Home of the Undead [1.14]

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Anagkai
Posts: 55
Joined: February 12th, 2012, 10:05 am

Home of the Undead [1.14]

Post by Anagkai » January 3rd, 2019, 9:11 pm

This campaign is finished and playtested. Although it was tested quite thoroughly, there might still be bugs or things that need balancing. I'm grateful for any feedback, if it is about the whole campaign or any specific scenario.

Here are some suggestions, what to consider for the feedback but feel free to tell me anything you think is important.

1) General information
1.1) What difficulty was the campaign played on and what scenarios are discussed in the feedback?

2) Storyline / Objectives / Flavor
2.1) Were the scenario objectives comprehensible?
2.2) Were the story / dialogues comprehensible and logical?
2.3) How interesting were the story / dialogues?
2.4) Did certain dialogues seem very short or long?
2.5) Did any parts of any map seem bad flavorwise?
2.6) [For native speakers] Did you notice anything in the story / dialogues that seemed wrong or strange concerning the grammar / syntax / vocabulary...?

3) Difficulty
3.1) Did any scenario seem too easy / hard with respect to the amount of GOLD available?
3.2) Did any scenario seem too easy / hard with respect to the amount of TIME available?
3.2) Did any scenario seem too easy / hard with respect to anything else (such as terrain, units...)?

4) Achievements
*A number of achievements can be obtained. Every achievement obtained triggers a message and there is a summary at the end of the campaign.* If any achievements were obtained:
4.1) Did the achievements seem interesting (with respect to both flavor and game mechanics)?
4.2) How difficult did the achievements seem to be to obtain?

5) Custom units
*There are three advancements (each including level 2 and level 3) for Soulless.* If any of these units were obtained (please not which one):
5.1) Did the unit seem balanced with respect to hitpoints, damage, abilities?
5.2) How did you like the graphics and general style of the unit?
5.3) Did the unit seem useful?

6) Bug reports
6.1) Did anything seem to malfunction? Did anything happen or not happen that seemed strange or unintended?
My campaigns: Princess Nilwyn (available) & Home of the Undead (available)

Konrad2
Moderator
Posts: 1574
Joined: November 24th, 2010, 6:30 pm

Re: Home of the Undead [1.14]

Post by Konrad2 » January 30th, 2019, 3:13 pm

I'm uploading replays for the campaign here.

And this is basically the index for the replays.


As there is no Scenario Developemt topic for this campaign, I'll abuse this thread to report bugs/mistakes.
Sc1
Kill the ennemy leaders -> Defeat the enemy leader

(The kill/defeat thing is more of a style thing.)

How much does 'stink' hurt enemy units? That information is missing in the ability description. (Btw, why does it hurt only enemy units, instead of all living units? (Probably because it's only meant for your campaign, but still...))

EDIT:
Summer Solstice
The loyal Elvish Rangers are missing their 'loyal' marker.

The Hunt
His people was going to... -> were

EDIT 2:
All of your Soulless advances have standard (living) human resistances. (20% arcane, 0% everything else)

EDIT 3:
Fire in the Homes
Yes,sir! -> Yes, sir!

EDIT 4:
You can recruit only normal Soulless, unlike the random walking corpses. (This doesn't matter much because there are no variations of the advancements, but it still looks like an oversight.)

Is my bonus for 'Fire in the Homes' really just as much gold as I've saved villages? I'd get more gold by waiting for the turns to run out...

EDIT 5:
In the Crossfire
Kill both ennemy leaders -> Defeat both enemy leaders

EDIT 6:
Drake Rental
Kill both ennemy leaders -> Defeat both enemy leaders

EDIT 7:
Just a small thing, but the campaign awards (most times) the wrong laurel/wreath upon completion. (Apparently caused by using the old difficulties syntax.)
Details as to why and how to fix it can be found in issue #3983.

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