Add's Army

Review and rate user-made single and multiplayer campaigns and scenarios.

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Byron
Posts: 15
Joined: May 23rd, 2013, 7:41 am

Re: Add's Army

Post by Byron » March 2nd, 2017, 6:24 pm

Tap, tap, I examined your three replays & none of them are of the first scenario.

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taptap
Forum Regular
Posts: 980
Joined: October 6th, 2011, 5:42 pm

Re: Add's Army

Post by taptap » March 2nd, 2017, 6:44 pm

Ups. I hope this is it.
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I am a Saurian Skirmisher: I'm a real pest, especially at night.

Byron
Posts: 15
Joined: May 23rd, 2013, 7:41 am

Re: Add's Army

Post by Byron » March 8th, 2017, 5:43 pm

Thanks for sharing this, tap, tap. It was instructive. I was playing to their strength by attempting to attack in force. I will try, again.

Grummel
Posts: 3
Joined: March 25th, 2018, 11:46 am

Re: Add's Army

Post by Grummel » March 26th, 2018, 7:19 am

I tried to play Add's Army with 1.12.6, but could not finishes the second Scenario.

It was bad enough that 3 bats spawn at random places in turn 29, but after reloading it once, I succeeded in killing all remaining bats in two turns. Nevertheless Add said: "It's no good, they just keep on coming".

From reading the thread I found a hint that some ghouls should have appeared as well, but none ever did.

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