The Rising Underworld

Review and rate user-made single and multiplayer campaigns and scenarios.

Moderators: Forum Moderators, Developers

The Rising Underworld

Postby Samonella » January 21st, 2016, 8:44 am

(1) Language: Did you like how the story was presented? Was there too much text, or were certain passages boring? Also, did you notice any typos or grammar errors?

(2) Scenarios: Which scenarios were your favorite and least favorite? Do you think there should be more scenarios with unusual objectives or game-play elements, or less? Do you have any specific ideas to improve one or more scenarios?

(3) Difficulty: Were any of the scenarios to hard, to easy, or otherwise unbalanced?

(4) Artwork: Were there any unit sprites, character portraits, animations, etc. that you think should be improved? More importantly, are there any you would be willing to help improve?

(5) Performance: Did everything run smoothly? Did you encounter bugs, or serious interruptions as the program worked on some internal task?

(6) Other: What was your overall impression of the campaign? Do you have any other suggestions, comments, or compliments? For example: ideas about enhancing characters' personalities.
The last few months have been nothing but one big, painful reminder that TIMTLTW.

Creator of Armory Mod, The Rising Underworld, and Vengeance of a Drake: an RPG
Samonella
 
Posts: 281
Joined: January 8th, 2016, 5:41 pm
Location: USA

Re: The Rising Underworld

Postby Inky » March 16th, 2016, 6:20 am

The Rising Underworld v 1.0.3 (Wesnoth version 1.12.5)

Hey, just finished this campaign. The dialogue was very well written and the scenario designs were unique and interesting, so nice work!

Typos:
Spoiler:

Comments/suggestions on individual scenarios:
Spoiler:

Thanks for a fun and original campaign! It makes me sad that no one has commented on your campaign yet, as it's obviously had a ton of thought and work put into it. You might get more attention if you started a thread in the Scenario & campaign development forum which gets a lot more visitors, but I'm not sure, as unfortunately not many players write feedback for UMCs these days.
Commented playthroughs with screenshots:
Let's Play Dead Water, Let's Play Invasion from the Unknown and Let's Play After the Storm (in progress)
User avatar
Inky
Moderator
 
Posts: 449
Joined: September 22nd, 2014, 1:02 am
Location: USA

Re: The Rising Underworld

Postby ballislife15 » March 19th, 2016, 3:02 pm

When fighting demon sicc I'm not able to recruit or recall anyone so I'm stuck with fighting his whole army with just the dwarf and human which is almost impossible with the 3 ancient liches.
ballislife15
 
Posts: 21
Joined: June 23rd, 2014, 5:09 pm

Re: The Rising Underworld

Postby Samonella » March 21st, 2016, 12:35 am

To Inky: Thanks so much for all the great feedback! I knew there would be typos, so your help there was exactly what I was hoping for. I wonder if I wrote "Let's" correctly even once! :lol:

About the individual scenarios:
Spoiler:

Difficulty

Inky wrote:Overall I found the campaign to be easy due to having tons of gold and being able to recruit high level units; I think in general it could be made harder (less gold, more enemies), maybe add a Hard difficulty level.

Another difficulty level is something I'd like, but it's a Big time investment, and I'm a little burnt out anyways. I'm vaguely hoping someone will offer to help make one, because I'm not likely to for quite a while.

Anyway, thanks again for all the great feedback, I really appreciate it!
Last edited by Samonella on March 21st, 2016, 12:52 am, edited 1 time in total.
The last few months have been nothing but one big, painful reminder that TIMTLTW.

Creator of Armory Mod, The Rising Underworld, and Vengeance of a Drake: an RPG
Samonella
 
Posts: 281
Joined: January 8th, 2016, 5:41 pm
Location: USA

Re: The Rising Underworld

Postby Samonella » March 21st, 2016, 12:39 am

ballislife15 wrote:When fighting demon sicc I'm not able to recruit or recall anyone so I'm stuck with fighting his whole army with just the dwarf and human which is almost impossible with the 3 ancient liches.

Thanks for feedback. This is a pretty bad bug that the last update fixed. If you want to work around it, you'll have to make sure you're on the latest version and restart from scenario 16, The Council of War. Make sure you load a fresh copy of that scenario; you probably want to replay the last few turns of the one before it.
So sorry for the trouble, and thanks again for the response!
The last few months have been nothing but one big, painful reminder that TIMTLTW.

Creator of Armory Mod, The Rising Underworld, and Vengeance of a Drake: an RPG
Samonella
 
Posts: 281
Joined: January 8th, 2016, 5:41 pm
Location: USA

Lich's Den

Postby rebhuhn » July 2nd, 2016, 6:11 pm

First of all, wanted to congratulate you on the campaign. It's obvious that a lot of thought went into it and I found it fun to play. However, ..... I am stuck in the Lich's Den. I have explored every hex that I can find on the map, and I can't find a way to wherever Malidron is hiding. I have literally walked over the entire map trying to find the glyph or portal or whatever will take me there, yet it eludes me. My map has two water caverns on the left, the starting space with a desert cavern under it in the middle, a snow cavern to the right of the desert, and a large cave system to the right of that. In the middle top is a large lava cavern. There are unexplored spaces on the upper left and bottom right, but I can't get to them. I'm on turn 241 just to let you know that I've really made a serious effort to find the way to proceed.

So, first, came someone help me because I'd really like to continue the campaign. And secondly, unless I'm missing something really obvious, which is of course possible, then it might be good to make the next step a little easier to find. (:

Thanks!
rebhuhn
 
Posts: 11
Joined: March 15th, 2015, 11:08 pm

Re: The Rising Underworld

Postby Inky » July 3rd, 2016, 1:36 am

rebhuhn wrote:I am stuck in the Lich's Den.

If I remember correctly, there's a rune in the far northwest of the lava cavern (you'll have to break through the line of guardians defending the area) which will teleport units to the southeast, past the windy tunnel.
(There's also a rune in the northeast cave system which teleports to the right of the lava area, so that your land units can reach the lava area to help.)
Commented playthroughs with screenshots:
Let's Play Dead Water, Let's Play Invasion from the Unknown and Let's Play After the Storm (in progress)
User avatar
Inky
Moderator
 
Posts: 449
Joined: September 22nd, 2014, 1:02 am
Location: USA

Re: The Rising Underworld

Postby rebhuhn » July 3rd, 2016, 2:04 am

Been there, done that (:

The rune from lava took me to the mountainous region which is the one past the windy tunnel. Defeated the caster there, but the scenario didn't end. If that was Malidron then I missed that when defeating him, but if it was him, I expect that the scenario would now be over? Unfortunately I can't back up to check the name, way too many turns ago.
rebhuhn
 
Posts: 11
Joined: March 15th, 2015, 11:08 pm

Re: The Rising Underworld

Postby Inky » July 3rd, 2016, 2:31 am

Maybe you're missing one of the other orbs then (there are 6 total - water, desert, mountain, snow, cave, and lava areas.) Once you collect all 6 your units automatically get transported to a different area.

A couple of the less obvious orbs:
Spoiler:
Commented playthroughs with screenshots:
Let's Play Dead Water, Let's Play Invasion from the Unknown and Let's Play After the Storm (in progress)
User avatar
Inky
Moderator
 
Posts: 449
Joined: September 22nd, 2014, 1:02 am
Location: USA

Re: The Rising Underworld

Postby rebhuhn » July 3rd, 2016, 4:20 pm

That was it. Somehow never found that door in the cave area.

Thanks!
rebhuhn
 
Posts: 11
Joined: March 15th, 2015, 11:08 pm

Re: The Rising Underworld

Postby rebhuhn » July 3rd, 2016, 4:55 pm

Few minor edits in the closing dialogues:

Paciran: some some time --> some time

Gepha: ail -> ale

Ferok: While he could shut -> While he couldn't shut
quite -> quiet

Lucidal: his time would come like the anyone -> his time would come like anyone

All together a very well done campaign, many thanks.
rebhuhn
 
Posts: 11
Joined: March 15th, 2015, 11:08 pm

Re: The Rising Underworld

Postby Samonella » July 19th, 2016, 12:01 am

Thanks for the great feedback, and glad you enjoyed it! Soooorry I wasn't there to help, so big thanks to Inky for explaining that!
The last few months have been nothing but one big, painful reminder that TIMTLTW.

Creator of Armory Mod, The Rising Underworld, and Vengeance of a Drake: an RPG
Samonella
 
Posts: 281
Joined: January 8th, 2016, 5:41 pm
Location: USA


Return to Add-on Feedback

Who is online

Users browsing this forum: No registered users and 1 guest