires.
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